webgl_materials_clearcoat_normalmap.html 5.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - clearcoat normal</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. #vt {
  10. display: none
  11. }
  12. #vt,
  13. #vt a {
  14. color: orange;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <div id="info">
  20. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl - materials - clearcoat normal map<br />
  21. </div>
  22. <script type="module">
  23. import * as THREE from '../build/three.module.js';
  24. import Stats from './jsm/libs/stats.module.js';
  25. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  26. import { HDRCubeTextureLoader } from './jsm/loaders/HDRCubeTextureLoader.js';
  27. import { PMREMGenerator } from './jsm/pmrem/PMREMGenerator.js';
  28. import { PMREMCubeUVPacker } from './jsm/pmrem/PMREMCubeUVPacker.js';
  29. var container, stats;
  30. var camera, scene, renderer;
  31. var particleLight;
  32. var group;
  33. init();
  34. animate();
  35. function init() {
  36. container = document.createElement( 'div' );
  37. document.body.appendChild( container );
  38. camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 1, 10000 );
  39. camera.position.z = 1000;
  40. scene = new THREE.Scene();
  41. group = new THREE.Group();
  42. scene.add( group );
  43. new HDRCubeTextureLoader()
  44. .setDataType( THREE.UnsignedByteType )
  45. .setPath( './textures/cube/pisaHDR/' )
  46. .load( [ 'px.hdr', 'nx.hdr', 'py.hdr', 'ny.hdr', 'pz.hdr', 'nz.hdr' ],
  47. function ( hdrCubeMap ) {
  48. var pmremGenerator = new PMREMGenerator( hdrCubeMap );
  49. pmremGenerator.update( renderer );
  50. var pmremCubeUVPacker = new PMREMCubeUVPacker( pmremGenerator.cubeLods );
  51. pmremCubeUVPacker.update( renderer );
  52. var hdrCubeRenderTarget = pmremCubeUVPacker.CubeUVRenderTarget;
  53. var geometry = new THREE.SphereBufferGeometry( 80, 64, 32 );
  54. var textureLoader = new THREE.TextureLoader();
  55. var diffuse = textureLoader.load( "textures/carbon/Carbon.png" );
  56. diffuse.wrapS = THREE.RepeatWrapping;
  57. diffuse.wrapT = THREE.RepeatWrapping;
  58. diffuse.repeat.x = 10;
  59. diffuse.repeat.y = 10;
  60. var normalMap = textureLoader.load( "textures/carbon/Carbon_Normal.png" );
  61. normalMap.wrapS = THREE.RepeatWrapping;
  62. normalMap.wrapT = THREE.RepeatWrapping;
  63. var normalMap2 = textureLoader.load( "textures/water/Water_1_M_Normal.jpg" );
  64. var clearCoatNormaMap = textureLoader.load( "textures/pbr/Scratched_gold/Scratched_gold_01_1K_Normal.png" );
  65. //
  66. var material = new THREE.MeshPhysicalMaterial( {
  67. clearCoat: 1.0,
  68. envMap: hdrCubeRenderTarget.texture,
  69. map: diffuse
  70. } );
  71. var mesh = new THREE.Mesh( geometry, material );
  72. mesh.position.x = - 100;
  73. mesh.position.y = 100;
  74. group.add( mesh );
  75. // normalmap
  76. var material = new THREE.MeshPhysicalMaterial( {
  77. clearCoat: 1.0,
  78. envMap: hdrCubeRenderTarget.texture,
  79. map: diffuse,
  80. normalMap: normalMap
  81. } );
  82. var mesh = new THREE.Mesh( geometry, material );
  83. mesh.position.x = 100;
  84. mesh.position.y = 100;
  85. group.add( mesh );
  86. // clearcoat
  87. var material = new THREE.MeshPhysicalMaterial( {
  88. clearCoat: 1.0,
  89. metalness: 0.0,
  90. color: 0xff0000,
  91. envMap: hdrCubeRenderTarget.texture,
  92. clearCoatNormalMap: clearCoatNormaMap,
  93. clearCoatNormalScale: new THREE.Vector2( 2.0, 2.0 )
  94. } );
  95. var mesh = new THREE.Mesh( geometry, material );
  96. mesh.position.x = - 100;
  97. mesh.position.y = - 100;
  98. group.add( mesh );
  99. // clearcoat + normalmap
  100. var material = new THREE.MeshPhysicalMaterial( {
  101. clearCoat: 1.0,
  102. metalness: 1.0,
  103. color: 0xff0000,
  104. envMap: hdrCubeRenderTarget.texture,
  105. normalMap: normalMap2,
  106. normalScale: new THREE.Vector2( 0.15, 0.15 ),
  107. clearCoatNormalMap: clearCoatNormaMap,
  108. clearCoatNormalScale: new THREE.Vector2( 2.0, 2.0 )
  109. } );
  110. var mesh = new THREE.Mesh( geometry, material );
  111. mesh.position.x = 100;
  112. mesh.position.y = - 100;
  113. group.add( mesh );
  114. //
  115. hdrCubeMap.magFilter = THREE.LinearFilter;
  116. hdrCubeMap.needsUpdate = true;
  117. scene.background = hdrCubeMap;
  118. pmremGenerator.dispose();
  119. pmremCubeUVPacker.dispose();
  120. }
  121. );
  122. // LIGHTS
  123. particleLight = new THREE.Mesh(
  124. new THREE.SphereBufferGeometry( 4, 8, 8 ),
  125. new THREE.MeshBasicMaterial( { color: 0xffffff } )
  126. );
  127. scene.add( particleLight );
  128. particleLight.add( new THREE.PointLight( 0xffffff, 1.25 ) );
  129. renderer = new THREE.WebGLRenderer();
  130. renderer.setPixelRatio( window.devicePixelRatio );
  131. renderer.setSize( window.innerWidth, window.innerHeight );
  132. container.appendChild( renderer.domElement );
  133. //
  134. renderer.gammaInput = true;
  135. renderer.gammaOutput = true;
  136. //
  137. stats = new Stats();
  138. container.appendChild( stats.dom );
  139. // EVENTS
  140. var controls = new OrbitControls( camera, renderer.domElement );
  141. window.addEventListener( 'resize', onWindowResize, false );
  142. }
  143. //
  144. function onWindowResize() {
  145. var width = window.innerWidth;
  146. var height = window.innerHeight;
  147. camera.aspect = width / height;
  148. camera.updateProjectionMatrix();
  149. renderer.setSize( width, height );
  150. }
  151. //
  152. function animate() {
  153. requestAnimationFrame( animate );
  154. render();
  155. stats.update();
  156. }
  157. function render() {
  158. var timer = Date.now() * 0.00025;
  159. particleLight.position.x = Math.sin( timer * 7 ) * 300;
  160. particleLight.position.y = Math.cos( timer * 5 ) * 400;
  161. particleLight.position.z = Math.cos( timer * 3 ) * 300;
  162. for ( var i = 0; i < group.children.length; i ++ ) {
  163. var child = group.children[ i ];
  164. child.rotation.y += 0.005;
  165. }
  166. renderer.render( scene, camera );
  167. }
  168. </script>
  169. </body>
  170. </html>