Viewport.js 8.5 KB

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  1. var Viewport = function ( signals ) {
  2. var container = new UI.Panel( 'absolute' );
  3. container.setBackgroundColor( '#aaa' );
  4. //
  5. var objects = [];
  6. var sceneHelpers = new THREE.Scene();
  7. var size = 500, step = 25;
  8. var geometry = new THREE.Geometry();
  9. var material = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors } );
  10. var color1 = new THREE.Color( 0x444444 ), color2 = new THREE.Color( 0x888888 );
  11. for ( var i = - size; i <= size; i += step ) {
  12. geometry.vertices.push( new THREE.Vector3( -size, 0, i ) );
  13. geometry.vertices.push( new THREE.Vector3( size, 0, i ) );
  14. geometry.vertices.push( new THREE.Vector3( i, 0, -size ) );
  15. geometry.vertices.push( new THREE.Vector3( i, 0, size ) );
  16. var color = i === 0 ? color1 : color2;
  17. geometry.colors.push( color, color, color, color );
  18. }
  19. var grid = new THREE.Line( geometry, material, THREE.LinePieces );
  20. sceneHelpers.add( grid );
  21. var selectionBox = new THREE.Mesh( new THREE.CubeGeometry( 1, 1, 1 ), new THREE.MeshBasicMaterial( { color: 0xffff00, wireframe: true } ) );
  22. selectionBox.matrixAutoUpdate = false;
  23. selectionBox.visible = false;
  24. sceneHelpers.add( selectionBox );
  25. var selectionAxis = new THREE.AxisHelper( 100 );
  26. selectionAxis.material.depthTest = false;
  27. selectionAxis.material.transparent = true;
  28. selectionAxis.matrixAutoUpdate = false;
  29. selectionAxis.visible = false;
  30. sceneHelpers.add( selectionAxis );
  31. //
  32. var scene = new THREE.Scene();
  33. var camera = new THREE.PerspectiveCamera( 50, 1, 1, 5000 );
  34. camera.position.set( 500, 250, 500 );
  35. camera.lookAt( scene.position );
  36. scene.add( camera );
  37. var controls = new THREE.TrackballControls( camera, container.dom );
  38. controls.rotateSpeed = 1.0;
  39. controls.zoomSpeed = 1.2;
  40. controls.panSpeed = 0.8;
  41. controls.noZoom = false;
  42. controls.noPan = false;
  43. controls.staticMoving = true;
  44. controls.dynamicDampingFactor = 0.3;
  45. controls.addEventListener( 'change', render );
  46. var light = new THREE.DirectionalLight( 0xffffff );
  47. light.position.set( 1, 0.5, 0 ).normalize();
  48. scene.add( light );
  49. light.name = "Directional light #1";
  50. var light = new THREE.DirectionalLight( 0xffffff, 0.5 );
  51. light.position.set( - 1, - 0.5, 0 ).normalize();
  52. scene.add( light );
  53. light.name = "Directional light #2";
  54. signals.sceneChanged.dispatch( scene );
  55. // object picking
  56. var intersectionPlane = new THREE.Mesh( new THREE.PlaneGeometry( 2000, 2000, 8, 8 ) );
  57. intersectionPlane.visible = false;
  58. sceneHelpers.add( intersectionPlane );
  59. var ray = new THREE.Ray();
  60. var projector = new THREE.Projector();
  61. var offset = new THREE.Vector3();
  62. var picked = null;
  63. container.dom.addEventListener( 'mousedown', function ( event ) {
  64. event.preventDefault();
  65. var vector = new THREE.Vector3(
  66. ( ( event.clientX - container.dom.offsetLeft ) / container.dom.offsetWidth ) * 2 - 1,
  67. - ( ( event.clientY - container.dom.offsetTop ) / container.dom.offsetHeight ) * 2 + 1,
  68. 0.5
  69. );
  70. projector.unprojectVector( vector, camera );
  71. ray.set( camera.position, vector.subSelf( camera.position ).normalize() );
  72. var intersects = ray.intersectObjects( objects, true );
  73. if ( intersects.length > 0 ) {
  74. controls.enabled = false;
  75. picked = intersects[ 0 ].object;
  76. signals.objectSelected.dispatch( picked );
  77. var intersects = ray.intersectObject( intersectionPlane );
  78. offset.copy( intersects[ 0 ].point ).subSelf( intersectionPlane.position );
  79. } else {
  80. controls.enabled = true;
  81. }
  82. }, false );
  83. container.dom.addEventListener( 'mousemove', function ( event ) {
  84. var vector = new THREE.Vector3(
  85. ( ( event.clientX - container.dom.offsetLeft ) / container.dom.offsetWidth ) * 2 - 1,
  86. - ( ( event.clientY - container.dom.offsetTop ) / container.dom.offsetHeight ) * 2 + 1,
  87. 0.5
  88. );
  89. projector.unprojectVector( vector, camera );
  90. ray.set( camera.position, vector.subSelf( camera.position ).normalize() );
  91. if ( picked ) {
  92. var intersects = ray.intersectObject( intersectionPlane );
  93. if ( intersects.length > 0 ) {
  94. picked.position.copy( intersects[ 0 ].point.subSelf( offset ) );
  95. signals.objectChanged.dispatch( picked );
  96. render();
  97. }
  98. return;
  99. }
  100. var intersects = ray.intersectObjects( objects, true );
  101. if ( intersects.length > 0 ) {
  102. intersectionPlane.position.copy( intersects[ 0 ].object.position );
