misc_controls_transform.html 4.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - transform controls</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. "W" translate | "E" rotate | "R" scale | "+" increase size | "-" decrease size<br />
  12. "Q" toggle world/local space | Hold "Ctrl" down to snap to grid<br />
  13. "X" toggle X | "Y" toggle Y | "Z" toggle Z | "Spacebar" toggle enabled
  14. </div>
  15. <script type="module">
  16. import {
  17. BoxBufferGeometry,
  18. DirectionalLight,
  19. GridHelper,
  20. Mesh,
  21. MeshLambertMaterial,
  22. PerspectiveCamera,
  23. Scene,
  24. TextureLoader,
  25. WebGLRenderer
  26. } from "../build/three.module.js";
  27. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  28. import { TransformControls } from './jsm/controls/TransformControls.js';
  29. var camera, scene, renderer, control, orbit;
  30. init();
  31. render();
  32. function init() {
  33. renderer = new WebGLRenderer();
  34. renderer.setPixelRatio( window.devicePixelRatio );
  35. renderer.setSize( window.innerWidth, window.innerHeight );
  36. document.body.appendChild( renderer.domElement );
  37. //
  38. camera = new PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 3000 );
  39. camera.position.set( 1000, 500, 1000 );
  40. camera.lookAt( 0, 200, 0 );
  41. scene = new Scene();
  42. scene.add( new GridHelper( 1000, 10 ) );
  43. var light = new DirectionalLight( 0xffffff, 2 );
  44. light.position.set( 1, 1, 1 );
  45. scene.add( light );
  46. var texture = new TextureLoader().load( 'textures/crate.gif', render );
  47. texture.anisotropy = renderer.capabilities.getMaxAnisotropy();
  48. var geometry = new BoxBufferGeometry( 200, 200, 200 );
  49. var material = new MeshLambertMaterial( { map: texture, transparent: true } );
  50. orbit = new OrbitControls( camera, renderer.domElement );
  51. orbit.update();
  52. orbit.addEventListener( 'change', render );
  53. control = new TransformControls( camera, renderer.domElement );
  54. control.addEventListener( 'change', render );
  55. control.addEventListener( 'dragging-changed', function ( event ) {
  56. orbit.enabled = ! event.value;
  57. } );
  58. var mesh = new Mesh( geometry, material );
  59. scene.add( mesh );
  60. control.attach( mesh );
  61. scene.add( control );
  62. window.addEventListener( 'resize', onWindowResize, false );
  63. window.addEventListener( 'keydown', function ( event ) {
  64. switch ( event.keyCode ) {
  65. case 81: // Q
  66. control.setSpace( control.space === "local" ? "world" : "local" );
  67. break;
  68. case 17: // Ctrl
  69. control.setTranslationSnap( 100 );
  70. control.setRotationSnap( Math.degToRad( 15 ) );
  71. break;
  72. case 87: // W
  73. control.setMode( "translate" );
  74. break;
  75. case 69: // E
  76. control.setMode( "rotate" );
  77. break;
  78. case 82: // R
  79. control.setMode( "scale" );
  80. break;
  81. case 187:
  82. case 107: // +, =, num+
  83. control.setSize( control.size + 0.1 );
  84. break;
  85. case 189:
  86. case 109: // -, _, num-
  87. control.setSize( Math.max( control.size - 0.1, 0.1 ) );
  88. break;
  89. case 88: // X
  90. control.showX = ! control.showX;
  91. break;
  92. case 89: // Y
  93. control.showY = ! control.showY;
  94. break;
  95. case 90: // Z
  96. control.showZ = ! control.showZ;
  97. break;
  98. case 32: // Spacebar
  99. control.enabled = ! control.enabled;
  100. break;
  101. }
  102. } );
  103. window.addEventListener( 'keyup', function ( event ) {
  104. switch ( event.keyCode ) {
  105. case 17: // Ctrl
  106. control.setTranslationSnap( null );
  107. control.setRotationSnap( null );
  108. break;
  109. }
  110. } );
  111. }
  112. function onWindowResize() {
  113. camera.aspect = window.innerWidth / window.innerHeight;
  114. camera.updateProjectionMatrix();
  115. renderer.setSize( window.innerWidth, window.innerHeight );
  116. render();
  117. }
  118. function render() {
  119. renderer.render( scene, camera );
  120. }
  121. </script>
  122. </body>
  123. </html>