Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob faa209189f Updated builds. 11 years ago
build faa209189f Updated builds. 11 years ago
docs 0dd97ecc02 Update MeshFaceMaterial.html 11 years ago
editor 9989f380fd Renamed all CubeGeometry instances. 11 years ago
examples 82358f2b21 Fixed Mirror and WaterShader. Thanks @erichlof! 11 years ago
src 789a84382f ExtrudeGeometry using THREE.Math.sign() 11 years ago
test 20323db14f Merge branch 'color-constructor' of https://github.com/DelvarWorld/three.js into dev 11 years ago
utils 4fbb469523 Blender Exporter: Fixed version in README. See #4321. 11 years ago
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 years ago
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 12 years ago
LICENSE 4857e75774 Update LICENSE 11 years ago
README.md 46753d2e50 README: Updated jsfiddle (using latest library version). 11 years ago
bower.json 4862f5f111 r65 11 years ago

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases