Nodes.js 10 KB

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  1. import DataMap from '../DataMap.js';
  2. import ChainMap from '../ChainMap.js';
  3. import NodeBuilderState from './NodeBuilderState.js';
  4. import { EquirectangularReflectionMapping, EquirectangularRefractionMapping, NoToneMapping, SRGBColorSpace } from 'three';
  5. import { NodeFrame, vec4, objectGroup, renderGroup, frameGroup, cubeTexture, texture, rangeFog, densityFog, reference, viewportBottomLeft, normalWorld, pmremTexture, viewportTopLeft } from '../../../nodes/Nodes.js';
  6. class Nodes extends DataMap {
  7. constructor( renderer, backend ) {
  8. super();
  9. this.renderer = renderer;
  10. this.backend = backend;
  11. this.nodeFrame = new NodeFrame();
  12. this.nodeBuilderCache = new Map();
  13. this.callHashCache = new ChainMap();
  14. this.groupsData = new ChainMap();
  15. }
  16. updateGroup( nodeUniformsGroup ) {
  17. const groupNode = nodeUniformsGroup.groupNode;
  18. const name = groupNode.name;
  19. // objectGroup is every updated
  20. if ( name === objectGroup.name ) return true;
  21. // renderGroup is updated once per render/compute call
  22. if ( name === renderGroup.name ) {
  23. const uniformsGroupData = this.get( nodeUniformsGroup );
  24. const renderId = this.nodeFrame.renderId;
  25. if ( uniformsGroupData.renderId !== renderId ) {
  26. uniformsGroupData.renderId = renderId;
  27. return true;
  28. }
  29. return false;
  30. }
  31. // frameGroup is updated once per frame
  32. if ( name === frameGroup.name ) {
  33. const uniformsGroupData = this.get( nodeUniformsGroup );
  34. const frameId = this.nodeFrame.frameId;
  35. if ( uniformsGroupData.frameId !== frameId ) {
  36. uniformsGroupData.frameId = frameId;
  37. return true;
  38. }
  39. return false;
  40. }
  41. // other groups are updated just when groupNode.needsUpdate is true
  42. const groupChain = [ groupNode, nodeUniformsGroup ];
  43. let groupData = this.groupsData.get( groupChain );
  44. if ( groupData === undefined ) this.groupsData.set( groupChain, groupData = {} );
  45. if ( groupData.version !== groupNode.version ) {
  46. groupData.version = groupNode.version;
  47. return true;
  48. }
  49. return false;
  50. }
  51. getForRenderCacheKey( renderObject ) {
  52. return renderObject.initialCacheKey;
  53. }
  54. getForRender( renderObject ) {
  55. const renderObjectData = this.get( renderObject );
  56. let nodeBuilderState = renderObjectData.nodeBuilderState;
  57. if ( nodeBuilderState === undefined ) {
  58. const { nodeBuilderCache } = this;
  59. const cacheKey = this.getForRenderCacheKey( renderObject );
  60. nodeBuilderState = nodeBuilderCache.get( cacheKey );
  61. if ( nodeBuilderState === undefined ) {
  62. const nodeBuilder = this.backend.createNodeBuilder( renderObject.object, this.renderer, renderObject.scene );
  63. nodeBuilder.material = renderObject.material;
  64. nodeBuilder.context.material = renderObject.material;
  65. nodeBuilder.lightsNode = renderObject.lightsNode;
  66. nodeBuilder.environmentNode = this.getEnvironmentNode( renderObject.scene );
  67. nodeBuilder.fogNode = this.getFogNode( renderObject.scene );
  68. nodeBuilder.clippingContext = renderObject.clippingContext;
  69. nodeBuilder.build();
  70. nodeBuilderState = this._createNodeBuilderState( nodeBuilder );
  71. nodeBuilderCache.set( cacheKey, nodeBuilderState );
  72. }
  73. nodeBuilderState.usedTimes ++;
  74. renderObjectData.nodeBuilderState = nodeBuilderState;
  75. }
  76. return nodeBuilderState;
  77. }
  78. delete( object ) {
  79. if ( object.isRenderObject ) {
  80. const nodeBuilderState = this.get( object ).nodeBuilderState;
  81. nodeBuilderState.usedTimes --;
  82. if ( nodeBuilderState.usedTimes === 0 ) {
  83. this.nodeBuilderCache.delete( this.getForRenderCacheKey( object ) );
  84. }
  85. }
  86. return super.delete( object );
  87. }
  88. getForCompute( computeNode ) {
  89. const computeData = this.get( computeNode );
  90. let nodeBuilderState = computeData.nodeBuilderState;
  91. if ( nodeBuilderState === undefined ) {
  92. const nodeBuilder = this.backend.createNodeBuilder( computeNode, this.renderer );
  93. nodeBuilder.build();
  94. nodeBuilderState = this._createNodeBuilderState( nodeBuilder );
  95. computeData.nodeBuilderState = nodeBuilderState;
  96. }
  97. return nodeBuilderState;
  98. }
  99. _createNodeBuilderState( nodeBuilder ) {
  100. return new NodeBuilderState(
  101. nodeBuilder.vertexShader,
  102. nodeBuilder.fragmentShader,
  103. nodeBuilder.computeShader,
  104. nodeBuilder.getAttributesArray(),
  105. nodeBuilder.getBindings(),
  106. nodeBuilder.updateNodes,
  107. nodeBuilder.updateBeforeNodes,
  108. nodeBuilder.updateAfterNodes,
  109. nodeBuilder.transforms
  110. );
  111. }
  112. getEnvironmentNode( scene ) {
  113. return scene.environmentNode || this.get( scene ).environmentNode || null;
  114. }
  115. getBackgroundNode( scene ) {
  116. return scene.backgroundNode || this.get( scene ).backgroundNode || null;
  117. }
  118. getFogNode( scene ) {
  119. return scene.fogNode || this.get( scene ).fogNode || null;
  120. }
  121. getCacheKey( scene, lightsNode ) {
  122. const chain = [ scene, lightsNode ];
  123. const callId = this.renderer.info.calls;
  124. let cacheKeyData = this.callHashCache.get( chain );
  125. if ( cacheKeyData === undefined || cacheKeyData.callId !== callId ) {
  126. const environmentNode = this.getEnvironmentNode( scene );
  127. const fogNode = this.getFogNode( scene );
  128. const cacheKey = [];
  129. if ( lightsNode ) cacheKey.push( lightsNode.getCacheKey() );
  130. if ( environmentNode ) cacheKey.push( environmentNode.getCacheKey() );
  131. if ( fogNode ) cacheKey.push( fogNode.getCacheKey() );
  132. cacheKeyData = {
  133. callId,
  134. cacheKey: cacheKey.join( ',' )
  135. };
  136. this.callHashCache.set( chain, cacheKeyData );
  137. }
  138. return cacheKeyData.cacheKey;
  139. }
  140. updateScene( scene ) {
  141. this.updateEnvironment( scene );
  142. this.updateFog( scene );
  143. this.updateBackground( scene );
  144. }
  145. get isToneMappingState() {
  146. return this.renderer.getRenderTarget() ? false : true;
  147. }
  148. updateBackground( scene ) {
  149. const sceneData = this.get( scene );
  150. const background = scene.background;
  151. if ( background ) {
  152. if ( sceneData.background !== background ) {
  153. let backgroundNode = null;
  154. if ( background.isCubeTexture === true || ( background.mapping === EquirectangularReflectionMapping || background.mapping === EquirectangularRefractionMapping ) ) {
  155. backgroundNode = pmremTexture( background, normalWorld );
  156. } else if ( background.isTexture === true ) {
  157. backgroundNode = texture( background, viewportBottomLeft ).setUpdateMatrix( true );
  158. } else if ( background.isColor !== true ) {
  159. console.error( 'WebGPUNodes: Unsupported background configuration.', background );
  160. }
  161. sceneData.backgroundNode = backgroundNode;
  162. sceneData.background = background;
  163. }
  164. } else if ( sceneData.backgroundNode ) {
  165. delete sceneData.backgroundNode;
  166. delete sceneData.background;
  167. }
  168. }
  169. updateFog( scene ) {
  170. const sceneData = this.get( scene );
  171. const fog = scene.fog;
  172. if ( fog ) {
  173. if ( sceneData.fog !== fog ) {
  174. let fogNode = null;
  175. if ( fog.isFogExp2 ) {
  176. fogNode = densityFog( reference( 'color', 'color', fog ), reference( 'density', 'float', fog ) );
  177. } else if ( fog.isFog ) {
  178. fogNode = rangeFog( reference( 'color', 'color', fog ), reference( 'near', 'float', fog ), reference( 'far', 'float', fog ) );
  179. } else {
  180. console.error( 'WebGPUNodes: Unsupported fog configuration.', fog );
  181. }
  182. sceneData.fogNode = fogNode;
  183. sceneData.fog = fog;
  184. }
  185. } else {
  186. delete sceneData.fogNode;
  187. delete sceneData.fog;
  188. }
  189. }
  190. updateEnvironment( scene ) {
  191. const sceneData = this.get( scene );
  192. const environment = scene.environment;
  193. if ( environment ) {
  194. if ( sceneData.environment !== environment ) {
  195. let environmentNode = null;
  196. if ( environment.isCubeTexture === true ) {
  197. environmentNode = cubeTexture( environment );
  198. } else if ( environment.isTexture === true ) {
  199. environmentNode = texture( environment );
  200. } else {
  201. console.error( 'Nodes: Unsupported environment configuration.', environment );
  202. }
  203. sceneData.environmentNode = environmentNode;
  204. sceneData.environment = environment;
  205. }
  206. } else if ( sceneData.environmentNode ) {
  207. delete sceneData.environmentNode;
  208. delete sceneData.environment;
  209. }
  210. }
  211. getNodeFrame( renderer = this.renderer, scene = null, object = null, camera = null, material = null ) {
  212. const nodeFrame = this.nodeFrame;
  213. nodeFrame.renderer = renderer;
  214. nodeFrame.scene = scene;
  215. nodeFrame.object = object;
  216. nodeFrame.camera = camera;
  217. nodeFrame.material = material;
  218. return nodeFrame;
  219. }
  220. getNodeFrameForRender( renderObject ) {
  221. return this.getNodeFrame( renderObject.renderer, renderObject.scene, renderObject.object, renderObject.camera, renderObject.material );
  222. }
  223. getOutputNode( outputTexture ) {
  224. let output = texture( outputTexture, viewportTopLeft );
  225. if ( this.isToneMappingState ) {
  226. if ( this.renderer.toneMappingNode ) {
  227. output = vec4( this.renderer.toneMappingNode.context( { color: output.rgb } ), output.a );
  228. } else if ( this.renderer.toneMapping !== NoToneMapping ) {
  229. output = output.toneMapping( this.renderer.toneMapping );
  230. }
  231. }
  232. if ( this.renderer.currentColorSpace === SRGBColorSpace ) {
  233. output = output.linearToColorSpace( this.renderer.currentColorSpace );
  234. }
  235. return output;
  236. }
  237. updateBefore( renderObject ) {
  238. const nodeFrame = this.getNodeFrameForRender( renderObject );
  239. const nodeBuilder = renderObject.getNodeBuilderState();
  240. for ( const node of nodeBuilder.updateBeforeNodes ) {
  241. nodeFrame.updateBeforeNode( node );
  242. }
  243. }
  244. updateAfter( renderObject ) {
  245. const nodeFrame = this.getNodeFrameForRender( renderObject );
  246. const nodeBuilder = renderObject.getNodeBuilderState();
  247. for ( const node of nodeBuilder.updateAfterNodes ) {
  248. nodeFrame.updateAfterNode( node );
  249. }
  250. }
  251. updateForCompute( computeNode ) {
  252. const nodeFrame = this.getNodeFrame();
  253. const nodeBuilder = this.getForCompute( computeNode );
  254. for ( const node of nodeBuilder.updateNodes ) {
  255. nodeFrame.updateNode( node );
  256. }
  257. }
  258. updateForRender( renderObject ) {
  259. const nodeFrame = this.getNodeFrameForRender( renderObject );
  260. const nodeBuilder = renderObject.getNodeBuilderState();
  261. for ( const node of nodeBuilder.updateNodes ) {
  262. nodeFrame.updateNode( node );
  263. }
  264. }
  265. dispose() {
  266. super.dispose();
  267. this.nodeFrame = new NodeFrame();
  268. this.nodeBuilderCache = new Map();
  269. }
  270. }
  271. export default Nodes;