WebGLTextures.js 55 KB

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  1. import { LinearFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, NearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, RGBAFormat, DepthFormat, DepthStencilFormat, UnsignedShortType, UnsignedIntType, UnsignedInt248Type, FloatType, HalfFloatType, MirroredRepeatWrapping, ClampToEdgeWrapping, RepeatWrapping, sRGBEncoding, LinearEncoding, UnsignedByteType, _SRGBAFormat } from '../../constants.js';
  2. import * as MathUtils from '../../math/MathUtils.js';
  3. import { ImageUtils } from '../../extras/ImageUtils.js';
  4. import { createElementNS } from '../../utils.js';
  5. function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ) {
  6. const isWebGL2 = capabilities.isWebGL2;
  7. const maxTextures = capabilities.maxTextures;
  8. const maxCubemapSize = capabilities.maxCubemapSize;
  9. const maxTextureSize = capabilities.maxTextureSize;
  10. const maxSamples = capabilities.maxSamples;
  11. const multisampledRTTExt = extensions.has( 'WEBGL_multisampled_render_to_texture' ) ? extensions.get( 'WEBGL_multisampled_render_to_texture' ) : null;
  12. const supportsInvalidateFramebuffer = typeof navigator === 'undefined' ? false : /OculusBrowser/g.test( navigator.userAgent );
  13. const _videoTextures = new WeakMap();
  14. let _canvas;
  15. const _sources = new WeakMap(); // maps WebglTexture objects to instances of Source
  16. // cordova iOS (as of 5.0) still uses UIWebView, which provides OffscreenCanvas,
  17. // also OffscreenCanvas.getContext("webgl"), but not OffscreenCanvas.getContext("2d")!
  18. // Some implementations may only implement OffscreenCanvas partially (e.g. lacking 2d).
  19. let useOffscreenCanvas = false;
  20. try {
  21. useOffscreenCanvas = typeof OffscreenCanvas !== 'undefined'
  22. // eslint-disable-next-line compat/compat
  23. && ( new OffscreenCanvas( 1, 1 ).getContext( '2d' ) ) !== null;
  24. } catch ( err ) {
  25. // Ignore any errors
  26. }
  27. function createCanvas( width, height ) {
  28. // Use OffscreenCanvas when available. Specially needed in web workers
  29. return useOffscreenCanvas ?
  30. // eslint-disable-next-line compat/compat
  31. new OffscreenCanvas( width, height ) : createElementNS( 'canvas' );
  32. }
  33. function resizeImage( image, needsPowerOfTwo, needsNewCanvas, maxSize ) {
  34. let scale = 1;
  35. // handle case if texture exceeds max size
  36. if ( image.width > maxSize || image.height > maxSize ) {
  37. scale = maxSize / Math.max( image.width, image.height );
  38. }
  39. // only perform resize if necessary
  40. if ( scale < 1 || needsPowerOfTwo === true ) {
  41. // only perform resize for certain image types
  42. if ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) ||
  43. ( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) ||
  44. ( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) ) {
  45. const floor = needsPowerOfTwo ? MathUtils.floorPowerOfTwo : Math.floor;
  46. const width = floor( scale * image.width );
  47. const height = floor( scale * image.height );
  48. if ( _canvas === undefined ) _canvas = createCanvas( width, height );
  49. // cube textures can't reuse the same canvas
  50. const canvas = needsNewCanvas ? createCanvas( width, height ) : _canvas;
  51. canvas.width = width;
  52. canvas.height = height;
  53. const context = canvas.getContext( '2d' );
  54. context.drawImage( image, 0, 0, width, height );
  55. console.warn( 'THREE.WebGLRenderer: Texture has been resized from (' + image.width + 'x' + image.height + ') to (' + width + 'x' + height + ').' );
  56. return canvas;
  57. } else {
  58. if ( 'data' in image ) {
  59. console.warn( 'THREE.WebGLRenderer: Image in DataTexture is too big (' + image.width + 'x' + image.height + ').' );
  60. }
  61. return image;
  62. }
  63. }
  64. return image;
  65. }
  66. function isPowerOfTwo( image ) {
  67. return MathUtils.isPowerOfTwo( image.width ) && MathUtils.isPowerOfTwo( image.height );
  68. }
  69. function textureNeedsPowerOfTwo( texture ) {
  70. if ( isWebGL2 ) return false;
  71. return ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) ||
  72. ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter );
  73. }
  74. function textureNeedsGenerateMipmaps( texture, supportsMips ) {
  75. return texture.generateMipmaps && supportsMips &&
  76. texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter;
  77. }
  78. function generateMipmap( target ) {
  79. _gl.generateMipmap( target );
  80. }
  81. function getInternalFormat( internalFormatName, glFormat, glType, encoding, forceLinearEncoding = false ) {
  82. if ( isWebGL2 === false ) return glFormat;
  83. if ( internalFormatName !== null ) {
  84. if ( _gl[ internalFormatName ] !== undefined ) return _gl[ internalFormatName ];
  85. console.warn( 'THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format \'' + internalFormatName + '\'' );
  86. }
  87. let internalFormat = glFormat;
  88. if ( glFormat === _gl.RED ) {
  89. if ( glType === _gl.FLOAT ) internalFormat = _gl.R32F;
  90. if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.R16F;
  91. if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.R8;
  92. }
  93. if ( glFormat === _gl.RG ) {
  94. if ( glType === _gl.FLOAT ) internalFormat = _gl.RG32F;
  95. if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.RG16F;
  96. if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.RG8;
  97. }
  98. if ( glFormat === _gl.RGBA ) {
  99. if ( glType === _gl.FLOAT ) internalFormat = _gl.RGBA32F;
  100. if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.RGBA16F;
  101. if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = ( encoding === sRGBEncoding && forceLinearEncoding === false ) ? _gl.SRGB8_ALPHA8 : _gl.RGBA8;
  102. if ( glType === _gl.UNSIGNED_SHORT_4_4_4_4 ) internalFormat = _gl.RGBA4;
  103. if ( glType === _gl.UNSIGNED_SHORT_5_5_5_1 ) internalFormat = _gl.RGB5_A1;
  104. }
  105. if ( internalFormat === _gl.R16F || internalFormat === _gl.R32F ||
  106. internalFormat === _gl.RG16F || internalFormat === _gl.RG32F ||
