webgl_lines_dashed.html 5.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - dashed lines</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #ffffff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. font-weight: bold;
  14. background-color: #000000;
  15. margin: 0px;
  16. overflow: hidden;
  17. }
  18. #info {
  19. color: #fff;
  20. position: absolute;
  21. top: 0px; width: 100%;
  22. padding: 5px;
  23. z-index:100;
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - dashed lines example</div>
  29. <div id="container"></div>
  30. <script src="../build/three.min.js"></script>
  31. <script src="js/geometries/hilbert3D.js"></script>
  32. <script src="js/Detector.js"></script>
  33. <script src="js/libs/stats.min.js"></script>
  34. <script>
  35. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  36. var renderer, scene, camera, stats;
  37. var objects = [];
  38. var WIDTH = window.innerWidth,
  39. HEIGHT = window.innerHeight;
  40. init();
  41. animate();
  42. function init() {
  43. camera = new THREE.PerspectiveCamera( 60, WIDTH / HEIGHT, 1, 200 );
  44. camera.position.z = 150;
  45. scene = new THREE.Scene();
  46. scene.fog = new THREE.Fog( 0x111111, 150, 200 );
  47. root = new THREE.Object3D();
  48. var subdivisions = 6;
  49. var recursion = 1;
  50. var points = hilbert3D( new THREE.Vector3( 0,0,0 ), 25.0, recursion, 0, 1, 2, 3, 4, 5, 6, 7 );
  51. var spline = new THREE.Spline( points );
  52. var geometrySpline = new THREE.Geometry();
  53. for ( var i = 0; i < points.length * subdivisions; i ++ ) {
  54. var index = i / ( points.length * subdivisions );
  55. var position = spline.getPoint( index );
  56. geometrySpline.vertices[ i ] = new THREE.Vector3( position.x, position.y, position.z );
  57. }
  58. var geometryCube = cube( 50 );
  59. geometryCube.computeLineDistances();
  60. geometrySpline.computeLineDistances();
  61. var object = new THREE.Line( geometrySpline, new THREE.LineDashedMaterial( { color: 0xffffff, dashSize: 1, gapSize: 0.5 } ), THREE.LineStrip );
  62. objects.push( object );
  63. scene.add( object );
  64. var object = new THREE.Line( geometryCube, new THREE.LineDashedMaterial( { color: 0xffaa00, dashSize: 3, gapSize: 1, linewidth: 2 } ), THREE.LinePieces );
  65. objects.push( object );
  66. scene.add( object );
  67. renderer = new THREE.WebGLRenderer( { antialias: true } );
  68. renderer.setClearColor( 0x111111, 1 );
  69. renderer.setSize( WIDTH, HEIGHT );
  70. var container = document.getElementById( 'container' );
  71. container.appendChild( renderer.domElement );
  72. stats = new Stats();
  73. stats.domElement.style.position = 'absolute';
  74. stats.domElement.style.top = '0px';
  75. container.appendChild( stats.domElement );
  76. //
  77. window.addEventListener( 'resize', onWindowResize, false );
  78. }
  79. function cube( size ) {
  80. var h = size * 0.5;
  81. var geometry = new THREE.Geometry();
  82. geometry.vertices.push( new THREE.Vector3( -h, -h, -h ) );
  83. geometry.vertices.push( new THREE.Vector3( -h, h, -h ) );
  84. geometry.vertices.push( new THREE.Vector3( -h, h, -h ) );
  85. geometry.vertices.push( new THREE.Vector3( h, h, -h ) );
  86. geometry.vertices.push( new THREE.Vector3( h, h, -h ) );
  87. geometry.vertices.push( new THREE.Vector3( h, -h, -h ) );
  88. geometry.vertices.push( new THREE.Vector3( h, -h, -h ) );
  89. geometry.vertices.push( new THREE.Vector3( -h, -h, -h ) );
  90. geometry.vertices.push( new THREE.Vector3( -h, -h, h ) );
  91. geometry.vertices.push( new THREE.Vector3( -h, h, h ) );
  92. geometry.vertices.push( new THREE.Vector3( -h, h, h ) );
  93. geometry.vertices.push( new THREE.Vector3( h, h, h ) );
  94. geometry.vertices.push( new THREE.Vector3( h, h, h ) );
  95. geometry.vertices.push( new THREE.Vector3( h, -h, h ) );
  96. geometry.vertices.push( new THREE.Vector3( h, -h, h ) );
  97. geometry.vertices.push( new THREE.Vector3( -h, -h, h ) );
  98. geometry.vertices.push( new THREE.Vector3( -h, -h, -h ) );
  99. geometry.vertices.push( new THREE.Vector3( -h, -h, h ) );
  100. geometry.vertices.push( new THREE.Vector3( -h, h, -h ) );
  101. geometry.vertices.push( new THREE.Vector3( -h, h, h ) );
  102. geometry.vertices.push( new THREE.Vector3( h, h, -h ) );
  103. geometry.vertices.push( new THREE.Vector3( h, h, h ) );
  104. geometry.vertices.push( new THREE.Vector3( h, -h, -h ) );
  105. geometry.vertices.push( new THREE.Vector3( h, -h, h ) );
  106. return geometry;
  107. }
  108. function onWindowResize() {
  109. camera.aspect = window.innerWidth / window.innerHeight;
  110. camera.updateProjectionMatrix();
  111. renderer.setSize( window.innerWidth, window.innerHeight );
  112. }
  113. function animate() {
  114. requestAnimationFrame( animate );
  115. render();
  116. stats.update();
  117. }
  118. function render() {
  119. var time = Date.now() * 0.001;
  120. for ( var i = 0; i < objects.length; i ++ ) {
  121. var object = objects[ i ];
  122. //object.rotation.x = 0.25 * time * ( i%2 == 1 ? 1 : -1);
  123. object.rotation.x = 0.25 * time;
  124. object.rotation.y = 0.25 * time;
  125. }
  126. renderer.render( scene, camera );
  127. }
  128. </script>
  129. </body>
  130. </html>