MaskPass.js 2.1 KB

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  1. /**
  2. * @author alteredq / http://alteredqualia.com/
  3. */
  4. THREE.MaskPass = function ( scene, camera ) {
  5. THREE.Pass.call( this );
  6. this.scene = scene;
  7. this.camera = camera;
  8. this.clear = true;
  9. this.needsSwap = false;
  10. this.inverse = false;
  11. };
  12. THREE.MaskPass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), {
  13. constructor: THREE.MaskPass,
  14. render: function ( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {
  15. var context = renderer.getContext();
  16. var state = renderer.state;
  17. // don't update color or depth
  18. state.buffers.color.setMask( false );
  19. state.buffers.depth.setMask( false );
  20. // lock buffers
  21. state.buffers.color.setLocked( true );
  22. state.buffers.depth.setLocked( true );
  23. // set up stencil
  24. var writeValue, clearValue;
  25. if ( this.inverse ) {
  26. writeValue = 0;
  27. clearValue = 1;
  28. } else {
  29. writeValue = 1;
  30. clearValue = 0;
  31. }
  32. state.buffers.stencil.setTest( true );
  33. state.buffers.stencil.setOp( context.REPLACE, context.REPLACE, context.REPLACE );
  34. state.buffers.stencil.setFunc( context.ALWAYS, writeValue, 0xffffffff );
  35. state.buffers.stencil.setClear( clearValue );
  36. // draw into the stencil buffer
  37. renderer.setRenderTarget( readBuffer );
  38. if ( this.clear ) renderer.clear();
  39. renderer.render( this.scene, this.camera );
  40. renderer.setRenderTarget( writeBuffer );
  41. if ( this.clear ) renderer.clear();
  42. renderer.render( this.scene, this.camera );
  43. // unlock color and depth buffer for subsequent rendering
  44. state.buffers.color.setLocked( false );
  45. state.buffers.depth.setLocked( false );
  46. // only render where stencil is set to 1
  47. state.buffers.stencil.setFunc( context.EQUAL, 1, 0xffffffff ); // draw if == 1
  48. state.buffers.stencil.setOp( context.KEEP, context.KEEP, context.KEEP );
  49. }
  50. } );
  51. THREE.ClearMaskPass = function () {
  52. THREE.Pass.call( this );
  53. this.needsSwap = false;
  54. };
  55. THREE.ClearMaskPass.prototype = Object.create( THREE.Pass.prototype );
  56. Object.assign( THREE.ClearMaskPass.prototype, {
  57. render: function ( renderer /*, writeBuffer, readBuffer, deltaTime, maskActive */ ) {
  58. renderer.state.buffers.stencil.setTest( false );
  59. }
  60. } );