misc_animation_groups.html 3.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - animation - groups</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - animation - groups
  12. </div>
  13. <script type="module">
  14. import {
  15. AnimationClip,
  16. AnimationMixer,
  17. AnimationObjectGroup,
  18. BoxBufferGeometry,
  19. Clock,
  20. ColorKeyframeTrack,
  21. InterpolateDiscrete,
  22. Mesh,
  23. MeshBasicMaterial,
  24. NumberKeyframeTrack,
  25. PerspectiveCamera,
  26. Quaternion,
  27. QuaternionKeyframeTrack,
  28. Scene,
  29. Vector3,
  30. WebGLRenderer
  31. } from "../build/three.module.js";
  32. import Stats from './jsm/libs/stats.module.js';
  33. var stats, clock;
  34. var scene, camera, renderer, mixer;
  35. init();
  36. animate();
  37. function init() {
  38. scene = new Scene();
  39. //
  40. camera = new PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
  41. camera.position.set( 50, 50, 100 );
  42. camera.lookAt( scene.position );
  43. // all objects of this animation group share a common animation state
  44. var animationGroup = new AnimationObjectGroup();
  45. //
  46. var geometry = new BoxBufferGeometry( 5, 5, 5 );
  47. var material = new MeshBasicMaterial( { transparent: true } );
  48. //
  49. for ( var i = 0; i < 5; i ++ ) {
  50. for ( var j = 0; j < 5; j ++ ) {
  51. var mesh = new Mesh( geometry, material );
  52. mesh.position.x = 32 - ( 16 * i );
  53. mesh.position.y = 0;
  54. mesh.position.z = 32 - ( 16 * j );
  55. scene.add( mesh );
  56. animationGroup.add( mesh );
  57. }
  58. }
  59. // create some keyframe tracks
  60. var xAxis = new Vector3( 1, 0, 0 );
  61. var qInitial = new Quaternion().setFromAxisAngle( xAxis, 0 );
  62. var qFinal = new Quaternion().setFromAxisAngle( xAxis, Math.PI );
  63. var quaternionKF = new QuaternionKeyframeTrack( '.quaternion', [ 0, 1, 2 ], [ qInitial.x, qInitial.y, qInitial.z, qInitial.w, qFinal.x, qFinal.y, qFinal.z, qFinal.w, qInitial.x, qInitial.y, qInitial.z, qInitial.w ] );
  64. var colorKF = new ColorKeyframeTrack( '.material.color', [ 0, 1, 2 ], [ 1, 0, 0, 0, 1, 0, 0, 0, 1 ], InterpolateDiscrete );
  65. var opacityKF = new NumberKeyframeTrack( '.material.opacity', [ 0, 1, 2 ], [ 1, 0, 1 ] );
  66. // create clip
  67. var clip = new AnimationClip( 'default', 3, [ quaternionKF, colorKF, opacityKF ] );
  68. // apply the animation group to the mixer as the root object
  69. mixer = new AnimationMixer( animationGroup );
  70. var clipAction = mixer.clipAction( clip );
  71. clipAction.play();
  72. //
  73. renderer = new WebGLRenderer( { antialias: true } );
  74. renderer.setPixelRatio( window.devicePixelRatio );
  75. renderer.setSize( window.innerWidth, window.innerHeight );
  76. document.body.appendChild( renderer.domElement );
  77. //
  78. stats = new Stats();
  79. document.body.appendChild( stats.dom );
  80. //
  81. clock = new Clock();
  82. //
  83. window.addEventListener( 'resize', onWindowResize, false );
  84. }
  85. function onWindowResize() {
  86. camera.aspect = window.innerWidth / window.innerHeight;
  87. camera.updateProjectionMatrix();
  88. renderer.setSize( window.innerWidth, window.innerHeight );
  89. }
  90. function animate() {
  91. requestAnimationFrame( animate );
  92. render();
  93. }
  94. function render() {
  95. var delta = clock.getDelta();
  96. if ( mixer ) {
  97. mixer.update( delta );
  98. }
  99. renderer.render( scene, camera );
  100. stats.update();
  101. }
  102. </script>
  103. </body>
  104. </html>