webgpu_materials.html 5.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - WebGPU - Materials</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <!-- WebGPU (For Chrome 94-97), expires 10/11/2021 -->
  9. <meta http-equiv="origin-trial" content="Agfr4hEaaoH1kaTtGTZY4OU2lQQOv+gWq+8rYeHZBPWNnLww/smePFCIJOUdRFnQZkO3KAio+SNJapjzaoyFfQQAAABLeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJHUFUiLCJleHBpcnkiOjE2NDMxNTUxOTl9">
  10. </head>
  11. <body>
  12. <div id="info">
  13. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> WebGPU - Materials<br/>(Chrome Canary with flag: --enable-unsafe-webgpu)
  14. </div>
  15. <script type="importmap">
  16. {
  17. "imports": {
  18. "three": "../build/three.module.js"
  19. }
  20. }
  21. </script>
  22. <script type="module">
  23. import * as THREE from 'three';
  24. import WebGPURenderer from './jsm/renderers/webgpu/WebGPURenderer.js';
  25. import WebGPU from './jsm/renderers/webgpu/WebGPU.js';
  26. import { TeapotGeometry } from './jsm/geometries/TeapotGeometry.js';
  27. import AttributeNode from './jsm/renderers/nodes/core/AttributeNode.js';
  28. import PositionNode from './jsm/renderers/nodes/accessors/PositionNode.js';
  29. import NormalNode from './jsm/renderers/nodes/accessors/NormalNode.js';
  30. import FloatNode from './jsm/renderers/nodes/inputs/FloatNode.js';
  31. import TextureNode from './jsm/renderers/nodes/inputs/TextureNode.js';
  32. import Stats from './jsm/libs/stats.module.js';
  33. let stats;
  34. let camera, scene, renderer;
  35. const objects = [], materials = [];
  36. init().then( animate ).catch( error );
  37. async function init() {
  38. if ( WebGPU.isAvailable() === false ) {
  39. document.body.appendChild( WebGPU.getErrorMessage() );
  40. throw 'No WebGPU support';
  41. }
  42. const container = document.createElement( 'div' );
  43. document.body.appendChild( container );
  44. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  45. camera.position.set( 0, 200, 800 );
  46. scene = new THREE.Scene();
  47. // Grid
  48. const helper = new THREE.GridHelper( 1000, 40, 0x303030, 0x303030 );
  49. helper.material.colorNode = new AttributeNode( 'color', 'vec3' );
  50. helper.position.y = - 75;
  51. scene.add( helper );
  52. // Materials
  53. const textureLoader = new THREE.TextureLoader();
  54. const texture = textureLoader.load( './textures/uv_grid_opengl.jpg' );
  55. texture.wrapS = THREE.RepeatWrapping;
  56. texture.wrapT = THREE.RepeatWrapping;
  57. const opacityTexture = textureLoader.load( './textures/alphaMap.jpg' );
  58. opacityTexture.wrapS = THREE.RepeatWrapping;
  59. opacityTexture.wrapT = THREE.RepeatWrapping;
  60. let material;
  61. // PositionNode.LOCAL
  62. material = new THREE.MeshBasicMaterial();
  63. material.colorNode = new PositionNode( PositionNode.LOCAL );
  64. materials.push( material );
  65. // NormalNode.LOCAL
  66. material = new THREE.MeshBasicMaterial();
  67. material.colorNode = new NormalNode( NormalNode.LOCAL );
  68. materials.push( material );
  69. // NormalNode.WORLD
  70. material = new THREE.MeshBasicMaterial();
  71. material.colorNode = new NormalNode( NormalNode.WORLD );
  72. materials.push( material );
  73. // NormalNode.VIEW
  74. material = new THREE.MeshBasicMaterial();
  75. material.colorNode = new NormalNode( NormalNode.VIEW );
  76. materials.push( material );
  77. // TextureNode
  78. material = new THREE.MeshBasicMaterial();
  79. material.colorNode = new TextureNode( texture );
  80. materials.push( material );
  81. // Opacity
  82. material = new THREE.MeshBasicMaterial();
  83. material.opacityNode = new TextureNode( texture );
  84. material.transparent = true;
  85. materials.push( material );
  86. // AlphaTest
  87. material = new THREE.MeshBasicMaterial();
  88. material.colorNode = new TextureNode( texture );
  89. material.opacityNode = new TextureNode( opacityTexture );
  90. material.alphaTestNode = new FloatNode( 0.5 );
  91. materials.push( material );
  92. // Geometry
  93. const geometry = new TeapotGeometry( 50, 18 );
  94. for ( let i = 0, l = materials.length; i < l; i ++ ) {
  95. addMesh( geometry, materials[ i ] );
  96. }
  97. //
  98. renderer = new WebGPURenderer();
  99. renderer.setPixelRatio( window.devicePixelRatio );
  100. renderer.setSize( window.innerWidth, window.innerHeight );
  101. container.appendChild( renderer.domElement );
  102. //
  103. stats = new Stats();
  104. container.appendChild( stats.dom );
  105. //
  106. window.addEventListener( 'resize', onWindowResize );
  107. return renderer.init();
  108. }
  109. function addMesh( geometry, material ) {
  110. const mesh = new THREE.Mesh( geometry, material );
  111. mesh.position.x = ( objects.length % 4 ) * 200 - 400;
  112. mesh.position.z = Math.floor( objects.length / 4 ) * 200 - 200;
  113. mesh.rotation.x = Math.random() * 200 - 100;
  114. mesh.rotation.y = Math.random() * 200 - 100;
  115. mesh.rotation.z = Math.random() * 200 - 100;
  116. objects.push( mesh );
  117. scene.add( mesh );
  118. }
  119. function onWindowResize() {
  120. camera.aspect = window.innerWidth / window.innerHeight;
  121. camera.updateProjectionMatrix();
  122. renderer.setSize( window.innerWidth, window.innerHeight );
  123. }
  124. //
  125. function animate() {
  126. requestAnimationFrame( animate );
  127. render();
  128. stats.update();
  129. }
  130. function render() {
  131. const timer = 0.0001 * Date.now();
  132. camera.position.x = Math.cos( timer ) * 1000;
  133. camera.position.z = Math.sin( timer ) * 1000;
  134. camera.lookAt( scene.position );
  135. for ( let i = 0, l = objects.length; i < l; i ++ ) {
  136. const object = objects[ i ];
  137. object.rotation.x += 0.01;
  138. object.rotation.y += 0.005;
  139. }
  140. renderer.render( scene, camera );
  141. }
  142. function error( error ) {
  143. console.error( error );
  144. }
  145. </script>
  146. </body>
  147. </html>