webgl_lights_deferred_morphs.html 8.9 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - deferred rendering [morphs]</title>
  5. <meta charset="utf-8" />
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. #info {
  14. position: absolute;
  15. top: 20px; width: 100%;
  16. color: #ffffff;
  17. padding: 5px;
  18. font-family: Monospace;
  19. font-size: 13px;
  20. text-align: center;
  21. }
  22. a {
  23. color: #ff0080;
  24. text-decoration: none;
  25. }
  26. a:hover {
  27. color: #0080ff;
  28. }
  29. #stats { position: absolute; top:10px; left: 5px }
  30. #stats #fps { background: transparent !important }
  31. #stats #fps #fpsText { color: #aaa !important }
  32. #stats #fps #fpsGraph { display: none }
  33. </style>
  34. </head>
  35. <body>
  36. <div id="info">
  37. <a href="http://threejs.org" target="_blank">three.js</a> - webgl deferred rendering with morph animation -
  38. character from <a href="http://www.sintel.org/">Sintel</a>
  39. </div>
  40. <div id="container"></div>
  41. <script src="js/libs/stats.min.js"></script>
  42. <script src="../build/three.min.js"></script>
  43. <script src="js/Detector.js"></script>
  44. <script src="js/ShaderDeferred.js"></script>
  45. <script src="js/DeferredHelper.js"></script>
  46. <script src="js/shaders/CopyShader.js"></script>
  47. <script src="js/shaders/FXAAShader.js"></script>
  48. <script src="js/shaders/ColorCorrectionShader.js"></script>
  49. <script src="js/postprocessing/EffectComposer.js"></script>
  50. <script src="js/postprocessing/RenderPass.js"></script>
  51. <script src="js/postprocessing/ShaderPass.js"></script>
  52. <script src="js/postprocessing/MaskPass.js"></script>
  53. <script>
  54. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  55. var SCALE = 0.75;
  56. var MARGIN = 100;
  57. var WIDTH = window.innerWidth;
  58. var HEIGHT = window.innerHeight - 2 * MARGIN;
  59. var SCALED_WIDTH = Math.floor( SCALE * WIDTH );
  60. var SCALED_HEIGHT = Math.floor( SCALE * HEIGHT );
  61. var NEAR = 1.0, FAR = 350.0;
  62. var VIEW_ANGLE = 45;
  63. var ASPECT = WIDTH / HEIGHT;
  64. // controls
  65. var mouseX = 0;
  66. var mouseY = 0;
  67. var targetX = 0, targetY = 0;
  68. var angle = 0;
  69. var target = new THREE.Vector3( 0, 0, 0 );
  70. var windowHalfX = window.innerWidth / 2;
  71. var windowHalfY = window.innerHeight / 2;
  72. // core
  73. var renderer, camera, scene, controls, stats, clock;
  74. // lights
  75. var numLights = 50;
  76. var lights = [];
  77. // morphs
  78. var morphs = [];
  79. //
  80. init();
  81. animate();
  82. // -----------------------------
  83. function init() {
  84. // renderer
  85. renderer = new THREE.WebGLRenderer( { alpha: false } );
  86. renderer.setSize( WIDTH, HEIGHT );
  87. renderer.setClearColorHex( 0x000000, 1 );
  88. renderer.domElement.style.position = "absolute";
  89. renderer.domElement.style.top = MARGIN + "px";
  90. renderer.domElement.style.left = "0px";
  91. var container = document.getElementById( 'container' );
  92. container.appendChild( renderer.domElement );
  93. // camera
  94. camera = new THREE.PerspectiveCamera( VIEW_ANGLE, ASPECT, NEAR, FAR );
  95. camera.position.z = 150;
  96. // scene
  97. scene = new THREE.Scene();
  98. scene.add( camera );
  99. // stats
  100. stats = new Stats();
  101. stats.domElement.style.position = 'absolute';
  102. stats.domElement.style.top = '8px';
  103. stats.domElement.style.zIndex = 100;
  104. container.appendChild( stats.domElement );
  105. // clock
  106. clock = new THREE.Clock();
  107. // deferred helper
  108. deferredHelper = new THREE.DeferredHelper( { renderer: renderer, scene: scene, camera: camera, width: SCALED_WIDTH, height: SCALED_HEIGHT } );
  109. deferredHelper.createRenderTargets();
  110. // add lights
  111. initLights();
  112. // add objects
  113. initObjects();
  114. // events
  115. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  116. }
  117. // -----------------------------
  118. function addObject( object, y, scale ) {
  119. deferredHelper.addDeferredMaterials( object );
  120. object.position.y = y;
  121. object.scale.set( scale, scale, scale );
  122. scene.add( object );
  123. }
  124. // -----------------------------
  125. function initLights() {
  126. var distance = 40;
  127. // front light
  128. var light = new THREE.PointLight( 0xffffff, 1.5, 1.5 * distance );
  129. lights.push( light );
  130. // random lights
  131. var c = new THREE.Vector3();
  132. for ( var i = 1; i < numLights; i ++ ) {
  133. var light = new THREE.PointLight( 0xffffff, 2.0, distance );
  134. c.set( Math.random(), Math.random(), Math.random() ).normalize();
  135. light.color.setRGB( c.x, c.y, c.z );
  136. light.color.convertGammaToLinear();
