webgl_materials_cars.html 8.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - car</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. color: #444;
  11. }
  12. a {
  13. color: #08f;
  14. }
  15. </style>
  16. </head>
  17. <body>
  18. <div id="info">
  19. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> car materials demo<br/>
  20. Ferrari 458 Italia model by <a href="https://sketchfab.com/models/57bf6cc56931426e87494f554df1dab6" target="_blank" rel="noopener">vicent091036</a>
  21. <br><br>
  22. <span>Body: <select id="body-mat"></select></span>
  23. <span>Details: <select id="rim-mat"></select></span>
  24. <span>Glass: <select id="glass-mat"></select></span>
  25. <br><br>
  26. <span>Follow camera: <input type="checkbox" id="camera-toggle"></span>
  27. </div>
  28. <div id="container"></div>
  29. <script type="module">
  30. import {
  31. Clock,
  32. CubeTextureLoader,
  33. Fog,
  34. GridHelper,
  35. Mesh,
  36. MeshBasicMaterial,
  37. MeshStandardMaterial,
  38. PerspectiveCamera,
  39. PlaneBufferGeometry,
  40. Scene,
  41. ShadowMaterial,
  42. TextureLoader,
  43. Vector3,
  44. WebGLRenderer,
  45. } from "../build/three.module.js";
  46. import Stats from './jsm/libs/stats.module.js';
  47. import { GLTFLoader } from './jsm/loaders/GLTFLoader.js';
  48. import { DRACOLoader } from './jsm/loaders/DRACOLoader.js';
  49. import { CarControls } from './jsm/misc/CarControls.js';
  50. import { PMREMGenerator } from './jsm/pmrem/PMREMGenerator.js';
  51. import { PMREMCubeUVPacker } from './jsm/pmrem/PMREMCubeUVPacker.js';
  52. var camera, scene, renderer, stats, carModel, materialsLib, envMap;
  53. var bodyMatSelect = document.getElementById( 'body-mat' );
  54. var rimMatSelect = document.getElementById( 'rim-mat' );
  55. var glassMatSelect = document.getElementById( 'glass-mat' );
  56. var followCamera = document.getElementById( 'camera-toggle' );
  57. var clock = new Clock();
  58. var carControls = new CarControls();
  59. carControls.turningRadius = 75;
  60. var carParts = {
  61. body: [],
  62. rims: [],
  63. glass: [],
  64. };
  65. var damping = 5.0;
  66. var distance = 5;
  67. var cameraTarget = new Vector3();
  68. function init() {
  69. var container = document.getElementById( 'container' );
  70. camera = new PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 200 );
  71. camera.position.set( 3.25, 2.0, - 5 );
  72. camera.lookAt( 0, 0.5, 0 );
  73. scene = new Scene();
  74. scene.fog = new Fog( 0xd7cbb1, 1, 80 );
  75. var urls = [ 'px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg' ];
  76. var loader = new CubeTextureLoader().setPath( 'textures/cube/skyboxsun25deg/' );
  77. loader.load( urls, function ( texture ) {
  78. scene.background = texture;
  79. var pmremGenerator = new PMREMGenerator( texture );
  80. pmremGenerator.update( renderer );
  81. var pmremCubeUVPacker = new PMREMCubeUVPacker( pmremGenerator.cubeLods );
  82. pmremCubeUVPacker.update( renderer );
  83. envMap = pmremCubeUVPacker.CubeUVRenderTarget.texture;
  84. pmremGenerator.dispose();
  85. pmremCubeUVPacker.dispose();
  86. //
  87. initCar();
  88. initMaterials();
  89. initMaterialSelectionMenus();
  90. } );
  91. var ground = new Mesh(
  92. new PlaneBufferGeometry( 2400, 2400 ),
  93. new ShadowMaterial( { color: 0x000000, opacity: 0.15, depthWrite: false }
  94. ) );
  95. ground.rotation.x = - Math.PI / 2;
  96. ground.receiveShadow = true;
  97. ground.renderOrder = 1;
  98. scene.add( ground );
  99. var grid = new GridHelper( 400, 40, 0x000000, 0x000000 );
  100. grid.material.opacity = 0.2;
  101. grid.material.depthWrite = false;
  102. grid.material.transparent = true;
  103. scene.add( grid );
  104. renderer = new WebGLRenderer( { antialias: true } );
  105. renderer.gammaOutput = true;
  106. renderer.setPixelRatio( window.devicePixelRatio );
  107. renderer.setSize( window.innerWidth, window.innerHeight );
  108. container.appendChild( renderer.domElement );
  109. stats = new Stats();
  110. container.appendChild( stats.dom );
  111. window.addEventListener( 'resize', onWindowResize, false );
  112. renderer.setAnimationLoop( function () {
  113. update();
  114. renderer.render( scene, camera );
  115. } );
  116. }
  117. function initCar() {
  118. DRACOLoader.setDecoderPath( 'js/libs/draco/gltf/' );
  119. var loader = new GLTFLoader();
  120. loader.setDRACOLoader( new DRACOLoader() );
  121. loader.load( 'models/gltf/ferrari.glb', function ( gltf ) {
  122. carModel = gltf.scene.children[ 0 ];
  123. carControls.setModel( carModel );
  124. carModel.traverse( function ( child ) {
  125. if ( child.isMesh ) {
