Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Lewy Blue f960bf42a5 fix minification bug 7 سال پیش
.github 49993c2dc9 Added codepen templates and updated jsfiddles 7 سال پیش
build e371d6e789 Updated builds. 7 سال پیش
docs f653ce949a Update WebGLRenderTargetCube.html 7 سال پیش
editor a57b15306e Clean up. 7 سال پیش
examples f960bf42a5 fix minification bug 7 سال پیش
src 325d819011 Merge pull request #11582 from wizgrav/dev 7 سال پیش
test 8485ffd481 Add crossFadeFrom & crossFadeTo 7 سال پیش
utils c713e695b9 assignement to itself is unnessecary 7 سال پیش
.gitignore 139be23873 visual studio folder can safely be ignored 7 سال پیش
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 سال پیش
LICENSE 5498e9ec31 Update LICENSE 7 سال پیش
README.md 582cc2c7e8 Improved README example 8 سال پیش
bower.json d271add4e8 Added bower.json back. See #10431 8 سال پیش
package.json 41ce4304aa Merge pull request #13010 from gero3/DevTestcommand 7 سال پیش
rollup.config.js 91812f55cd Updated Rollup to ^0.51.0 7 سال پیش

README.md

three.js

Gitter Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases