webgl_geometry_colors_lookuptable.html 7.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lookup table</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #000;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. font-weight: bold;
  14. background-color: #fff;
  15. margin: 0px;
  16. overflow: hidden;
  17. }
  18. #info {
  19. color:#000;
  20. position: absolute;
  21. top: 0px; width: 100%;
  22. padding: 5px;
  23. }
  24. a {
  25. color: red;
  26. }
  27. </style>
  28. </head>
  29. <body>
  30. <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> webgl - lookuptable - vertex color values from a range of data values.</br>
  31. press A: change color map, press S: change numberOfColors, press D: toggle Legend on/off, press F: change Legend layout</br>
  32. </div>
  33. <div id="container"></div>
  34. <script src="../build/three.js"></script>
  35. <script src="js/math/Lut.js"></script>
  36. <script src="js/Detector.js"></script>
  37. <script src="js/libs/stats.min.js"></script>
  38. <script>
  39. if ( ! Detector.webgl ) { Detector.addGetWebGLMessage(); }
  40. var container, stats;
  41. var camera, scene, renderer, lut, legendLayout;
  42. var position;
  43. var mesh;
  44. var colorMap;
  45. var numberOfColors;
  46. init();
  47. animate();
  48. function init() {
  49. container = document.getElementById( 'container' );
  50. // SCENE
  51. scene = new THREE.Scene();
  52. // CAMERA
  53. camera = new THREE.PerspectiveCamera( 20, window.innerWidth / window.innerHeight, 1, 10000 );
  54. camera.name = 'camera';
  55. scene.add( camera );
  56. stats = new Stats();
  57. stats.domElement.style.position = 'absolute';
  58. stats.domElement.style.bottom = '0px';
  59. stats.domElement.style.zIndex = 100;
  60. container.appendChild( stats.domElement );
  61. // LIGHT
  62. var ambientLight = new THREE.AmbientLight( 0x444444 );
  63. ambientLight.name = 'ambientLight';
  64. scene.add( ambientLight );
  65. colorMap = 'rainbow';
  66. numberOfColors = 512;
  67. legendLayout = 'vertical';
  68. loadModel( colorMap, numberOfColors, legendLayout );
  69. camera.position.x = 17;
  70. camera.position.y = 9;
  71. camera.position.z = 32;
  72. var directionalLight = new THREE.DirectionalLight( 0xffffff, 0.7 );
  73. directionalLight.position.x = 17;
  74. directionalLight.position.y = 9;
  75. directionalLight.position.z = 30;
  76. directionalLight.name = 'directionalLight';
  77. scene.add( directionalLight );
  78. renderer = new THREE.WebGLRenderer( { antialias: true } );
  79. renderer.setClearColor( 0xffffff );
  80. renderer.setPixelRatio( window.devicePixelRatio );
  81. renderer.setSize( window.innerWidth, window.innerHeight );
  82. container.appendChild( renderer.domElement );
  83. window.addEventListener( 'resize', onWindowResize, false );
  84. window.addEventListener( "keydown", onKeyDown, true);
  85. }
  86. var rotWorldMatrix;
  87. function rotateAroundWorldAxis( object, axis, radians ) {
  88. if ( ! axis ) return;
  89. rotWorldMatrix = new THREE.Matrix4();
  90. rotWorldMatrix.makeRotationAxis( axis.normalize(), radians );
  91. rotWorldMatrix.multiply( object.matrix );
  92. object.matrix = rotWorldMatrix;
  93. object.rotation.setFromRotationMatrix( object.matrix );
  94. }
  95. function onWindowResize() {
  96. camera.aspect = window.innerWidth / window.innerHeight;
  97. camera.updateProjectionMatrix();
  98. renderer.setSize( window.innerWidth, window.innerHeight );
  99. render();
  100. }
  101. function animate() {
  102. requestAnimationFrame( animate );
  103. render();
  104. stats.update();
  105. }
  106. function render() {
  107. rotateAroundWorldAxis(mesh, position, Math.PI / 180);
  108. renderer.render( scene, camera );
  109. }
  110. function loadModel ( colorMap, numberOfColors, legendLayout ) {