  107. internalFormat === _gl.RGBA16F || internalFormat === _gl.RGBA32F ) {
  108. extensions.get( 'EXT_color_buffer_float' );
  109. }
  110. return internalFormat;
  111. }
  112. function getMipLevels( texture, image, supportsMips ) {
  113. if ( textureNeedsGenerateMipmaps( texture, supportsMips ) === true || ( texture.isFramebufferTexture && texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) ) {
  114. return Math.log2( Math.max( image.width, image.height ) ) + 1;
  115. } else if ( texture.mipmaps !== undefined && texture.mipmaps.length > 0 ) {
  116. // user-defined mipmaps
  117. return texture.mipmaps.length;
  118. } else if ( texture.isCompressedTexture && Array.isArray( texture.image ) ) {
  119. return image.mipmaps.length;
  120. } else {
  121. // texture without mipmaps (only base level)
  122. return 1;
  123. }
  124. }
  125. // Fallback filters for non-power-of-2 textures
  126. function filterFallback( f ) {
  127. if ( f === NearestFilter || f === NearestMipmapNearestFilter || f === NearestMipmapLinearFilter ) {
  128. return _gl.NEAREST;
  129. }
  130. return _gl.LINEAR;
  131. }
  132. //
  133. function onTextureDispose( event ) {
  134. const texture = event.target;
  135. texture.removeEventListener( 'dispose', onTextureDispose );
  136. deallocateTexture( texture );
  137. if ( texture.isVideoTexture ) {
  138. _videoTextures.delete( texture );
  139. }
  140. }
  141. function onRenderTargetDispose( event ) {
  142. const renderTarget = event.target;
  143. renderTarget.removeEventListener( 'dispose', onRenderTargetDispose );
  144. deallocateRenderTarget( renderTarget );
  145. }
  146. //
  147. function deallocateTexture( texture ) {
  148. const textureProperties = properties.get( texture );
  149. if ( textureProperties.__webglInit === undefined ) return;
  150. // check if it's necessary to remove the WebGLTexture object
  151. const source = texture.source;
  152. const webglTextures = _sources.get( source );
  153. if ( webglTextures ) {
  154. const webglTexture = webglTextures[ textureProperties.__cacheKey ];
  155. webglTexture.usedTimes --;
  156. // the WebGLTexture object is not used anymore, remove it
  157. if ( webglTexture.usedTimes === 0 ) {
  158. deleteTexture( texture );
  159. }
  160. // remove the weak map entry if no WebGLTexture uses the source anymore
  161. if ( Object.keys( webglTextures ).length === 0 ) {
  162. _sources.delete( source );
  163. }
  164. }
  165. properties.remove( texture );
  166. }
  167. function deleteTexture( texture ) {
  168. const textureProperties = properties.get( texture );
  169. _gl.deleteTexture( textureProperties.__webglTexture );
  170. const source = texture.source;
  171. const webglTextures = _sources.get( source );
  172. delete webglTextures[ textureProperties.__cacheKey ];
  173. info.memory.textures --;
  174. }
  175. function deallocateRenderTarget( renderTarget ) {
  176. const texture = renderTarget.texture;
  177. const renderTargetProperties = properties.get( renderTarget );
  178. const textureProperties = properties.get( texture );
  179. if ( textureProperties.__webglTexture !== undefined ) {
  180. _gl.deleteTexture( textureProperties.__webglTexture );
  181. info.memory.textures --;
  182. }
  183. if ( renderTarget.depthTexture ) {
  184. renderTarget.depthTexture.dispose();
  185. }
  186. if ( renderTarget.isWebGLCubeRenderTarget ) {
  187. for ( let i = 0; i < 6; i ++ ) {
  188. _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] );
  189. if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] );
  190. }
  191. } else {
  192. _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer );
  193. if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer );
  194. if ( renderTargetProperties.__webglMultisampledFramebuffer ) _gl.deleteFramebuffer( renderTargetProperties.__webglMultisampledFramebuffer );
  195. if ( renderTargetProperties.__webglColorRenderbuffer ) {
  196. for ( let i = 0; i < renderTargetProperties.__webglColorRenderbuffer.length; i ++ ) {
  197. if ( renderTargetProperties.__webglColorRenderbuffer[ i ] ) _gl.deleteRenderbuffer( renderTargetProperties.__webglColorRenderbuffer[ i ] );
  198. }
  199. }
  200. if ( renderTargetProperties.__webglDepthRenderbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthRenderbuffer );
  201. }
  202. if ( renderTarget.isWebGLMultipleRenderTargets ) {
  203. for ( let i = 0, il = texture.length; i < il; i ++ ) {
  204. const attachmentProperties = properties.get( texture[ i ] );
  205. if ( attachmentProperties.__webglTexture ) {
  206. _gl.deleteTexture( attachmentProperties.__webglTexture );
  207. info.memory.textures --;
  208. }
  209. properties.remove( texture[ i ] );
  210. }
  211. }
  212. properties.remove( texture );
  213. properties.remove( renderTarget );
  214. }
  215. //
  216. let textureUnits = 0;
  217. function resetTextureUnits() {
  218. textureUnits = 0;
  219. }
  220. function allocateTextureUnit() {
  221. const textureUnit = textureUnits;
  222. if ( textureUnit >= maxTextures ) {
  223. console.warn( 'THREE.WebGLTextures: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + maxTextures );
  224. }
  225. textureUnits += 1;
  226. return textureUnit;
  227. }
  228. function getTextureCacheKey( texture ) {
  229. const array = [];
  230. array.push( texture.wrapS );
  231. array.push( texture.wrapT );
  232. array.push( texture.wrapR || 0 );
  233. array.push( texture.magFilter );
  234. array.push( texture.minFilter );
  235. array.push( texture.anisotropy );
  236. array.push( texture.internalFormat );
  237. array.push( texture.format );
  238. array.push( texture.type );
  239. array.push( texture.generateMipmaps );
  240. array.push( texture.premultiplyAlpha );
  241. array.push( texture.flipY );
  242. array.push( texture.unpackAlignment );
  243. array.push( texture.encoding );
  244. return array.join();
  245. }
  246. //
  247. function setTexture2D( texture, slot ) {
  248. const textureProperties = properties.get( texture );
