webgl_materials_nodes_playground.html 4.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - node-editor playground</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link rel="stylesheet" href="fonts/open-sans/open-sans.css" type="text/css"/>
  8. <link rel="stylesheet" href="fonts/tabler-icons/tabler-icons.min.css" type="text/css"/>
  9. <link type="text/css" rel="stylesheet" href="main.css">
  10. </head>
  11. <body>
  12. <script type="importmap">
  13. {
  14. "imports": {
  15. "three": "../build/three.module.js"
  16. }
  17. }
  18. </script>
  19. <style>
  20. body {
  21. overflow: hidden;
  22. width: 100%;
  23. height: 100%;
  24. }
  25. .renderer {
  26. position: absolute;
  27. top: 0;
  28. left: 0;
  29. height: 50%;
  30. width: 100%;
  31. }
  32. flow {
  33. position: absolute;
  34. top: 50%;
  35. left: 0;
  36. height: 50%;
  37. width: 100%;
  38. background: #222;
  39. box-shadow: inset 0 0 20px 0px #000000;
  40. }
  41. </style>
  42. <script type="module">
  43. import * as THREE from 'three';
  44. import { nodeFrame } from './jsm/renderers/webgl/nodes/WebGLNodes.js';
  45. import { NodeEditor } from './jsm/node-editor/NodeEditor.js';
  46. import { StandardMaterialEditor } from './jsm/node-editor/materials/StandardMaterialEditor.js';
  47. import Stats from './jsm/libs/stats.module.js';
  48. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  49. import { FBXLoader } from './jsm/loaders/FBXLoader.js';
  50. let stats;
  51. let camera, scene, renderer;
  52. let model;
  53. init();
  54. animate();
  55. function init() {
  56. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 5000 );
  57. camera.position.set( 0.0, 300, 400 * 3 );
  58. scene = new THREE.Scene();
  59. scene.background = new THREE.Color( 0x333333 );
  60. // Lights
  61. const topLight = new THREE.PointLight( 0xF4F6F0, 1 );
  62. topLight.position.set( 0, 100000, 100000 );
  63. scene.add( topLight );
  64. const backLight = new THREE.PointLight( 0x0c1445, 1.4 );
  65. backLight.position.set( - 100, 20, - 260 );
  66. scene.add( backLight );
  67. renderer = new THREE.WebGLRenderer( { antialias: true } );
  68. document.body.appendChild( renderer.domElement );
  69. renderer.outputEncoding = THREE.sRGBEncoding;
  70. renderer.domElement.className = 'renderer';
  71. //
  72. stats = new Stats();
  73. document.body.appendChild( stats.dom );
  74. const controls = new OrbitControls( camera, renderer.domElement );
  75. controls.minDistance = 500;
  76. controls.maxDistance = 3000;
  77. window.addEventListener( 'resize', onWindowResize );
  78. onWindowResize();
  79. initEditor();
  80. }
  81. function initEditor() {
  82. const nodeEditor = new NodeEditor();
  83. nodeEditor.addEventListener( 'new', () => {
  84. const materialEditor = new StandardMaterialEditor();
  85. materialEditor.setPosition( ( window.innerWidth / 2 ) - 150, 100 );
  86. nodeEditor.add( materialEditor );
  87. model.material = materialEditor.material;
  88. } );
  89. nodeEditor.addEventListener( 'load', () => {
  90. const materialEditor = nodeEditor.nodes[ 0 ];
  91. materialEditor.update(); // need move to deserialization
  92. model.material = materialEditor.material;
  93. } );
  94. document.body.appendChild( nodeEditor.domElement );
  95. const loaderFBX = new FBXLoader();
  96. loaderFBX.load( 'models/fbx/stanford-bunny.fbx', ( object ) => {
  97. const materialEditor = new StandardMaterialEditor();
  98. materialEditor.setPosition( ( window.innerWidth / 2 ) - 150, 100 ); // canvas position
  99. nodeEditor.add( materialEditor );
  100. model = object.children[ 0 ];
  101. model.position.set( 0, 0, 10 );
  102. model.scale.setScalar( 1 );
  103. model.material = materialEditor.material;
  104. scene.add( model );
  105. } );
  106. }
  107. function onWindowResize() {
  108. const width = window.innerWidth;
  109. const height = window.innerHeight / 2;
  110. camera.aspect = width / height;
  111. camera.updateProjectionMatrix();
  112. renderer.setSize( width, height );
  113. }
  114. //
  115. function animate() {
  116. requestAnimationFrame( animate );
  117. nodeFrame.update();
  118. render();
  119. stats.update();
  120. }
  121. function render() {
  122. //if ( model ) model.rotation.y = performance.now() / 5000;
  123. renderer.render( scene, camera );
  124. }
  125. </script>
  126. </body>
  127. </html>