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- <!DOCTYPE HTML>
- <html lang="en">
- <head>
- <title>three.js webgl - sprites</title>
- <meta charset="utf-8">
- <style type="text/css">
- body {
- background:#fff;
- padding:0;
- margin:0;
- font-weight: bold;
- overflow:hidden;
- }
- </style>
- </head>
- <body>
- <script type="text/javascript" src="../build/Three.js"></script>
- <script type="text/javascript" src="js/Stats.js"></script>
- <script type="text/javascript">
- var statsEnabled = true;
- var container, stats;
- var camera, scene, renderer;
- var nodeA, nodeA;
- var time = 0;
- var mouseX = 0, mouseY = 0;
- var windowHalfX = window.innerWidth / 2;
- var windowHalfY = window.innerHeight / 2;
-
- init();
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
- camera.position.z = 1500;
- scene = new THREE.Scene();
-
- // create sprites
- var amount = 200;
- var radius = 500;
- var mapA = ImageUtils.loadTexture( "textures/sprite0.png" );
- var mapB = ImageUtils.loadTexture( "textures/sprite1.png" );
-
- nodeA = new THREE.Mesh( new Cube( 10, 10, 10 ), new THREE.MeshLambertMaterial( { color: 0xff0000 } ));
-
- for( var a = 0; a < amount; a++ ) {
-
- var sprite = new THREE.Sprite( { map: mapA, useScreenCoordinates: false } );
- sprite.position.set( Math.random() - 0.5,
- Math.random() - 0.5,
- Math.random() - 0.5 );
-
- if( sprite.position.z < 0 ) {
-
- sprite.map = mapB;
-
- }
-
- sprite.position.normalize();
- sprite.position.multiplyScalar( radius );
-
- nodeA.addChild( sprite );
- }
-
- scene.addChild( nodeA );
-
- // renderer
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setClearColorHex( 0x000000, 1 );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.sortObjects = true;
-
- container.appendChild( renderer.domElement );
- if ( statsEnabled ) {
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- stats.domElement.style.zIndex = 100;
- container.appendChild( stats.domElement );
- }
- setInterval( loop, 1000 / 60 );
- }
- function loop() {
- for( var c = 0; c < nodeA.children.length; c++ ) {
-
- var sprite = nodeA.children[ c ];
- var scale = Math.sin( time + sprite.position.x * 0.01 ) * 0.3 + 1.0;
-
- sprite.rotation += 0.1 * ( c / nodeA.children.length );
- sprite.scale.set( scale, scale, 1.0 );
- sprite.opacity = Math.sin( time + sprite.position.x * 0.01 ) * 0.4 + 0.6;
- }
- nodeA.rotation.x = time * 0.5;
- nodeA.rotation.y = time * 0.75;
- nodeA.rotation.z = time * 1.0;
- time += 0.02;
- renderer.render( scene, camera );
- if ( statsEnabled ) stats.update();
- }
- function log( text ) {
- var e = document.getElementById("log");
- e.innerHTML = text + "<br/>" + e.innerHTML;
- }
- </script>
- </body>
- </html>
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