Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Stefan Wendt f8a440be1b #19401 Fix typo in VRMLoader 5 years ago
.github 3c41b9d59a Package.json: lighter dependencies 5 years ago
build c4d1e885b2 Updated builds. 5 years ago
docs ab2e5477c2 Chore: Clean up. 5 years ago
editor 57c185a505 createRenderer with toneMappingWhitePoint 5 years ago
examples f8a440be1b #19401 Fix typo in VRMLoader 5 years ago
files 8807afd936 Support dark mode for cards 5 years ago
src 00fd213d91 Merge pull request #19439 from MichaelHazani/dev 5 years ago
test 283e743858 Add proper screenshots 5 years ago
utils 201ebdf8df fixed type definitions for strict mode 5 years ago
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 years ago
.gitattributes 5446f535d1 git should handle the line endings 7 years ago
.gitignore 3c41b9d59a Package.json: lighter dependencies 5 years ago
.npmignore ccd86cc603 Include declaration files in npm package 6 years ago
CODE_OF_CONDUCT.md 8a544e4895 Create CODE_OF_CONDUCT.md 5 years ago
LICENSE e122db35fe Update LICENSE 5 years ago
README.md 494729ad84 README: Improved cloning copy. 5 years ago
icon.png c69db34ef8 Added icon.png 6 years ago
package-lock.json c3d545e096 Upgrade eslint. 5 years ago
package.json c3d545e096 Upgrade eslint. 5 years ago

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases