software_sandbox.html 5.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - software renderer</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - software renderer<br />
  12. drag to change the point of view
  13. </div>
  14. <script type="module">
  15. import {
  16. BoxBufferGeometry,
  17. BufferGeometry,
  18. CatmullRomCurve3,
  19. Color,
  20. Float32BufferAttribute,
  21. Line,
  22. LineBasicMaterial,
  23. Mesh,
  24. MeshBasicMaterial,
  25. MeshLambertMaterial,
  26. PerspectiveCamera,
  27. Scene,
  28. Sprite,
  29. SpriteMaterial,
  30. TextureLoader,
  31. TorusKnotBufferGeometry,
  32. Vector3,
  33. VertexColors
  34. } from "../build/three.module.js";
  35. import Stats from './jsm/libs/stats.module.js';
  36. import { TrackballControls } from './jsm/controls/TrackballControls.js';
  37. import { SoftwareRenderer } from './jsm/renderers/SoftwareRenderer.js';
  38. import { GeometryUtils } from './jsm/utils/GeometryUtils.js';
  39. var camera, controls, scene, renderer, stats;
  40. var torus, cube, texCube;
  41. var start = Date.now();
  42. init();
  43. animate();
  44. function init() {
  45. var container = document.createElement( 'div' );
  46. document.body.appendChild( container );
  47. camera = new PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 2000 );
  48. camera.position.z = 600;
  49. scene = new Scene();
  50. // Torus
  51. var torusGeometry = new TorusKnotBufferGeometry( 150, 10 );
  52. torusGeometry = torusGeometry.toNonIndexed();
  53. var colors = [];
  54. var color = new Color();
  55. for ( var i = 0; i < torusGeometry.attributes.position.count; i ++ ) {
  56. color.setHex( Math.random() * 0xffffff );
  57. colors.push( color.r, color.g, color.b );
  58. }
  59. torusGeometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
  60. torus = new Mesh( torusGeometry, new MeshBasicMaterial( { color: 0x0000ff, vertexColors: VertexColors } ) );
  61. scene.add( torus );
  62. // Cube
  63. var boxGeometry = new BoxBufferGeometry( 200, 200, 200 );
  64. boxGeometry = boxGeometry.toNonIndexed();
  65. colors = [];
  66. for ( var i = 0; i < boxGeometry.attributes.position.count; i ++ ) {
  67. color.setHex( Math.random() * 0xffffff );
  68. colors.push( color.r, color.g, color.b );
  69. }
  70. boxGeometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
  71. cube = new Mesh( boxGeometry, new MeshBasicMaterial( { color: 0x00ff00, vertexColors: VertexColors } ) );
  72. scene.position.set( 100, 0, 0 );
  73. scene.add( cube );
  74. // Cube with texture
  75. var loader = new TextureLoader();
  76. var map = loader.load( 'textures/brick_diffuse.jpg' );
  77. texCube = new Mesh( boxGeometry, new MeshLambertMaterial( { map: map } ) );
  78. texCube.position.set( - 300, 0, 0 );
  79. scene.add( texCube );
  80. // Sprite
  81. var sprite = new Sprite( new SpriteMaterial( { color: 0xff0040 } ) );
  82. sprite.scale.set( 100, 100, 1 );
  83. sprite.position.set( - 100, 200, 0 );
  84. scene.add( sprite );
  85. // Sprite with texture
  86. var texLoader = new TextureLoader();
  87. map = texLoader.load( 'textures/sprite1.png' );
  88. var texSprite = new Sprite( new SpriteMaterial( { map: map, transparent: true } ) );
  89. texSprite.scale.set( 100, 100, 1 );
  90. texSprite.position.set( 100, 200, 0 );
  91. scene.add( texSprite );
  92. // Line
  93. var hilbertPoints = GeometryUtils.hilbert3D( new Vector3( 0, 0, 0 ), 200.0, 1, 0, 1, 2, 3, 4, 5, 6, 7 );
  94. var lineGeometry = new BufferGeometry();
  95. var subdivisions = 6;
  96. var vertices = [];
  97. colors = [];
  98. var point = new Vector3();
  99. color.setHex( 0x88aaff );
  100. var spline = new CatmullRomCurve3( hilbertPoints );
  101. for ( var i = 0; i < hilbertPoints.length * subdivisions; i ++ ) {
  102. var t = i / ( hilbertPoints.length * subdivisions );
  103. spline.getPoint( t, point );
  104. vertices.push( point.x, point.y, point.z );
  105. colors.push( color.r, color.g, color.b );
  106. }
  107. lineGeometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  108. lineGeometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
  109. var material = new LineBasicMaterial( { opacity: 1, linewidth: 3, vertexColors: VertexColors } );
  110. var line = new Line( lineGeometry, material );
  111. line.scale.set( 0.5, 0.5, 0.5 );
  112. line.position.set( 0, - 200, 0 );
  113. scene.add( line );
  114. //
  115. renderer = new SoftwareRenderer();
  116. renderer.setSize( window.innerWidth, window.innerHeight );
  117. container.appendChild( renderer.domElement );
  118. controls = new TrackballControls( camera, renderer.domElement );
  119. stats = new Stats();
  120. container.appendChild( stats.dom );
  121. //
  122. window.addEventListener( 'resize', onWindowResize, false );
  123. }
  124. function onWindowResize() {
  125. camera.aspect = window.innerWidth / window.innerHeight;
  126. camera.updateProjectionMatrix();
  127. renderer.setSize( window.innerWidth, window.innerHeight );
  128. }
  129. //
  130. function animate() {
  131. requestAnimationFrame( animate );
  132. render();
  133. stats.update();
  134. }
  135. function render() {
  136. var timer = Date.now() - start;
  137. torus.position.y = Math.sin( timer * 0.002 ) * 150;
  138. torus.rotation.x = timer * 0.0003;
  139. torus.rotation.z = timer * 0.0002;
  140. cube.rotation.x = timer * 0.0002;
  141. cube.rotation.z = timer * 0.0003;
  142. texCube.rotation.x = timer * 0.0002;
  143. texCube.rotation.z = timer * 0.0003;
  144. controls.update();
  145. renderer.render( scene, camera );
  146. }
  147. </script>
  148. </body>
  149. </html>