Editor.js 5.7 KB

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  1. var Editor = function () {
  2. var SIGNALS = signals;
  3. this.signals = {
  4. // actions
  5. playAnimation: new SIGNALS.Signal(),
  6. stopAnimation: new SIGNALS.Signal(),
  7. showDialog: new SIGNALS.Signal(),
  8. // notifications
  9. themeChanged: new SIGNALS.Signal(),
  10. transformModeChanged: new SIGNALS.Signal(),
  11. snapChanged: new SIGNALS.Signal(),
  12. spaceChanged: new SIGNALS.Signal(),
  13. rendererChanged: new SIGNALS.Signal(),
  14. sceneGraphChanged: new SIGNALS.Signal(),
  15. cameraChanged: new SIGNALS.Signal(),
  16. objectSelected: new SIGNALS.Signal(),
  17. objectAdded: new SIGNALS.Signal(),
  18. objectChanged: new SIGNALS.Signal(),
  19. objectRemoved: new SIGNALS.Signal(),
  20. helperAdded: new SIGNALS.Signal(),
  21. helperRemoved: new SIGNALS.Signal(),
  22. materialChanged: new SIGNALS.Signal(),
  23. fogTypeChanged: new SIGNALS.Signal(),
  24. fogColorChanged: new SIGNALS.Signal(),
  25. fogParametersChanged: new SIGNALS.Signal(),
  26. windowResize: new SIGNALS.Signal()
  27. };
  28. this.config = new Config();
  29. this.storage = new Storage();
  30. this.loader = new Loader( this );
  31. this.scene = new THREE.Scene();
  32. this.scene.name = 'Scene';
  33. this.sceneHelpers = new THREE.Scene();
  34. this.object = {};
  35. this.geometries = {};
  36. this.materials = {};
  37. this.textures = {};
  38. this.scripts = {};
  39. this.selected = null;
  40. this.helpers = {};
  41. };
  42. Editor.prototype = {
  43. setTheme: function ( value ) {
  44. document.getElementById( 'theme' ).href = value;
  45. this.signals.themeChanged.dispatch( value );
  46. },
  47. showDialog: function ( value ) {
  48. this.signals.showDialog.dispatch( value );
  49. },
  50. //
  51. setScene: function ( scene ) {
  52. this.scene.name = scene.name;
  53. this.scene.userData = JSON.parse( JSON.stringify( scene.userData ) );
  54. // avoid render per object
  55. this.signals.sceneGraphChanged.active = false;
  56. while ( scene.children.length > 0 ) {
  57. this.addObject( scene.children[ 0 ] );
  58. }
  59. this.signals.sceneGraphChanged.active = true;
  60. this.signals.sceneGraphChanged.dispatch();
  61. },
  62. //
  63. addObject: function ( object ) {
  64. var scope = this;
  65. object.traverse( function ( child ) {
  66. if ( child.geometry !== undefined ) scope.addGeometry( child.geometry );
  67. if ( child.material !== undefined ) scope.addMaterial( child.material );
  68. scope.addHelper( child );
  69. } );
  70. this.scene.add( object );
  71. this.signals.objectAdded.dispatch( object );
  72. this.signals.sceneGraphChanged.dispatch();
  73. },
  74. setObjectName: function ( object, name ) {
  75. object.name = name;
  76. this.signals.sceneGraphChanged.dispatch();
  77. },
  78. removeObject: function ( object ) {
  79. if ( object.parent === undefined ) return; // avoid deleting the camera or scene
  80. if ( confirm( 'Delete ' + object.name + '?' ) === false ) return;
  81. var scope = this;
  82. object.traverse( function ( child ) {
  83. scope.removeHelper( child );
  84. } );
  85. object.parent.remove( object );
  86. this.signals.objectRemoved.dispatch( object );
  87. this.signals.sceneGraphChanged.dispatch();
  88. },
  89. addGeometry: function ( geometry ) {
  90. this.geometries[ geometry.uuid ] = geometry;
  91. },
  92. setGeometryName: function ( geometry, name ) {
  93. geometry.name = name;
  94. this.signals.sceneGraphChanged.dispatch();
  95. },
  96. addMaterial: function ( material ) {
  97. this.materials[ material.uuid ] = material;
  98. },
  99. setMaterialName: function ( material, name ) {
  100. material.name = name;
  101. this.signals.sceneGraphChanged.dispatch();
  102. },
  103. addTexture: function ( texture ) {
  104. this.textures[ texture.uuid ] = texture;
  105. },
  106. //
  107. addHelper: function () {
  108. var geometry = new THREE.SphereGeometry( 20, 4, 2 );
  109. var material = new THREE.MeshBasicMaterial( { color: 0xff0000 } );
  110. return function ( object ) {
  111. var helper;
  112. if ( object instanceof THREE.Camera ) {
  113. helper = new THREE.CameraHelper( object, 10 );
  114. } else if ( object instanceof THREE.PointLight ) {
  115. helper = new THREE.PointLightHelper( object, 10 );
  116. } else if ( object instanceof THREE.DirectionalLight ) {
  117. helper = new THREE.DirectionalLightHelper( object, 20 );
  118. } else if ( object instanceof THREE.SpotLight ) {
  119. helper = new THREE.SpotLightHelper( object, 10 );
  120. } else if ( object instanceof THREE.HemisphereLight ) {
  121. helper = new THREE.HemisphereLightHelper( object, 10 );
  122. } else if ( object instanceof THREE.SkinnedMesh ) {
  123. helper = new THREE.SkeletonHelper( object );
  124. } else {
  125. // no helper for this object type
  126. return;
  127. }
  128. var picker = new THREE.Mesh( geometry, material );
  129. picker.name = 'picker';
  130. picker.userData.object = object;
  131. picker.visible = false;
  132. helper.add( picker );
  133. this.sceneHelpers.add( helper );
  134. this.helpers[ object.id ] = helper;
  135. this.signals.helperAdded.dispatch( helper );
  136. };
  137. }(),
  138. removeHelper: function ( object ) {
  139. if ( this.helpers[ object.id ] !== undefined ) {
  140. var helper = this.helpers[ object.id ];
  141. helper.parent.remove( helper );
  142. delete this.helpers[ object.id ];
  143. this.signals.helperRemoved.dispatch( helper );
  144. }
  145. },
  146. //
  147. parent: function ( object, parent ) {
  148. if ( parent === undefined ) {
  149. parent = this.scene;
  150. }
  151. parent.add( object );
  152. this.signals.sceneGraphChanged.dispatch();
  153. },
  154. //
  155. select: function ( object ) {
  156. this.selected = object;
  157. if ( object !== null ) {
  158. this.config.setKey( 'selected', object.uuid );
  159. } else {
  160. this.config.setKey( 'selected', null );
  161. }
  162. this.signals.objectSelected.dispatch( object );
  163. },
  164. selectById: function ( id ) {
  165. var scope = this;
  166. this.scene.traverse( function ( child ) {
  167. if ( child.id === id ) {
  168. scope.select( child );
  169. }
  170. } );
  171. },
  172. selectByUuid: function ( uuid ) {
  173. var scope = this;
  174. this.scene.traverse( function ( child ) {
  175. if ( child.uuid === uuid ) {
  176. scope.select( child );
  177. }
  178. } );
  179. },
  180. deselect: function () {
  181. this.select( null );
  182. }
  183. }