  249. if ( texture.isVideoTexture ) updateVideoTexture( texture );
  250. if ( texture.isRenderTargetTexture === false && texture.version > 0 && textureProperties.__version !== texture.version ) {
  251. const image = texture.image;
  252. if ( image === null ) {
  253. console.warn( 'THREE.WebGLRenderer: Texture marked for update but no image data found.' );
  254. } else if ( image.complete === false ) {
  255. console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete' );
  256. } else {
  257. uploadTexture( textureProperties, texture, slot );
  258. return;
  259. }
  260. }
  261. state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
  262. }
  263. function setTexture2DArray( texture, slot ) {
  264. const textureProperties = properties.get( texture );
  265. if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
  266. uploadTexture( textureProperties, texture, slot );
  267. return;
  268. }
  269. state.bindTexture( _gl.TEXTURE_2D_ARRAY, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
  270. }
  271. function setTexture3D( texture, slot ) {
  272. const textureProperties = properties.get( texture );
  273. if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
  274. uploadTexture( textureProperties, texture, slot );
  275. return;
  276. }
  277. state.bindTexture( _gl.TEXTURE_3D, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
  278. }
  279. function setTextureCube( texture, slot ) {
  280. const textureProperties = properties.get( texture );
  281. if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
  282. uploadCubeTexture( textureProperties, texture, slot );
  283. return;
  284. }
  285. state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
  286. }
  287. const wrappingToGL = {
  288. [ RepeatWrapping ]: _gl.REPEAT,
  289. [ ClampToEdgeWrapping ]: _gl.CLAMP_TO_EDGE,
  290. [ MirroredRepeatWrapping ]: _gl.MIRRORED_REPEAT
  291. };
  292. const filterToGL = {
  293. [ NearestFilter ]: _gl.NEAREST,
  294. [ NearestMipmapNearestFilter ]: _gl.NEAREST_MIPMAP_NEAREST,
  295. [ NearestMipmapLinearFilter ]: _gl.NEAREST_MIPMAP_LINEAR,
  296. [ LinearFilter ]: _gl.LINEAR,
  297. [ LinearMipmapNearestFilter ]: _gl.LINEAR_MIPMAP_NEAREST,
  298. [ LinearMipmapLinearFilter ]: _gl.LINEAR_MIPMAP_LINEAR
  299. };
  300. function setTextureParameters( textureType, texture, supportsMips ) {
  301. if ( supportsMips ) {
  302. _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, wrappingToGL[ texture.wrapS ] );
  303. _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, wrappingToGL[ texture.wrapT ] );
  304. if ( textureType === _gl.TEXTURE_3D || textureType === _gl.TEXTURE_2D_ARRAY ) {
  305. _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_R, wrappingToGL[ texture.wrapR ] );
  306. }
  307. _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterToGL[ texture.magFilter ] );
  308. _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterToGL[ texture.minFilter ] );
  309. } else {
  310. _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE );
  311. _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE );
  312. if ( textureType === _gl.TEXTURE_3D || textureType === _gl.TEXTURE_2D_ARRAY ) {
  313. _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_R, _gl.CLAMP_TO_EDGE );
  314. }
  315. if ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) {
  316. console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.' );
  317. }
  318. _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) );
  319. _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) );
  320. if ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) {
  321. console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.' );
  322. }
  323. }
  324. if ( extensions.has( 'EXT_texture_filter_anisotropic' ) === true ) {
  325. const extension = extensions.get( 'EXT_texture_filter_anisotropic' );
  326. if ( texture.magFilter === NearestFilter ) return;
  327. if ( texture.minFilter !== NearestMipmapLinearFilter && texture.minFilter !== LinearMipmapLinearFilter ) return;
  328. if ( texture.type === FloatType && extensions.has( 'OES_texture_float_linear' ) === false ) return; // verify extension for WebGL 1 and WebGL 2
  329. if ( isWebGL2 === false && ( texture.type === HalfFloatType && extensions.has( 'OES_texture_half_float_linear' ) === false ) ) return; // verify extension for WebGL 1 only
  330. if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) {
  331. _gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, capabilities.getMaxAnisotropy() ) );
  332. properties.get( texture ).__currentAnisotropy = texture.anisotropy;
  333. }
  334. }
  335. }
  336. function initTexture( textureProperties, texture ) {
  337. let forceUpload = false;
  338. if ( textureProperties.__webglInit === undefined ) {
  339. textureProperties.__webglInit = true;
  340. texture.addEventListener( 'dispose', onTextureDispose );
  341. }
  342. // create Source <-> WebGLTextures mapping if necessary
  343. const source = texture.source;
  344. let webglTextures = _sources.get( source );
  345. if ( webglTextures === undefined ) {
  346. webglTextures = {};
  347. _sources.set( source, webglTextures );
  348. }
  349. // check if there is already a WebGLTexture object for the given texture parameters
  350. const textureCacheKey = getTextureCacheKey( texture );
  351. if ( textureCacheKey !== textureProperties.__cacheKey ) {
  352. // if not, create a new instance of WebGLTexture
  353. if ( webglTextures[ textureCacheKey ] === undefined ) {
  354. // create new entry
  355. webglTextures[ textureCacheKey ] = {
  356. texture: _gl.createTexture(),
  357. usedTimes: 0
  358. };
  359. info.memory.textures ++;
  360. // when a new instance of WebGLTexture was created, a texture upload is required
  361. // even if the image contents are identical
  362. forceUpload = true;
  363. }
  364. webglTextures[ textureCacheKey ].usedTimes ++;
  365. // every time the texture cache key changes, it's necessary to check if an instance of
  366. // WebGLTexture can be deleted in order to avoid a memory leak.