  126. child.material.envMap = envMap;
  127. }
  128. } );
  129. // shadow
  130. var texture = new TextureLoader().load( 'models/gltf/ferrari_ao.png' );
  131. var shadow = new Mesh(
  132. new PlaneBufferGeometry( 0.655 * 4, 1.3 * 4 ).rotateX( - Math.PI / 2 ),
  133. new MeshBasicMaterial( { map: texture, opacity: 0.8, transparent: true } )
  134. );
  135. shadow.renderOrder = 2;
  136. carModel.add( shadow );
  137. scene.add( carModel );
  138. // car parts for material selection
  139. carParts.body.push( carModel.getObjectByName( 'body' ) );
  140. carParts.rims.push(
  141. carModel.getObjectByName( 'rim_fl' ),
  142. carModel.getObjectByName( 'rim_fr' ),
  143. carModel.getObjectByName( 'rim_rr' ),
  144. carModel.getObjectByName( 'rim_rl' ),
  145. carModel.getObjectByName( 'trim' ),
  146. );
  147. carParts.glass.push(
  148. carModel.getObjectByName( 'glass' ),
  149. );
  150. updateMaterials();
  151. } );
  152. }
  153. function initMaterials() {
  154. materialsLib = {
  155. main: [
  156. new MeshStandardMaterial( { color: 0xff4400, envMap: envMap, metalness: 0.9, roughness: 0.2, name: 'orange' } ),
  157. new MeshStandardMaterial( { color: 0x001166, envMap: envMap, metalness: 0.9, roughness: 0.2, name: 'blue' } ),
  158. new MeshStandardMaterial( { color: 0x990000, envMap: envMap, metalness: 0.9, roughness: 0.2, name: 'red' } ),
  159. new MeshStandardMaterial( { color: 0x000000, envMap: envMap, metalness: 0.9, roughness: 0.5, name: 'black' } ),
  160. new MeshStandardMaterial( { color: 0xffffff, envMap: envMap, metalness: 0.9, roughness: 0.5, name: 'white' } ),
  161. new MeshStandardMaterial( { color: 0x555555, envMap: envMap, envMapIntensity: 2.0, metalness: 1.0, roughness: 0.2, name: 'metallic' } ),
  162. ],
  163. glass: [
  164. new MeshStandardMaterial( { color: 0xffffff, envMap: envMap, metalness: 1, roughness: 0, opacity: 0.2, transparent: true, premultipliedAlpha: true, name: 'clear' } ),
  165. new MeshStandardMaterial( { color: 0x000000, envMap: envMap, metalness: 1, roughness: 0, opacity: 0.2, transparent: true, premultipliedAlpha: true, name: 'smoked' } ),
  166. new MeshStandardMaterial( { color: 0x001133, envMap: envMap, metalness: 1, roughness: 0, opacity: 0.2, transparent: true, premultipliedAlpha: true, name: 'blue' } ),
  167. ],
  168. };
  169. }
  170. function initMaterialSelectionMenus() {
  171. function addOption( name, menu ) {
  172. var option = document.createElement( 'option' );
  173. option.text = name;
  174. option.value = name;
  175. menu.add( option );
  176. }
  177. materialsLib.main.forEach( function ( material ) {
  178. addOption( material.name, bodyMatSelect );
  179. addOption( material.name, rimMatSelect );
  180. } );
  181. materialsLib.glass.forEach( function ( material ) {
  182. addOption( material.name, glassMatSelect );
  183. } );
  184. bodyMatSelect.selectedIndex = 3;
  185. rimMatSelect.selectedIndex = 5;
  186. glassMatSelect.selectedIndex = 0;
  187. bodyMatSelect.addEventListener( 'change', updateMaterials );
  188. rimMatSelect.addEventListener( 'change', updateMaterials );
  189. glassMatSelect.addEventListener( 'change', updateMaterials );
  190. }
  191. // set materials to the current values of the selection menus
  192. function updateMaterials() {
  193. var bodyMat = materialsLib.main[ bodyMatSelect.selectedIndex ];
  194. var rimMat = materialsLib.main[ rimMatSelect.selectedIndex ];
  195. var glassMat = materialsLib.glass[ glassMatSelect.selectedIndex ];
  196. carParts.body.forEach( part => part.material = bodyMat );
  197. carParts.rims.forEach( part => part.material = rimMat );
  198. carParts.glass.forEach( part => part.material = glassMat );
  199. }
  200. function onWindowResize() {
  201. camera.aspect = window.innerWidth / window.innerHeight;
  202. camera.updateProjectionMatrix();
  203. renderer.setSize( window.innerWidth, window.innerHeight );
  204. }
  205. function update() {
  206. var delta = clock.getDelta();
  207. if ( carModel ) {
  208. carControls.update( delta / 3 );
  209. if ( carModel.position.length() > 200 ) {
  210. carModel.position.set( 0, 0, 0 );
  211. carControls.speed = 0;
  212. }
  213. if ( followCamera.checked ) {
  214. carModel.getWorldPosition( cameraTarget );
  215. cameraTarget.y = 2.5;
  216. cameraTarget.z += distance;
  217. camera.position.lerp( cameraTarget, delta * damping );
  218. } else {
  219. carModel.getWorldPosition( cameraTarget );
  220. cameraTarget.y += 0.5;
  221. camera.position.set( 3.25, 2.0, - 5 );
  222. }
  223. camera.lookAt( carModel.position );
  224. }
  225. stats.update();
  226. }
  227. init();
  228. </script>
  229. </body>
  230. </html>