OBJLoader.js 7.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379
  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. THREE.OBJLoader = function ( manager ) {
  5. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  6. };
  7. THREE.OBJLoader.prototype = {
  8. constructor: THREE.OBJLoader,
  9. load: function ( url, onLoad, onProgress, onError ) {
  10. var scope = this;
  11. var loader = new THREE.XHRLoader( scope.manager );
  12. loader.setCrossOrigin( this.crossOrigin );
  13. loader.load( url, function ( text ) {
  14. onLoad( scope.parse( text ) );
  15. } );
  16. },
  17. parse: function ( text ) {
  18. console.time( 'OBJLoader' );
  19. var object, objects = [];
  20. var geometry, material;
  21. function parseVertexIndex( value ) {
  22. var index = parseInt( value );
  23. return ( index >= 0 ? index - 1 : index + vertices.length / 3 ) * 3;
  24. }
  25. function parseNormalIndex( value ) {
  26. var index = parseInt( value );
  27. return ( index >= 0 ? index - 1 : index + normals.length / 3 ) * 3;
  28. }
  29. function parseUVIndex( value ) {
  30. var index = parseInt( value );
  31. return ( index >= 0 ? index - 1 : index + uvs.length / 2 ) * 2;
  32. }
  33. function addVertex( a, b, c ) {
  34. geometry.vertices.push(
  35. vertices[ a ], vertices[ a + 1 ], vertices[ a + 2 ],
  36. vertices[ b ], vertices[ b + 1 ], vertices[ b + 2 ],
  37. vertices[ c ], vertices[ c + 1 ], vertices[ c + 2 ]
  38. );
  39. }
  40. function addNormal( a, b, c ) {
  41. geometry.normals.push(
  42. normals[ a ], normals[ a + 1 ], normals[ a + 2 ],
  43. normals[ b ], normals[ b + 1 ], normals[ b + 2 ],
  44. normals[ c ], normals[ c + 1 ], normals[ c + 2 ]
  45. );
  46. }
  47. function addUV( a, b, c ) {
  48. geometry.uvs.push(
  49. uvs[ a ], uvs[ a + 1 ],
  50. uvs[ b ], uvs[ b + 1 ],
  51. uvs[ c ], uvs[ c + 1 ]
  52. );
  53. }
  54. function addFace( a, b, c, d, ua, ub, uc, ud, na, nb, nc, nd ) {
  55. var ia = parseVertexIndex( a );
  56. var ib = parseVertexIndex( b );
  57. var ic = parseVertexIndex( c );
  58. if ( d === undefined ) {
  59. addVertex( ia, ib, ic );
  60. } else {
  61. var id = parseVertexIndex( d );
  62. addVertex( ia, ib, id );
  63. addVertex( ib, ic, id );
  64. }
  65. if ( ua !== undefined ) {
  66. var ia = parseUVIndex( ua );
  67. var ib = parseUVIndex( ub );
  68. var ic = parseUVIndex( uc );
  69. if ( d === undefined ) {
  70. addUV( ia, ib, ic );
  71. } else {
  72. var id = parseUVIndex( ud );
  73. addUV( ia, ib, id );
  74. addUV( ib, ic, id );
  75. }
  76. } else {
  77. geometry.uvs.push( 0, 0, 0, 0, 0, 0 );
  78. if ( d !== undefined ) {
  79. geometry.uvs.push( 0, 0, 0, 0, 0, 0 );
  80. }
  81. }
  82. if ( na !== undefined ) {
  83. var ia = parseNormalIndex( na );
  84. var ib = parseNormalIndex( nb );
  85. var ic = parseNormalIndex( nc );
  86. if ( d === undefined ) {
  87. addNormal( ia, ib, ic );
  88. } else {
  89. var id = parseNormalIndex( nd );
  90. addNormal( ia, ib, id );
  91. addNormal( ib, ic, id );
  92. }
  93. } else {
  94. geometry.normals.push( 0, 0, 0, 0, 0, 0, 0, 0, 0 );
  95. if ( d !== undefined) {
  96. geometry.normals.push( 0, 0, 0, 0, 0, 0, 0, 0, 0 );
  97. }
  98. }
  99. }
  100. // create mesh if no objects in text
  101. if ( /^o /gm.test( text ) === false ) {
  102. geometry = {
  103. vertices: [],
  104. normals: [],
  105. uvs: []
  106. };
  107. material = {
  108. name: ''
  109. };
  110. object = {
  111. name: '',
  112. geometry: geometry,
  113. material: material
  114. };
  115. objects.push( object );
  116. }
  117. var vertices = [];
  118. var normals = [];
  119. var uvs = [];
  120. // v float float float
  121. var vertex_pattern = /v( +[\d|\.|\+|\-|e|E]+)( +[\d|\.|\+|\-|e|E]+)( +[\d|\.|\+|\-|e|E]+)/;
  122. // vn float float float
  123. var normal_pattern = /vn( +[\d|\.|\+|\-|e|E]+)( +[\d|\.|\+|\-|e|E]+)( +[\d|\.|\+|\-|e|E]+)/;
  124. // vt float float
  125. var uv_pattern = /vt( +[\d|\.|\+|\-|e|E]+)( +[\d|\.|\+|\-|e|E]+)/;
  126. // f vertex vertex vertex ...
