AfterimageShader.js 1.3 KB

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  1. /**
  2. * @author HypnosNova / https://www.threejs.org.cn/gallery/
  3. *
  4. * Afterimage shader
  5. * I created this effect inspired by a demo on codepen:
  6. * https://codepen.io/brunoimbrizi/pen/MoRJaN?page=1&
  7. */
  8. THREE.AfterimageShader = {
  9. uniforms: {
  10. "damp": { value: 0.96 },
  11. "tOld": { value: null },
  12. "tNew": { value: null }
  13. },
  14. vertexShader: [
  15. "varying vec2 vUv;",
  16. "void main() {",
  17. "vUv = uv;",
  18. "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
  19. "}"
  20. ].join( "\n" ),
  21. fragmentShader: [
  22. "uniform float damp;",
  23. "uniform sampler2D tOld;",
  24. "uniform sampler2D tNew;",
  25. "varying vec2 vUv;",
  26. "float when_gt( float x, float y ) {",
  27. "return max( sign( x - y ), 0.0 );",
  28. "}",
  29. "void main() {",
  30. "vec4 texelOld = texture2D( tOld, vUv );",
  31. "vec4 texelNew = texture2D( tNew, vUv );",
  32. "texelOld *= damp;",
  33. "texelOld.r *= when_gt( texelOld.r, 0.1 );",
  34. "texelOld.g *= when_gt( texelOld.g, 0.1 );",
  35. "texelOld.b *= when_gt( texelOld.b, 0.1 );",
  36. "texelOld.a *= when_gt( texelOld.a, 0.1 );",
  37. "gl_FragColor = vec4(",
  38. "max( texelNew.r, texelOld.r ),",
  39. "max( texelNew.g, texelOld.g ),",
  40. "max( texelNew.b, texelOld.b ),",
  41. "max( texelNew.a, texelOld.a )",
  42. ");",
  43. "}"
  44. ].join( "\n" )
  45. };