webgl_loader_gltf.html 2.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - GLTFloader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - GLTFLoader<br />
  12. Battle Damaged Sci-fi Helmet by
  13. <a href="https://sketchfab.com/theblueturtle_" target="_blank" rel="noopener">theblueturtle_</a><br />
  14. <a href="https://hdrihaven.com/hdri/?h=royal_esplanade" target="_blank" rel="noopener">Royal Esplanade</a> by <a href="https://hdrihaven.com/" target="_blank" rel="noopener">HDRI Haven</a>
  15. </div>
  16. <script type="module">
  17. import * as THREE from '../build/three.module.js';
  18. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  19. import { GLTFLoader } from './jsm/loaders/GLTFLoader.js';
  20. import { RGBELoader } from './jsm/loaders/RGBELoader.js';
  21. let camera, scene, renderer;
  22. init();
  23. render();
  24. function init() {
  25. const container = document.createElement( 'div' );
  26. document.body.appendChild( container );
  27. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
  28. camera.position.set( - 1.8, 0.6, 2.7 );
  29. scene = new THREE.Scene();
  30. new RGBELoader()
  31. .setPath( 'textures/equirectangular/' )
  32. .load( 'royal_esplanade_1k.hdr', function ( texture ) {
  33. texture.mapping = THREE.EquirectangularReflectionMapping;
  34. scene.background = texture;
  35. scene.environment = texture;
  36. render();
  37. // model
  38. const loader = new GLTFLoader().setPath( 'models/gltf/DamagedHelmet/glTF/' );
  39. loader.load( 'DamagedHelmet.gltf', function ( gltf ) {
  40. scene.add( gltf.scene );
  41. render();
  42. } );
  43. } );
  44. renderer = new THREE.WebGLRenderer( { antialias: true } );
  45. renderer.setPixelRatio( window.devicePixelRatio );
  46. renderer.setSize( window.innerWidth, window.innerHeight );
  47. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  48. renderer.toneMappingExposure = 1;
  49. renderer.outputEncoding = THREE.sRGBEncoding;
  50. container.appendChild( renderer.domElement );
  51. const controls = new OrbitControls( camera, renderer.domElement );
  52. controls.addEventListener( 'change', render ); // use if there is no animation loop
  53. controls.minDistance = 2;
  54. controls.maxDistance = 10;
  55. controls.target.set( 0, 0, - 0.2 );
  56. controls.update();
  57. window.addEventListener( 'resize', onWindowResize );
  58. }
  59. function onWindowResize() {
  60. camera.aspect = window.innerWidth / window.innerHeight;
  61. camera.updateProjectionMatrix();
  62. renderer.setSize( window.innerWidth, window.innerHeight );
  63. render();
  64. }
  65. //
  66. function render() {
  67. renderer.render( scene, camera );
  68. }
  69. </script>
  70. </body>
  71. </html>