  111. var loader = new THREE.BufferGeometryLoader();
  112. loader.load( "models/json/pressure.json", function( geometry ) {
  113. geometry.computeVertexNormals();
  114. geometry.normalizeNormals();
  115. var material = new THREE.MeshLambertMaterial( {
  116. side: THREE.DoubleSide,
  117. color: 0xF5F5F5,
  118. vertexColors: THREE.VertexColors
  119. } );
  120. var lutColors = [];
  121. lut = new THREE.Lut( colorMap, numberOfColors );
  122. lut.setMax( 2000 );
  123. lut.setMin( 0 );
  124. for ( var i = 0; i < geometry.attributes.pressure.array.length; i++ ) {
  125. var colorValue = geometry.attributes.pressure.array[ i ];
  126. color = lut.getColor( colorValue );
  127. if ( color == undefined ) {
  128. console.log( "ERROR: " + colorValue );
  129. } else {
  130. lutColors[ 3 * i ] = color.r;
  131. lutColors[ 3 * i + 1 ] = color.g;
  132. lutColors[ 3 * i + 2 ] = color.b;
  133. }
  134. }
  135. geometry.addAttribute( 'color', new THREE.BufferAttribute( new Float32Array( lutColors ), 3 ) );
  136. mesh = new THREE.Mesh ( geometry, material );
  137. geometry.computeBoundingBox();
  138. var boundingBox = geometry.boundingBox;
  139. var center = boundingBox.center();
  140. if ( position === undefined ) {
  141. position = new THREE.Vector3(center.x, center.y, center.z);
  142. }
  143. scene.add ( mesh );
  144. if ( legendLayout ) {
  145. if ( legendLayout == 'horizontal' ) {
  146. legend = lut.setLegendOn( { 'layout':'horizontal', 'position': { 'x': 21, 'y': 6, 'z': 5 } } );
  147. }
  148. else {
  149. legend = lut.setLegendOn();
  150. }
  151. scene.add ( legend );
  152. var labels = lut.setLegendLabels( { 'title': 'Pressure', 'um': 'Pa', 'ticks': 5 } );
  153. scene.add ( labels['title'] );
  154. for ( var i = 0; i < Object.keys( labels[ 'ticks' ] ).length; i++ ) {
  155. scene.add ( labels[ 'ticks' ][ i ] );
  156. scene.add ( labels[ 'lines' ][ i ] );
  157. }
  158. }
  159. } );
  160. }
  161. function cleanScene () {
  162. var elementsInTheScene = scene.children.length;
  163. for ( var i = elementsInTheScene-1; i > 0; i-- ) {
  164. if ( scene.children [ i ].name != 'camera' &&
  165. scene.children [ i ].name != 'ambientLight' &&
  166. scene.children [ i ].name != 'directionalLight') {
  167. scene.remove ( scene.children [ i ] );
  168. }
  169. }
  170. }
  171. function onKeyDown ( e ) {
  172. var maps = [ 'rainbow', 'cooltowarm', 'blackbody', 'grayscale' ];
  173. var colorNumbers = ['16', '128', '256', '512' ];
  174. if ( e.keyCode == 65 ) {
  175. cleanScene();
  176. var index = maps.indexOf( colorMap ) >= maps.length - 1 ? 0 : maps.indexOf( colorMap ) + 1;
  177. colorMap = maps [ index ];
  178. loadModel ( colorMap, numberOfColors, legendLayout );
  179. } else if ( e.keyCode == 83 ) {
  180. cleanScene();
  181. var index = colorNumbers.indexOf( numberOfColors ) >= colorNumbers.length - 1 ? 0 : colorNumbers.indexOf( numberOfColors ) + 1;
  182. numberOfColors = colorNumbers [ index ];
  183. loadModel ( colorMap , numberOfColors, legendLayout );
  184. } else if ( e.keyCode == 68 ) {
  185. if ( ! legendLayout ) {
  186. cleanScene();
  187. legendLayout = 'vertical';
  188. loadModel ( colorMap , numberOfColors, legendLayout );
  189. } else {
  190. cleanScene();
  191. legendLayout = lut.setLegendOff();
  192. loadModel ( colorMap , numberOfColors, legendLayout );
  193. }
  194. } else if ( e.keyCode == 70 ) {
  195. cleanScene();
  196. if ( ! legendLayout ) return false;
  197. lut.setLegendOff();
  198. if ( legendLayout == 'horizontal') {
  199. legendLayout = 'vertical';
  200. } else {
  201. legendLayout = 'horizontal';
  202. }
  203. loadModel ( colorMap , numberOfColors, legendLayout );
  204. }
  205. }
  206. </script>
  207. </body>
  208. </html>