  103. intersectionPlane.lookAt( camera.position );
  104. }
  105. }, false );
  106. container.dom.addEventListener( 'mouseup', function ( event ) {
  107. picked = false;
  108. controls.enabled = true;
  109. var vector = new THREE.Vector3(
  110. ( ( event.clientX - container.dom.offsetLeft ) / container.dom.offsetWidth ) * 2 - 1,
  111. - ( ( event.clientY - container.dom.offsetTop ) / container.dom.offsetHeight ) * 2 + 1,
  112. 0.5
  113. );
  114. projector.unprojectVector( vector, camera );
  115. ray.set( camera.position, vector.subSelf( camera.position ).normalize() );
  116. var intersects = ray.intersectObjects( objects, true );
  117. if ( intersects.length > 0 ) {
  118. signals.objectSelected.dispatch( intersects[ 0 ].object );
  119. } else {
  120. signals.objectSelected.dispatch( null );
  121. }
  122. }, false );
  123. // events
  124. signals.objectAdded.add( function ( object ) {
  125. object.traverse( function ( child ) {
  126. objects.push( child );
  127. } );
  128. scene.add( object );
  129. render();
  130. signals.sceneChanged.dispatch( scene );
  131. } );
  132. signals.objectChanged.add( function ( object ) {
  133. if ( object instanceof THREE.Camera ) {
  134. object.updateProjectionMatrix();
  135. }
  136. render();
  137. } );
  138. var selected = null;
  139. signals.objectSelected.add( function ( object ) {
  140. selectionBox.visible = false;
  141. selectionAxis.visible = false;
  142. if ( object !== null && object.geometry ) {
  143. var geometry = object.geometry;
  144. if ( geometry.boundingBox === null ) {
  145. geometry.computeBoundingBox();
  146. }
  147. selectionBox.geometry.vertices[ 0 ].x = geometry.boundingBox.max.x;
  148. selectionBox.geometry.vertices[ 0 ].y = geometry.boundingBox.max.y;
  149. selectionBox.geometry.vertices[ 0 ].z = geometry.boundingBox.max.z;
  150. selectionBox.geometry.vertices[ 1 ].x = geometry.boundingBox.max.x;
  151. selectionBox.geometry.vertices[ 1 ].y = geometry.boundingBox.max.y;
  152. selectionBox.geometry.vertices[ 1 ].z = geometry.boundingBox.min.z;
  153. selectionBox.geometry.vertices[ 2 ].x = geometry.boundingBox.max.x;
  154. selectionBox.geometry.vertices[ 2 ].y = geometry.boundingBox.min.y;
  155. selectionBox.geometry.vertices[ 2 ].z = geometry.boundingBox.max.z;
  156. selectionBox.geometry.vertices[ 3 ].x = geometry.boundingBox.max.x;
  157. selectionBox.geometry.vertices[ 3 ].y = geometry.boundingBox.min.y;
  158. selectionBox.geometry.vertices[ 3 ].z = geometry.boundingBox.min.z;
  159. selectionBox.geometry.vertices[ 4 ].x = geometry.boundingBox.min.x;
  160. selectionBox.geometry.vertices[ 4 ].y = geometry.boundingBox.max.y;
  161. selectionBox.geometry.vertices[ 4 ].z = geometry.boundingBox.min.z;
  162. selectionBox.geometry.vertices[ 5 ].x = geometry.boundingBox.min.x;
  163. selectionBox.geometry.vertices[ 5 ].y = geometry.boundingBox.max.y;
  164. selectionBox.geometry.vertices[ 5 ].z = geometry.boundingBox.max.z;
  165. selectionBox.geometry.vertices[ 6 ].x = geometry.boundingBox.min.x;
  166. selectionBox.geometry.vertices[ 6 ].y = geometry.boundingBox.min.y;
  167. selectionBox.geometry.vertices[ 6 ].z = geometry.boundingBox.min.z;
  168. selectionBox.geometry.vertices[ 7 ].x = geometry.boundingBox.min.x;
  169. selectionBox.geometry.vertices[ 7 ].y = geometry.boundingBox.min.y;
  170. selectionBox.geometry.vertices[ 7 ].z = geometry.boundingBox.max.z;
  171. selectionBox.geometry.computeBoundingSphere();
  172. selectionBox.geometry.verticesNeedUpdate = true;
  173. selectionBox.matrixWorld = object.matrixWorld;
  174. selectionAxis.matrixWorld = object.matrixWorld;
  175. selectionBox.visible = true;
  176. selectionAxis.visible = true;
  177. }
  178. render();
  179. } );
  180. signals.materialChanged.add( function ( material ) {
  181. render();
  182. } );
  183. signals.windowResize.add( function () {
  184. camera.aspect = container.dom.offsetWidth / container.dom.offsetHeight;
  185. camera.updateProjectionMatrix();
  186. renderer.setSize( container.dom.offsetWidth, container.dom.offsetHeight );
  187. render();
  188. } );
  189. //
  190. var renderer = new THREE.WebGLRenderer( { antialias: true, alpha: false, clearColor: 0xaaaaaa, clearAlpha: 1 } );
  191. renderer.autoClear = false;
  192. renderer.autoUpdateScene = false;
  193. container.dom.appendChild( renderer.domElement );
  194. animate();
  195. //
  196. function animate() {
  197. requestAnimationFrame( animate );
  198. controls.update();
  199. }
  200. function render() {
  201. sceneHelpers.updateMatrixWorld();
  202. scene.updateMatrixWorld();
  203. renderer.clear();
  204. renderer.render( scene, camera );
  205. renderer.render( sceneHelpers, camera );
  206. }
  207. return container;
  208. }