  367. const webglTexture = webglTextures[ textureProperties.__cacheKey ];
  368. if ( webglTexture !== undefined ) {
  369. webglTextures[ textureProperties.__cacheKey ].usedTimes --;
  370. if ( webglTexture.usedTimes === 0 ) {
  371. deleteTexture( texture );
  372. }
  373. }
  374. // store references to cache key and WebGLTexture object
  375. textureProperties.__cacheKey = textureCacheKey;
  376. textureProperties.__webglTexture = webglTextures[ textureCacheKey ].texture;
  377. }
  378. return forceUpload;
  379. }
  380. function uploadTexture( textureProperties, texture, slot ) {
  381. let textureType = _gl.TEXTURE_2D;
  382. if ( texture.isDataArrayTexture || texture.isCompressedArrayTexture ) textureType = _gl.TEXTURE_2D_ARRAY;
  383. if ( texture.isData3DTexture ) textureType = _gl.TEXTURE_3D;
  384. const forceUpload = initTexture( textureProperties, texture );
  385. const source = texture.source;
  386. state.bindTexture( textureType, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
  387. const sourceProperties = properties.get( source );
  388. if ( source.version !== sourceProperties.__version || forceUpload === true ) {
  389. state.activeTexture( _gl.TEXTURE0 + slot );
  390. _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
  391. _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
  392. _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
  393. _gl.pixelStorei( _gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, _gl.NONE );
  394. const needsPowerOfTwo = textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( texture.image ) === false;
  395. let image = resizeImage( texture.image, needsPowerOfTwo, false, maxTextureSize );
  396. image = verifyColorSpace( texture, image );
  397. const supportsMips = isPowerOfTwo( image ) || isWebGL2,
  398. glFormat = utils.convert( texture.format, texture.encoding );
  399. let glType = utils.convert( texture.type ),
  400. glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.encoding, texture.isVideoTexture );
  401. setTextureParameters( textureType, texture, supportsMips );
  402. let mipmap;
  403. const mipmaps = texture.mipmaps;
  404. const useTexStorage = ( isWebGL2 && texture.isVideoTexture !== true );
  405. const allocateMemory = ( sourceProperties.__version === undefined ) || ( forceUpload === true );
  406. const levels = getMipLevels( texture, image, supportsMips );
  407. if ( texture.isDepthTexture ) {
  408. // populate depth texture with dummy data
  409. glInternalFormat = _gl.DEPTH_COMPONENT;
  410. if ( isWebGL2 ) {
  411. if ( texture.type === FloatType ) {
  412. glInternalFormat = _gl.DEPTH_COMPONENT32F;
  413. } else if ( texture.type === UnsignedIntType ) {
  414. glInternalFormat = _gl.DEPTH_COMPONENT24;
  415. } else if ( texture.type === UnsignedInt248Type ) {
  416. glInternalFormat = _gl.DEPTH24_STENCIL8;
  417. } else {
  418. glInternalFormat = _gl.DEPTH_COMPONENT16; // WebGL2 requires sized internalformat for glTexImage2D
  419. }
  420. } else {
  421. if ( texture.type === FloatType ) {
  422. console.error( 'WebGLRenderer: Floating point depth texture requires WebGL2.' );
  423. }
  424. }
  425. // validation checks for WebGL 1
  426. if ( texture.format === DepthFormat && glInternalFormat === _gl.DEPTH_COMPONENT ) {
  427. // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
  428. // DEPTH_COMPONENT and type is not UNSIGNED_SHORT or UNSIGNED_INT
  429. // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
  430. if ( texture.type !== UnsignedShortType && texture.type !== UnsignedIntType ) {
  431. console.warn( 'THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.' );
  432. texture.type = UnsignedIntType;
  433. glType = utils.convert( texture.type );
  434. }
  435. }
  436. if ( texture.format === DepthStencilFormat && glInternalFormat === _gl.DEPTH_COMPONENT ) {
  437. // Depth stencil textures need the DEPTH_STENCIL internal format
  438. // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
  439. glInternalFormat = _gl.DEPTH_STENCIL;
  440. // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
  441. // DEPTH_STENCIL and type is not UNSIGNED_INT_24_8_WEBGL.
  442. // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
  443. if ( texture.type !== UnsignedInt248Type ) {
  444. console.warn( 'THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.' );
  445. texture.type = UnsignedInt248Type;
  446. glType = utils.convert( texture.type );
  447. }
  448. }
  449. //
  450. if ( allocateMemory ) {
  451. if ( useTexStorage ) {
  452. state.texStorage2D( _gl.TEXTURE_2D, 1, glInternalFormat, image.width, image.height );
  453. } else {
  454. state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null );
  455. }
  456. }
  457. } else if ( texture.isDataTexture ) {
  458. // use manually created mipmaps if available
  459. // if there are no manual mipmaps
  460. // set 0 level mipmap and then use GL to generate other mipmap levels
  461. if ( mipmaps.length > 0 && supportsMips ) {
  462. if ( useTexStorage && allocateMemory ) {
  463. state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height );
  464. }
  465. for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
  466. mipmap = mipmaps[ i ];
  467. if ( useTexStorage ) {
  468. state.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data );
  469. } else {
  470. state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
  471. }
  472. }
  473. texture.generateMipmaps = false;
  474. } else {
  475. if ( useTexStorage ) {
  476. if ( allocateMemory ) {
  477. state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height );
  478. }
  479. state.texSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, image.width, image.height, glFormat, glType, image.data );
  480. } else {
  481. state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, image.data );
  482. }
  483. }
  484. } else if ( texture.isCompressedTexture ) {
  485. if ( texture.isCompressedArrayTexture ) {
  486. if ( useTexStorage && allocateMemory ) {
  487. state.texStorage3D( _gl.TEXTURE_2D_ARRAY, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height, image.depth );
  488. }
  489. for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
  490. mipmap = mipmaps[ i ];
  491. if ( texture.format !== RGBAFormat ) {
  492. if ( glFormat !== null ) {
  493. if ( useTexStorage ) {
  494. state.compressedTexSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, mipmap.data, 0, 0 );
  495. } else {
  496. state.compressedTexImage3D( _gl.TEXTURE_2D_ARRAY, i, glInternalFormat, mipmap.width, mipmap.height, image.depth, 0, mipmap.data, 0, 0 );
  497. }
  498. } else {
  499. console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );
  500. }
  501. } else {
  502. if ( useTexStorage ) {
  503. state.texSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, glType, mipmap.data );
  504. } else {
  505. state.texImage3D( _gl.TEXTURE_2D_ARRAY, i, glInternalFormat, mipmap.width, mipmap.height, image.depth, 0, glFormat, glType, mipmap.data );
  506. }
  507. }
  508. }
  509. } else {
  510. if ( useTexStorage && allocateMemory ) {
  511. state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height );
  512. }
  513. for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
  514. mipmap = mipmaps[ i ];
  515. if ( texture.format !== RGBAFormat ) {
  516. if ( glFormat !== null ) {
  517. if ( useTexStorage ) {
  518. state.compressedTexSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data );
  519. } else {
  520. state.compressedTexImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );
  521. }
  522. } else {
  523. console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );
  524. }
  525. } else {
  526. if ( useTexStorage ) {
  527. state.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data );
  528. } else {
  529. state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
  530. }
  531. }
  532. }
  533. }
  534. } else if ( texture.isDataArrayTexture ) {
