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- import { Geometry } from './../core/Geometry';
- import { Material } from './../materials/Material';
- import { Raycaster } from './../core/Raycaster';
- import { Object3D } from './../core/Object3D';
- import { BufferGeometry } from '../core/BufferGeometry';
- import { Intersection } from '../core/Raycaster';
- /**
- * A class for displaying particles in the form of variable size points. For example, if using the WebGLRenderer, the particles are displayed using GL_POINTS.
- *
- * @see <a href="https://github.com/mrdoob/three.js/blob/master/src/objects/ParticleSystem.js">src/objects/ParticleSystem.js</a>
- */
- export class Points extends Object3D {
- /**
- * @param geometry An instance of Geometry or BufferGeometry.
- * @param material An instance of Material (optional).
- */
- constructor(
- geometry?: Geometry | BufferGeometry,
- material?: Material | Material[]
- );
- type: 'Points';
- morphTargetInfluences?: number[];
- morphTargetDictionary?: { [key: string]: number };
- isPoints: true;
- /**
- * An instance of Geometry or BufferGeometry, where each vertex designates the position of a particle in the system.
- */
- geometry: Geometry | BufferGeometry;
- /**
- * An instance of Material, defining the object's appearance. Default is a PointsMaterial with randomised colour.
- */
- material: Material | Material[];
- raycast( raycaster: Raycaster, intersects: Intersection[] ): void;
- updateMorphTargets(): void;
- }
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