Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob f99dfaafcb Merge pull request #21203 from mrdoob/glfrontfacing hace 4 años
.github b4be803311 Update CONTRIBUTING.md hace 4 años
build 37724a5932 Updated builds. hace 4 años
docs 2e978ab024 Material: Move flatShading to supported materials. hace 4 años
editor b12d21696a Use HTTPS instead of HTTP. hace 4 años
examples 1ac550c8dd Merge pull request #21200 from Mugen87/dev43 hace 4 años
files b963904e7a Examples: Fix toggle icon CSS issue. #19943 hace 4 años
src f99dfaafcb Merge pull request #21203 from mrdoob/glfrontfacing hace 4 años
test 2638efa427 Face3: Remove from core. hace 4 años
utils 47fdf41fa9 Revert the unexpectedly deleted lines in utils/modularize.js hace 4 años
.editorconfig f1ba3a32ed Remove indent size from .editorconfig hace 6 años
.gitattributes 5446f535d1 git should handle the line endings hace 7 años
.gitignore 08bac6a468 cleanup hace 5 años
LICENSE 75406c6313 Update LICENSE hace 4 años
README.md b12d21696a Use HTTPS instead of HTTP. hace 4 años
icon.png c69db34ef8 Added icon.png hace 6 años
package-lock.json 6f4d722005 Removed d.ts files hace 4 años
package.json 6f4d722005 Removed d.ts files hace 4 años

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

let camera, scene, renderer;
let geometry, material, mesh;

init();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	renderer.setAnimationLoop( animation );
	document.body.appendChild( renderer.domElement );

}

function animation( time ) {

	mesh.rotation.x = time / 2000;
	mesh.rotation.y = time / 1000;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2 GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases