webgl_loader_imagebitmap.html 3.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loader - ImageBitmap</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body
  9. {
  10. font-family: Monospace;
  11. background-color: #000;
  12. color: #fff;
  13. margin: 0px;
  14. overflow: hidden;
  15. }
  16. #info
  17. {
  18. position: absolute;
  19. top: 10px;
  20. width: 100%;
  21. text-align: center;
  22. z-index: 100;
  23. display:block;
  24. }
  25. #info a, .button
  26. {
  27. color: #f00;
  28. font-weight: bold;
  29. text-decoration: underline;
  30. cursor: pointer
  31. }
  32. </style>
  33. </head>
  34. <body>
  35. <script src="../build/three.js"></script>
  36. <script src="js/Detector.js"></script>
  37. <script src="js/controls/OrbitControls.js"></script>
  38. <script src="js/loaders/ImageBitmapLoader.js"></script>
  39. <div id="info">
  40. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Texture loader using ImageBitmap
  41. </div>
  42. <script>
  43. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  44. THREE.Cache.enabled = true;
  45. var container;
  46. var camera, scene, renderer;
  47. var controls;
  48. init();
  49. animate();
  50. function decimalToHex( d ) {
  51. var hex = Number( d ).toString( 16 );
  52. hex = "000000".substr( 0, 6 - hex.length ) + hex;
  53. return hex.toUpperCase();
  54. }
  55. function init() {
  56. container = document.createElement( 'div' );
  57. document.body.appendChild( container );
  58. // CAMERA
  59. camera = new THREE.PerspectiveCamera( 30, window.innerWidth / window.innerHeight, 1, 1500 );
  60. camera.position.set( 0, 4, 7 );
  61. // SCENE
  62. scene = new THREE.Scene();
  63. // CONTROLS
  64. controls = new THREE.OrbitControls( camera );
  65. // LIGHTS
  66. new THREE.ImageBitmapLoader()
  67. .setOptions( { imageOrientation: 'none' } )
  68. .load ( 'textures/planets/earth_atmos_2048.jpg', function( imageBitmap ) {
  69. var tex = new THREE.Texture ( imageBitmap );
  70. tex.needsUpdate = true;
  71. var cube = new THREE.Mesh(
  72. new THREE.BoxBufferGeometry( 1,1,1 ),
  73. new THREE.MeshBasicMaterial( {
  74. map: tex
  75. })
  76. );
  77. cube.position.x = 1;
  78. scene.add( cube );
  79. }, function( p ) {
  80. console.log( p );
  81. }, function( e ) {
  82. console.log( e );
  83. } );
  84. new THREE.ImageBitmapLoader()
  85. .setOptions( { imageOrientation: 'flipY' } )
  86. .load ( 'textures/planets/earth_specular_2048.jpg', function( imageBitmap ) {
  87. var tex = new THREE.Texture ( imageBitmap );
  88. tex.needsUpdate = true;
  89. var cube = new THREE.Mesh(
  90. new THREE.BoxBufferGeometry( 1,1,1 ),
  91. new THREE.MeshBasicMaterial( {
  92. map: tex
  93. })
  94. );
  95. cube.position.x = -1;
  96. scene.add( cube );
  97. }, function( p ) {
  98. console.log( p );
  99. }, function( e ) {
  100. console.log( e );
  101. } );
  102. // RENDERER
  103. renderer = new THREE.WebGLRenderer( { antialias: true } );
  104. renderer.setPixelRatio( window.devicePixelRatio );
  105. renderer.setSize( window.innerWidth, window.innerHeight );
  106. container.appendChild( renderer.domElement );
  107. // EVENTS
  108. window.addEventListener( 'resize', onWindowResize, false );
  109. }
  110. function onWindowResize() {
  111. windowHalfX = window.innerWidth / 2;
  112. windowHalfY = window.innerHeight / 2;
  113. camera.aspect = window.innerWidth / window.innerHeight;
  114. camera.updateProjectionMatrix();
  115. renderer.setSize( window.innerWidth, window.innerHeight );
  116. }
  117. function animate() {
  118. requestAnimationFrame( animate );
  119. controls.update();
  120. renderer.render( scene, camera );
  121. }
  122. </script>
  123. </body>
  124. </html>