NodeBuilder.js 3.1 KB

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  1. const VERSION = '1';
  2. class NodeBuilder {
  3. constructor() {
  4. this.slots = { vertex: [], fragment: [] };
  5. this.defines = { vertex: {}, fragment: {} };
  6. this.nodesData = new WeakMap();
  7. this.shader = undefined;
  8. }
  9. setMaterial( material ) {
  10. this.material = material;
  11. }
  12. addSlot( shader, slot ) {
  13. this.slots[ shader ].push( slot );
  14. }
  15. addDefine( shader, name, value ) {
  16. this.defines[ shader ][ name ] = value || '';
  17. }
  18. generateVec3( x, y, z ) {
  19. return `vec3( ${x}, ${y}, ${z} )`;
  20. }
  21. generateFloat( value ) {
  22. return value + ( value % 1 ? '' : '.0' );
  23. }
  24. /*
  25. createDataFromNode( node ) {
  26. return this.nodesData[ node ] = this.nodesData[ node ] || {};
  27. }
  28. */
  29. createUniformFromNode( node ) {
  30. }
  31. /*
  32. analyzeNode( node ) {
  33. }
  34. */
  35. flowNode( node, output ) {
  36. let flowData = {};
  37. flowData.result = node.build( this, output );
  38. return flowData;
  39. }
  40. buildDefines( shader ) {
  41. const defines = this.defines[ shader ];
  42. let code = '';
  43. for ( let name in defines ) {
  44. code += `#define NODE_${name} ${defines[name]}\n`;
  45. }
  46. return code;
  47. }
  48. build( shader ) {
  49. const slots = this.slots[ shader ];
  50. if ( slots.length ) {
  51. this.addDefine( shader, 'NODE', VERSION );
  52. for( let i = 0; i < slots.length; i++) {
  53. let slot = slots[i];
  54. let flowData = this.flowNode( slot.node );
  55. this.addDefine( shader, slot.name, flowData.result );
  56. }
  57. }
  58. let defines = this.buildDefines( shader );
  59. return {
  60. defines
  61. };
  62. }
  63. format( code, fromType, toType ) {
  64. const typeToType = toType + ' <- ' + fromType;
  65. switch ( typeToType ) {
  66. case 'f <- v2' : return code + '.x';
  67. case 'f <- v3' : return code + '.x';
  68. case 'f <- v4' : return code + '.x';
  69. case 'f <- i' :
  70. case 'f <- b' : return 'float( ' + code + ' )';
  71. case 'v2 <- f' : return 'vec2( ' + code + ' )';
  72. case 'v2 <- v3': return code + '.xy';
  73. case 'v2 <- v4': return code + '.xy';
  74. case 'v2 <- i' :
  75. case 'v2 <- b' : return 'vec2( float( ' + code + ' ) )';
  76. case 'v3 <- f' : return 'vec3( ' + code + ' )';
  77. case 'v3 <- v2': return 'vec3( ' + code + ', 0.0 )';
  78. case 'v3 <- v4': return code + '.xyz';
  79. case 'v3 <- i' :
  80. case 'v3 <- b' : return 'vec2( float( ' + code + ' ) )';
  81. case 'v4 <- f' : return 'vec4( ' + code + ' )';
  82. case 'v4 <- v2': return 'vec4( ' + code + ', 0.0, 1.0 )';
  83. case 'v4 <- v3': return 'vec4( ' + code + ', 1.0 )';
  84. case 'v4 <- i' :
  85. case 'v4 <- b' : return 'vec4( float( ' + code + ' ) )';
  86. case 'i <- f' :
  87. case 'i <- b' : return 'int( ' + code + ' )';
  88. case 'i <- v2' : return 'int( ' + code + '.x )';
  89. case 'i <- v3' : return 'int( ' + code + '.x )';
  90. case 'i <- v4' : return 'int( ' + code + '.x )';
  91. case 'b <- f' : return '( ' + code + ' != 0.0 )';
  92. case 'b <- v2' : return '( ' + code + ' != vec2( 0.0 ) )';
  93. case 'b <- v3' : return '( ' + code + ' != vec3( 0.0 ) )';
  94. case 'b <- v4' : return '( ' + code + ' != vec4( 0.0 ) )';
  95. case 'b <- i' : return '( ' + code + ' != 0 )';
  96. }
  97. return code;
  98. }
  99. }
  100. export default NodeBuilder;