  137. lights.push( light );
  138. }
  139. deferredHelper.addDeferredLights( lights, true );
  140. }
  141. function initObjects() {
  142. // add animated model
  143. var loader = new THREE.JSONLoader();
  144. loader.load( "models/animated/elderlyWalk.js", function( geometry ) {
  145. geometry.computeMorphNormals();
  146. var material = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0x333333, shininess: 20, morphTargets: true, morphNormals: true, vertexColors: THREE.NoColors, shading: THREE.FlatShading } );
  147. var meshAnim = new THREE.MorphAnimMesh( geometry, material );
  148. meshAnim.duration = 3000;
  149. meshAnim.properties.delta = -13;
  150. var s = 1;
  151. meshAnim.scale.set( s, s, s );
  152. meshAnim.position.x = 180;
  153. meshAnim.position.z = -10;
  154. meshAnim.rotation.y = -Math.PI/2;
  155. morphs.push( meshAnim );
  156. addObject( meshAnim, -48, 50 );
  157. } );
  158. // add box
  159. var object = generateBox();
  160. addObject( object, 0, 8 );
  161. }
  162. // -----------------------------
  163. function generateBox() {
  164. var object = new THREE.Object3D();
  165. var mapHeight2 = THREE.ImageUtils.loadTexture( "obj/lightmap/rocks.jpg" );
  166. mapHeight2.repeat.set( 3, 1.5 );
  167. mapHeight2.wrapS = mapHeight2.wrapT = THREE.RepeatWrapping;
  168. mapHeight2.anisotropy = 4;
  169. mapHeight2.format = THREE.RGBFormat;
  170. var mapHeight3 = THREE.ImageUtils.loadTexture( "textures/water.jpg" );
  171. mapHeight3.repeat.set( 16, 8 );
  172. mapHeight3.wrapS = mapHeight3.wrapT = THREE.RepeatWrapping;
  173. mapHeight3.anisotropy = 4;
  174. mapHeight3.format = THREE.RGBFormat;
  175. var geoPlane = new THREE.PlaneGeometry( 40, 20 );
  176. var matPlaneSide = new THREE.MeshPhongMaterial( { color: 0x000000, specular: 0x222222, shininess: 75, bumpMap: mapHeight2, bumpScale: 0.5 } );
  177. var matPlaneBottom = new THREE.MeshPhongMaterial( { color: 0x000000, specular: 0x222222, shininess: 75, bumpMap: mapHeight3, bumpScale: 0.5 } );
  178. var matPlaneTop = new THREE.MeshPhongMaterial( { color: 0x000000, specular: 0x222222, shininess: 75, bumpMap: mapHeight3, bumpScale: 1 } );
  179. // bottom
  180. var mesh = new THREE.Mesh( geoPlane, matPlaneBottom );
  181. mesh.position.z = -2;
  182. mesh.position.y = -6;
  183. mesh.rotation.x = -Math.PI/2;
  184. object.add( mesh );
  185. // top
  186. var mesh = new THREE.Mesh( geoPlane, matPlaneTop );
  187. mesh.position.z = -2;
  188. mesh.position.y = 7;
  189. mesh.rotation.x = Math.PI/2;
  190. object.add( mesh );
  191. // back
  192. var mesh = new THREE.Mesh( geoPlane, matPlaneSide );
  193. mesh.position.z = -4;
  194. mesh.position.y = 0;
  195. object.add( mesh );
  196. // right
  197. var mesh = new THREE.Mesh( geoPlane, matPlaneSide );
  198. mesh.position.z = 0;
  199. mesh.position.y = 0;
  200. mesh.position.x = 13;
  201. mesh.rotation.y = -Math.PI/2;
  202. //object.add( mesh );
  203. // left
  204. var mesh = new THREE.Mesh( geoPlane, matPlaneSide );
  205. mesh.position.z = 0;
  206. mesh.position.y = 0;
  207. mesh.position.x = -13;
  208. mesh.rotation.y = Math.PI/2;
  209. //object.add( mesh );
  210. return object;
  211. }
  212. // -----------------------------
  213. function onDocumentMouseMove( event ) {
  214. mouseX = ( event.clientX - windowHalfX ) * 1;
  215. mouseY = ( event.clientY - windowHalfY ) * 1;
  216. }
  217. // -----------------------------
  218. function animate() {
  219. requestAnimationFrame( animate );
  220. render();
  221. stats.update();
  222. }
  223. function render() {
  224. var delta = clock.getDelta();
  225. var time = Date.now() * 0.0005;
  226. // update lights
  227. var x, y, z;
  228. for ( var i = 0, il = lights.length; i < il; i ++ ) {
  229. var light = lights[ i ];
  230. if ( i > 0 ) {
  231. x = Math.sin( time + i * 1.7 ) * 80;
  232. y = Math.cos( time + i * 1.5 ) * 40;
  233. z = Math.cos( time + i * 1.3 ) * 30;
  234. } else {
  235. x = Math.sin( time * 3 ) * 20;
  236. y = 15;
  237. z = Math.cos( time * 3 ) * 25 + 10;
  238. }
  239. light.position.set( x, y, z );
  240. }
  241. // update morphs
  242. for ( var i = 0; i < morphs.length; i ++ ) {
  243. morph = morphs[ i ];
  244. morph.updateAnimation( 1000 * delta );
  245. morph.position.x += morph.properties.delta * delta;
  246. if ( morph.position.x < -50 ) morph.position.x = 200;
  247. }
  248. // update controls
  249. targetX = mouseX * .001;
  250. targetY = mouseY * .001;
  251. angle += 0.05 * ( targetX - angle );
  252. camera.position.x = -Math.sin( angle ) * 150;
  253. camera.position.z = Math.cos( angle ) * 150;
  254. camera.lookAt( target );
  255. deferredHelper.render();
  256. }
  257. </script>
  258. </body>
  259. </html>