  127. var face_pattern1 = /f( +-?\d+)( +-?\d+)( +-?\d+)( +-?\d+)?/;
  128. // f vertex/uv vertex/uv vertex/uv ...
  129. var face_pattern2 = /f( +(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+))?/;
  130. // f vertex/uv/normal vertex/uv/normal vertex/uv/normal ...
  131. var face_pattern3 = /f( +(-?\d+)\/(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+)\/(-?\d+))?/;
  132. // f vertex//normal vertex//normal vertex//normal ...
  133. var face_pattern4 = /f( +(-?\d+)\/\/(-?\d+))( +(-?\d+)\/\/(-?\d+))( +(-?\d+)\/\/(-?\d+))( +(-?\d+)\/\/(-?\d+))?/
  134. //
  135. var lines = text.split( '\n' );
  136. for ( var i = 0; i < lines.length; i ++ ) {
  137. var line = lines[ i ];
  138. line = line.trim();
  139. var result;
  140. if ( line.length === 0 || line.charAt( 0 ) === '#' ) {
  141. continue;
  142. } else if ( ( result = vertex_pattern.exec( line ) ) !== null ) {
  143. // ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
  144. vertices.push(
  145. parseFloat( result[ 1 ] ),
  146. parseFloat( result[ 2 ] ),
  147. parseFloat( result[ 3 ] )
  148. );
  149. } else if ( ( result = normal_pattern.exec( line ) ) !== null ) {
  150. // ["vn 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
  151. normals.push(
  152. parseFloat( result[ 1 ] ),
  153. parseFloat( result[ 2 ] ),
  154. parseFloat( result[ 3 ] )
  155. );
  156. } else if ( ( result = uv_pattern.exec( line ) ) !== null ) {
  157. // ["vt 0.1 0.2", "0.1", "0.2"]
  158. uvs.push(
  159. parseFloat( result[ 1 ] ),
  160. parseFloat( result[ 2 ] )
  161. );
  162. } else if ( ( result = face_pattern1.exec( line ) ) !== null ) {
  163. // ["f 1 2 3", "1", "2", "3", undefined]
  164. addFace(
  165. result[ 1 ], result[ 2 ], result[ 3 ], result[ 4 ]
  166. );
  167. } else if ( ( result = face_pattern2.exec( line ) ) !== null ) {
  168. // ["f 1/1 2/2 3/3", " 1/1", "1", "1", " 2/2", "2", "2", " 3/3", "3", "3", undefined, undefined, undefined]
  169. addFace(
  170. result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ],
  171. result[ 3 ], result[ 6 ], result[ 9 ], result[ 12 ]
  172. );
  173. } else if ( ( result = face_pattern3.exec( line ) ) !== null ) {
  174. // ["f 1/1/1 2/2/2 3/3/3", " 1/1/1", "1", "1", "1", " 2/2/2", "2", "2", "2", " 3/3/3", "3", "3", "3", undefined, undefined, undefined, undefined]
  175. addFace(
  176. result[ 2 ], result[ 6 ], result[ 10 ], result[ 14 ],
  177. result[ 3 ], result[ 7 ], result[ 11 ], result[ 15 ],
  178. result[ 4 ], result[ 8 ], result[ 12 ], result[ 16 ]
  179. );
  180. } else if ( ( result = face_pattern4.exec( line ) ) !== null ) {
  181. // ["f 1//1 2//2 3//3", " 1//1", "1", "1", " 2//2", "2", "2", " 3//3", "3", "3", undefined, undefined, undefined]
  182. addFace(
  183. result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ],
  184. undefined, undefined, undefined, undefined,
  185. result[ 3 ], result[ 6 ], result[ 9 ], result[ 12 ]
  186. );
  187. } else if ( /^o /.test( line ) ) {
  188. geometry = {
  189. vertices: [],
  190. normals: [],
  191. uvs: []
  192. };
  193. material = {
  194. name: ''
  195. };
  196. object = {
  197. name: line.substring( 2 ).trim(),
  198. geometry: geometry,
  199. material: material
  200. };
  201. objects.push( object )
  202. } else if ( /^g /.test( line ) ) {
  203. // group
  204. } else if ( /^usemtl /.test( line ) ) {
  205. // material
  206. material.name = line.substring( 7 ).trim();
  207. } else if ( /^mtllib /.test( line ) ) {
  208. // mtl file
  209. } else if ( /^s /.test( line ) ) {
  210. // smooth shading
  211. } else {
  212. // console.log( "THREE.OBJLoader: Unhandled line " + line );
  213. }
  214. }
  215. var container = new THREE.Object3D();
  216. for ( var i = 0, l = objects.length; i < l; i ++ ) {
  217. var object = objects[ i ];
  218. var geometry = new THREE.BufferGeometry();
  219. geometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( object.geometry.vertices ), 3 ) );
  220. geometry.addAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( object.geometry.normals ), 3 ) );
  221. geometry.addAttribute( 'uv', new THREE.BufferAttribute( new Float32Array( object.geometry.uvs ), 2 ) );
  222. var material = new THREE.MeshLambertMaterial();
  223. material.name = object.material.name;
  224. var mesh = new THREE.Mesh( geometry, material );
  225. mesh.name = object.name;
  226. container.add( mesh );
  227. }
  228. console.timeEnd( 'OBJLoader' );
  229. return container;
  230. }
  231. };