  535. if ( useTexStorage ) {
  536. if ( allocateMemory ) {
  537. state.texStorage3D( _gl.TEXTURE_2D_ARRAY, levels, glInternalFormat, image.width, image.height, image.depth );
  538. }
  539. state.texSubImage3D( _gl.TEXTURE_2D_ARRAY, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data );
  540. } else {
  541. state.texImage3D( _gl.TEXTURE_2D_ARRAY, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );
  542. }
  543. } else if ( texture.isData3DTexture ) {
  544. if ( useTexStorage ) {
  545. if ( allocateMemory ) {
  546. state.texStorage3D( _gl.TEXTURE_3D, levels, glInternalFormat, image.width, image.height, image.depth );
  547. }
  548. state.texSubImage3D( _gl.TEXTURE_3D, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data );
  549. } else {
  550. state.texImage3D( _gl.TEXTURE_3D, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );
  551. }
  552. } else if ( texture.isFramebufferTexture ) {
  553. if ( allocateMemory ) {
  554. if ( useTexStorage ) {
  555. state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height );
  556. } else {
  557. let width = image.width, height = image.height;
  558. for ( let i = 0; i < levels; i ++ ) {
  559. state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, width, height, 0, glFormat, glType, null );
  560. width >>= 1;
  561. height >>= 1;
  562. }
  563. }
  564. }
  565. } else {
  566. // regular Texture (image, video, canvas)
  567. // use manually created mipmaps if available
  568. // if there are no manual mipmaps
  569. // set 0 level mipmap and then use GL to generate other mipmap levels
  570. if ( mipmaps.length > 0 && supportsMips ) {
  571. if ( useTexStorage && allocateMemory ) {
  572. state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height );
  573. }
  574. for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
  575. mipmap = mipmaps[ i ];
  576. if ( useTexStorage ) {
  577. state.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, glFormat, glType, mipmap );
  578. } else {
  579. state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, glFormat, glType, mipmap );
  580. }
  581. }
  582. texture.generateMipmaps = false;
  583. } else {
  584. if ( useTexStorage ) {
  585. if ( allocateMemory ) {
  586. state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height );
  587. }
  588. state.texSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, glFormat, glType, image );
  589. } else {
  590. state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, glFormat, glType, image );
  591. }
  592. }
  593. }
  594. if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
  595. generateMipmap( textureType );
  596. }
  597. sourceProperties.__version = source.version;
  598. if ( texture.onUpdate ) texture.onUpdate( texture );
  599. }
  600. textureProperties.__version = texture.version;
  601. }
  602. function uploadCubeTexture( textureProperties, texture, slot ) {
  603. if ( texture.image.length !== 6 ) return;
  604. const forceUpload = initTexture( textureProperties, texture );
  605. const source = texture.source;
  606. state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
  607. const sourceProperties = properties.get( source );
  608. if ( source.version !== sourceProperties.__version || forceUpload === true ) {
  609. state.activeTexture( _gl.TEXTURE0 + slot );
  610. _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
  611. _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
  612. _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
  613. _gl.pixelStorei( _gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, _gl.NONE );
  614. const isCompressed = ( texture.isCompressedTexture || texture.image[ 0 ].isCompressedTexture );
  615. const isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture );
  616. const cubeImage = [];
  617. for ( let i = 0; i < 6; i ++ ) {
  618. if ( ! isCompressed && ! isDataTexture ) {
  619. cubeImage[ i ] = resizeImage( texture.image[ i ], false, true, maxCubemapSize );
  620. } else {
  621. cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];
  622. }
  623. cubeImage[ i ] = verifyColorSpace( texture, cubeImage[ i ] );
  624. }
  625. const image = cubeImage[ 0 ],
  626. supportsMips = isPowerOfTwo( image ) || isWebGL2,
  627. glFormat = utils.convert( texture.format, texture.encoding ),
  628. glType = utils.convert( texture.type ),
  629. glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.encoding );
  630. const useTexStorage = ( isWebGL2 && texture.isVideoTexture !== true );
  631. const allocateMemory = ( sourceProperties.__version === undefined ) || ( forceUpload === true );
  632. let levels = getMipLevels( texture, image, supportsMips );
  633. setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, supportsMips );
  634. let mipmaps;
  635. if ( isCompressed ) {
  636. if ( useTexStorage && allocateMemory ) {
  637. state.texStorage2D( _gl.TEXTURE_CUBE_MAP, levels, glInternalFormat, image.width, image.height );
  638. }
  639. for ( let i = 0; i < 6; i ++ ) {
  640. mipmaps = cubeImage[ i ].mipmaps;
  641. for ( let j = 0; j < mipmaps.length; j ++ ) {
  642. const mipmap = mipmaps[ j ];
  643. if ( texture.format !== RGBAFormat ) {
  644. if ( glFormat !== null ) {
  645. if ( useTexStorage ) {
  646. state.compressedTexSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data );
  647. } else {
  648. state.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );
  649. }
  650. } else {
  651. console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()' );
  652. }
  653. } else {
  654. if ( useTexStorage ) {
  655. state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data );
  656. } else {
  657. state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
  658. }
  659. }
  660. }
  661. }
  662. } else {
  663. mipmaps = texture.mipmaps;
  664. if ( useTexStorage && allocateMemory ) {
  665. // TODO: Uniformly handle mipmap definitions
  666. // Normal textures and compressed cube textures define base level + mips with their mipmap array
  667. // Uncompressed cube textures use their mipmap array only for mips (no base level)
  668. if ( mipmaps.length > 0 ) levels ++;
  669. state.texStorage2D( _gl.TEXTURE_CUBE_MAP, levels, glInternalFormat, cubeImage[ 0 ].width, cubeImage[ 0 ].height );
  670. }
  671. for ( let i = 0; i < 6; i ++ ) {
  672. if ( isDataTexture ) {
  673. if ( useTexStorage ) {
  674. state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, cubeImage[ i ].width, cubeImage[ i ].height, glFormat, glType, cubeImage[ i ].data );
  675. } else {
  676. state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );
  677. }
  678. for ( let j = 0; j < mipmaps.length; j ++ ) {
  679. const mipmap = mipmaps[ j ];
  680. const mipmapImage = mipmap.image[ i ].image;
  681. if ( useTexStorage ) {
  682. state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, 0, 0, mipmapImage.width, mipmapImage.height, glFormat, glType, mipmapImage.data );
  683. } else {
  684. state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, mipmapImage.width, mipmapImage.height, 0, glFormat, glType, mipmapImage.data );
  685. }
  686. }
  687. } else {
  688. if ( useTexStorage ) {
  689. state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, glFormat, glType, cubeImage[ i ] );
  690. } else {
  691. state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, glFormat, glType, cubeImage[ i ] );
  692. }
  693. for ( let j = 0; j < mipmaps.length; j ++ ) {
  694. const mipmap = mipmaps[ j ];
  695. if ( useTexStorage ) {
  696. state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, 0, 0, glFormat, glType, mipmap.image[ i ] );
  697. } else {
  698. state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, glFormat, glType, mipmap.image[ i ] );
  699. }
  700. }
  701. }
  702. }
  703. }
  704. if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
  705. // We assume images for cube map have the same size.
  706. generateMipmap( _gl.TEXTURE_CUBE_MAP );
  707. }
  708. sourceProperties.__version = source.version;
  709. if ( texture.onUpdate ) texture.onUpdate( texture );
  710. }
  711. textureProperties.__version = texture.version;
  712. }
  713. // Render targets
  714. // Setup storage for target texture and bind it to correct framebuffer
  715. function setupFrameBufferTexture( framebuffer, renderTarget, texture, attachment, textureTarget ) {
  716. const glFormat = utils.convert( texture.format, texture.encoding );
  717. const glType = utils.convert( texture.type );
  718. const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.encoding );
  719. const renderTargetProperties = properties.get( renderTarget );
  720. if ( ! renderTargetProperties.__hasExternalTextures ) {
  721. if ( textureTarget === _gl.TEXTURE_3D || textureTarget === _gl.TEXTURE_2D_ARRAY ) {
  722. state.texImage3D( textureTarget, 0, glInternalFormat, renderTarget.width, renderTarget.height, renderTarget.depth, 0, glFormat, glType, null );
  723. } else {
  724. state.texImage2D( textureTarget, 0, glInternalFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );
  725. }
  726. }
  727. state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
  728. if ( useMultisampledRTT( renderTarget ) ) {
  729. multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( texture ).__webglTexture, 0, getRenderTargetSamples( renderTarget ) );
  730. } else if ( textureTarget === _gl.TEXTURE_2D || ( textureTarget >= _gl.TEXTURE_CUBE_MAP_POSITIVE_X && textureTarget <= _gl.TEXTURE_CUBE_MAP_NEGATIVE_Z ) ) { // see #24753
  731. _gl.framebufferTexture2D( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( texture ).__webglTexture, 0 );
  732. }
  733. state.bindFramebuffer( _gl.FRAMEBUFFER, null );
  734. }
  735. // Setup storage for internal depth/stencil buffers and bind to correct framebuffer
  736. function setupRenderBufferStorage( renderbuffer, renderTarget, isMultisample ) {
  737. _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );
  738. if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {
  739. let glInternalFormat = _gl.DEPTH_COMPONENT16;
  740. if ( isMultisample || useMultisampledRTT( renderTarget ) ) {
  741. const depthTexture = renderTarget.depthTexture;
  742. if ( depthTexture && depthTexture.isDepthTexture ) {
  743. if ( depthTexture.type === FloatType ) {
  744. glInternalFormat = _gl.DEPTH_COMPONENT32F;
  745. } else if ( depthTexture.type === UnsignedIntType ) {
  746. glInternalFormat = _gl.DEPTH_COMPONENT24;
  747. }
  748. }
  749. const samples = getRenderTargetSamples( renderTarget );
  750. if ( useMultisampledRTT( renderTarget ) ) {
  751. multisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
  752. } else {
  753. _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
  754. }
  755. } else {
  756. _gl.renderbufferStorage( _gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height );
  757. }
  758. _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
  759. } else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {
  760. const samples = getRenderTargetSamples( renderTarget );
  761. if ( isMultisample && useMultisampledRTT( renderTarget ) === false ) {
  762. _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, _gl.DEPTH24_STENCIL8, renderTarget.width, renderTarget.height );
  763. } else if ( useMultisampledRTT( renderTarget ) ) {
  764. multisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, _gl.DEPTH24_STENCIL8, renderTarget.width, renderTarget.height );
  765. } else {
  766. _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height );
  767. }
  768. _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
  769. } else {
  770. const textures = renderTarget.isWebGLMultipleRenderTargets === true ? renderTarget.texture : [ renderTarget.texture ];
  771. for ( let i = 0; i < textures.length; i ++ ) {
  772. const texture = textures[ i ];
  773. const glFormat = utils.convert( texture.format, texture.encoding );
  774. const glType = utils.convert( texture.type );
  775. const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.encoding );
  776. const samples = getRenderTargetSamples( renderTarget );
  777. if ( isMultisample && useMultisampledRTT( renderTarget ) === false ) {
  778. _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
  779. } else if ( useMultisampledRTT( renderTarget ) ) {
  780. multisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
  781. } else {
  782. _gl.renderbufferStorage( _gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height );
  783. }
  784. }
  785. }
  786. _gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
  787. }
  788. // Setup resources for a Depth Texture for a FBO (needs an extension)
  789. function setupDepthTexture( framebuffer, renderTarget ) {
  790. const isCube = ( renderTarget && renderTarget.isWebGLCubeRenderTarget );
  791. if ( isCube ) throw new Error( 'Depth Texture with cube render targets is not supported' );
  792. state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
  793. if ( ! ( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) {
  794. throw new Error( 'renderTarget.depthTexture must be an instance of THREE.DepthTexture' );
  795. }
  796. // upload an empty depth texture with framebuffer size
  797. if ( ! properties.get( renderTarget.depthTexture ).__webglTexture ||
  798. renderTarget.depthTexture.image.width !== renderTarget.width ||
  799. renderTarget.depthTexture.image.height !== renderTarget.height ) {
  800. renderTarget.depthTexture.image.width = renderTarget.width;
  801. renderTarget.depthTexture.image.height = renderTarget.height;
  802. renderTarget.depthTexture.needsUpdate = true;
  803. }
  804. setTexture2D( renderTarget.depthTexture, 0 );
  805. const webglDepthTexture = properties.get( renderTarget.depthTexture ).__webglTexture;
  806. const samples = getRenderTargetSamples( renderTarget );
  807. if ( renderTarget.depthTexture.format === DepthFormat ) {
  808. if ( useMultisampledRTT( renderTarget ) ) {
  809. multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0, samples );
  810. } else {
  811. _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );
  812. }
  813. } else if ( renderTarget.depthTexture.format === DepthStencilFormat ) {
  814. if ( useMultisampledRTT( renderTarget ) ) {
  815. multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0, samples );
  816. } else {
  817. _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );
  818. }
  819. } else {
  820. throw new Error( 'Unknown depthTexture format' );
  821. }
  822. }
  823. // Setup GL resources for a non-texture depth buffer
  824. function setupDepthRenderbuffer( renderTarget ) {
  825. const renderTargetProperties = properties.get( renderTarget );
  826. const isCube = ( renderTarget.isWebGLCubeRenderTarget === true );
  827. if ( renderTarget.depthTexture && ! renderTargetProperties.__autoAllocateDepthBuffer ) {
  828. if ( isCube ) throw new Error( 'target.depthTexture not supported in Cube render targets' );
  829. setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget );
  830. } else {
  831. if ( isCube ) {
  832. renderTargetProperties.__webglDepthbuffer = [];
  833. for ( let i = 0; i < 6; i ++ ) {
  834. state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ i ] );
  835. renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer();
  836. setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget, false );
  837. }
  838. } else {
  839. state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
  840. renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer();
  841. setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget, false );
  842. }
  843. }
  844. state.bindFramebuffer( _gl.FRAMEBUFFER, null );
  845. }
  846. // rebind framebuffer with external textures
  847. function rebindTextures( renderTarget, colorTexture, depthTexture ) {
  848. const renderTargetProperties = properties.get( renderTarget );
  849. if ( colorTexture !== undefined ) {
  850. setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, renderTarget.texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D );
  851. }
  852. if ( depthTexture !== undefined ) {
  853. setupDepthRenderbuffer( renderTarget );
  854. }
  855. }
  856. // Set up GL resources for the render target
  857. function setupRenderTarget( renderTarget ) {
  858. const texture = renderTarget.texture;
  859. const renderTargetProperties = properties.get( renderTarget );
  860. const textureProperties = properties.get( texture );
  861. renderTarget.addEventListener( 'dispose', onRenderTargetDispose );
  862. if ( renderTarget.isWebGLMultipleRenderTargets !== true ) {
  863. if ( textureProperties.__webglTexture === undefined ) {
  864. textureProperties.__webglTexture = _gl.createTexture();
  865. }
  866. textureProperties.__version = texture.version;
  867. info.memory.textures ++;
  868. }
  869. const isCube = ( renderTarget.isWebGLCubeRenderTarget === true );
  870. const isMultipleRenderTargets = ( renderTarget.isWebGLMultipleRenderTargets === true );
  871. const supportsMips = isPowerOfTwo( renderTarget ) || isWebGL2;
  872. // Setup framebuffer
  873. if ( isCube ) {
  874. renderTargetProperties.__webglFramebuffer = [];
  875. for ( let i = 0; i < 6; i ++ ) {
  876. renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer();
  877. }
  878. } else {
  879. renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer();
  880. if ( isMultipleRenderTargets ) {
  881. if ( capabilities.drawBuffers ) {
  882. const textures = renderTarget.texture;
  883. for ( let i = 0, il = textures.length; i < il; i ++ ) {
  884. const attachmentProperties = properties.get( textures[ i ] );
  885. if ( attachmentProperties.__webglTexture === undefined ) {
  886. attachmentProperties.__webglTexture = _gl.createTexture();
  887. info.memory.textures ++;
  888. }
  889. }
  890. } else {
  891. console.warn( 'THREE.WebGLRenderer: WebGLMultipleRenderTargets can only be used with WebGL2 or WEBGL_draw_buffers extension.' );
  892. }
  893. }
  894. if ( ( isWebGL2 && renderTarget.samples > 0 ) && useMultisampledRTT( renderTarget ) === false ) {
  895. const textures = isMultipleRenderTargets ? texture : [ texture ];
  896. renderTargetProperties.__webglMultisampledFramebuffer = _gl.createFramebuffer();
  897. renderTargetProperties.__webglColorRenderbuffer = [];
  898. state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
  899. for ( let i = 0; i < textures.length; i ++ ) {
  900. const texture = textures[ i ];
  901. renderTargetProperties.__webglColorRenderbuffer[ i ] = _gl.createRenderbuffer();
  902. _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );
  903. const glFormat = utils.convert( texture.format, texture.encoding );
  904. const glType = utils.convert( texture.type );
  905. const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.encoding, renderTarget.isXRRenderTarget === true );
  906. const samples = getRenderTargetSamples( renderTarget );
  907. _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
  908. _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );
  909. }
  910. _gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
  911. if ( renderTarget.depthBuffer ) {
  912. renderTargetProperties.__webglDepthRenderbuffer = _gl.createRenderbuffer();
  913. setupRenderBufferStorage( renderTargetProperties.__webglDepthRenderbuffer, renderTarget, true );
  914. }
  915. state.bindFramebuffer( _gl.FRAMEBUFFER, null );
  916. }
  917. }
  918. // Setup color buffer
  919. if ( isCube ) {
  920. state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture );
  921. setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, supportsMips );
  922. for ( let i = 0; i < 6; i ++ ) {
  923. setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i );
  924. }
  925. if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
  926. generateMipmap( _gl.TEXTURE_CUBE_MAP );
  927. }
  928. state.unbindTexture();
  929. } else if ( isMultipleRenderTargets ) {
  930. const textures = renderTarget.texture;
  931. for ( let i = 0, il = textures.length; i < il; i ++ ) {
  932. const attachment = textures[ i ];
  933. const attachmentProperties = properties.get( attachment );
  934. state.bindTexture( _gl.TEXTURE_2D, attachmentProperties.__webglTexture );
  935. setTextureParameters( _gl.TEXTURE_2D, attachment, supportsMips );
  936. setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, attachment, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D );
  937. if ( textureNeedsGenerateMipmaps( attachment, supportsMips ) ) {
  938. generateMipmap( _gl.TEXTURE_2D );
  939. }
  940. }
  941. state.unbindTexture();
  942. } else {
  943. let glTextureType = _gl.TEXTURE_2D;
  944. if ( renderTarget.isWebGL3DRenderTarget || renderTarget.isWebGLArrayRenderTarget ) {
  945. if ( isWebGL2 ) {
  946. glTextureType = renderTarget.isWebGL3DRenderTarget ? _gl.TEXTURE_3D : _gl.TEXTURE_2D_ARRAY;
  947. } else {
  948. console.error( 'THREE.WebGLTextures: THREE.Data3DTexture and THREE.DataArrayTexture only supported with WebGL2.' );
  949. }
  950. }
  951. state.bindTexture( glTextureType, textureProperties.__webglTexture );
  952. setTextureParameters( glTextureType, texture, supportsMips );
  953. setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, texture, _gl.COLOR_ATTACHMENT0, glTextureType );
  954. if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
  955. generateMipmap( glTextureType );
  956. }
  957. state.unbindTexture();
  958. }
  959. // Setup depth and stencil buffers
  960. if ( renderTarget.depthBuffer ) {
  961. setupDepthRenderbuffer( renderTarget );
  962. }
  963. }
  964. function updateRenderTargetMipmap( renderTarget ) {
  965. const supportsMips = isPowerOfTwo( renderTarget ) || isWebGL2;
  966. const textures = renderTarget.isWebGLMultipleRenderTargets === true ? renderTarget.texture : [ renderTarget.texture ];
  967. for ( let i = 0, il = textures.length; i < il; i ++ ) {
  968. const texture = textures[ i ];
  969. if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
  970. const target = renderTarget.isWebGLCubeRenderTarget ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D;
  971. const webglTexture = properties.get( texture ).__webglTexture;
  972. state.bindTexture( target, webglTexture );
  973. generateMipmap( target );
  974. state.unbindTexture();
  975. }
  976. }
  977. }
  978. function updateMultisampleRenderTarget( renderTarget ) {
  979. if ( ( isWebGL2 && renderTarget.samples > 0 ) && useMultisampledRTT( renderTarget ) === false ) {
  980. const textures = renderTarget.isWebGLMultipleRenderTargets ? renderTarget.texture : [ renderTarget.texture ];
  981. const width = renderTarget.width;
  982. const height = renderTarget.height;
  983. let mask = _gl.COLOR_BUFFER_BIT;
  984. const invalidationArray = [];
  985. const depthStyle = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT;
  986. const renderTargetProperties = properties.get( renderTarget );
  987. const isMultipleRenderTargets = ( renderTarget.isWebGLMultipleRenderTargets === true );
  988. // If MRT we need to remove FBO attachments
  989. if ( isMultipleRenderTargets ) {
  990. for ( let i = 0; i < textures.length; i ++ ) {
  991. state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
  992. _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, null );
  993. state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
  994. _gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, null, 0 );
  995. }
  996. }
  997. state.bindFramebuffer( _gl.READ_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
  998. state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
  999. for ( let i = 0; i < textures.length; i ++ ) {
  1000. invalidationArray.push( _gl.COLOR_ATTACHMENT0 + i );
  1001. if ( renderTarget.depthBuffer ) {
  1002. invalidationArray.push( depthStyle );
  1003. }
  1004. const ignoreDepthValues = ( renderTargetProperties.__ignoreDepthValues !== undefined ) ? renderTargetProperties.__ignoreDepthValues : false;
  1005. if ( ignoreDepthValues === false ) {
  1006. if ( renderTarget.depthBuffer ) mask |= _gl.DEPTH_BUFFER_BIT;
  1007. if ( renderTarget.stencilBuffer ) mask |= _gl.STENCIL_BUFFER_BIT;
  1008. }
  1009. if ( isMultipleRenderTargets ) {
  1010. _gl.framebufferRenderbuffer( _gl.READ_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );
  1011. }
  1012. if ( ignoreDepthValues === true ) {
  1013. _gl.invalidateFramebuffer( _gl.READ_FRAMEBUFFER, [ depthStyle ] );
  1014. _gl.invalidateFramebuffer( _gl.DRAW_FRAMEBUFFER, [ depthStyle ] );
  1015. }
  1016. if ( isMultipleRenderTargets ) {
  1017. const webglTexture = properties.get( textures[ i ] ).__webglTexture;
  1018. _gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D, webglTexture, 0 );
  1019. }
  1020. _gl.blitFramebuffer( 0, 0, width, height, 0, 0, width, height, mask, _gl.NEAREST );
  1021. if ( supportsInvalidateFramebuffer ) {
  1022. _gl.invalidateFramebuffer( _gl.READ_FRAMEBUFFER, invalidationArray );
  1023. }
  1024. }
  1025. state.bindFramebuffer( _gl.READ_FRAMEBUFFER, null );
  1026. state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, null );
  1027. // If MRT since pre-blit we removed the FBO we need to reconstruct the attachments
  1028. if ( isMultipleRenderTargets ) {
  1029. for ( let i = 0; i < textures.length; i ++ ) {
  1030. state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
  1031. _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );
  1032. const webglTexture = properties.get( textures[ i ] ).__webglTexture;
  1033. state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
  1034. _gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, webglTexture, 0 );
  1035. }
  1036. }
  1037. state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
  1038. }
  1039. }
  1040. function getRenderTargetSamples( renderTarget ) {
  1041. return Math.min( maxSamples, renderTarget.samples );
  1042. }
  1043. function useMultisampledRTT( renderTarget ) {
  1044. const renderTargetProperties = properties.get( renderTarget );
  1045. return isWebGL2 && renderTarget.samples > 0 && extensions.has( 'WEBGL_multisampled_render_to_texture' ) === true && renderTargetProperties.__useRenderToTexture !== false;
  1046. }
  1047. function updateVideoTexture( texture ) {
  1048. const frame = info.render.frame;
  1049. // Check the last frame we updated the VideoTexture
  1050. if ( _videoTextures.get( texture ) !== frame ) {
  1051. _videoTextures.set( texture, frame );
  1052. texture.update();
  1053. }
  1054. }
  1055. function verifyColorSpace( texture, image ) {
  1056. const encoding = texture.encoding;
  1057. const format = texture.format;
  1058. const type = texture.type;
  1059. if ( texture.isCompressedTexture === true || texture.isVideoTexture === true || texture.format === _SRGBAFormat ) return image;
  1060. if ( encoding !== LinearEncoding ) {
  1061. // sRGB
  1062. if ( encoding === sRGBEncoding ) {
  1063. if ( isWebGL2 === false ) {
  1064. // in WebGL 1, try to use EXT_sRGB extension and unsized formats
  1065. if ( extensions.has( 'EXT_sRGB' ) === true && format === RGBAFormat ) {
  1066. texture.format = _SRGBAFormat;
  1067. // it's not possible to generate mips in WebGL 1 with this extension
  1068. texture.minFilter = LinearFilter;
  1069. texture.generateMipmaps = false;
  1070. } else {
  1071. // slow fallback (CPU decode)
  1072. image = ImageUtils.sRGBToLinear( image );
  1073. }
  1074. } else {
  1075. // in WebGL 2 uncompressed textures can only be sRGB encoded if they have the RGBA8 format
  1076. if ( format !== RGBAFormat || type !== UnsignedByteType ) {
  1077. console.warn( 'THREE.WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType.' );
  1078. }
  1079. }
  1080. } else {
  1081. console.error( 'THREE.WebGLTextures: Unsupported texture encoding:', encoding );
  1082. }
  1083. }
  1084. return image;
  1085. }
  1086. //
  1087. this.allocateTextureUnit = allocateTextureUnit;
  1088. this.resetTextureUnits = resetTextureUnits;
  1089. this.setTexture2D = setTexture2D;
  1090. this.setTexture2DArray = setTexture2DArray;
  1091. this.setTexture3D = setTexture3D;
  1092. this.setTextureCube = setTextureCube;
  1093. this.rebindTextures = rebindTextures;
  1094. this.setupRenderTarget = setupRenderTarget;
  1095. this.updateRenderTargetMipmap = updateRenderTargetMipmap;
  1096. this.updateMultisampleRenderTarget = updateMultisampleRenderTarget;
  1097. this.setupDepthRenderbuffer = setupDepthRenderbuffer;
  1098. this.setupFrameBufferTexture = setupFrameBufferTexture;
  1099. this.useMultisampledRTT = useMultisampledRTT;
  1100. }
  1101. export { WebGLTextures };