webgl_materials_parallaxmap.html 4.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - parallax mapping</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org">Three.js</a> parallax mapping <br />
  12. Oryginal shaders authors:
  13. <a href="http://sunandblackcat.com/tipFullView.php?topicid=28">Igor Dyhta</a>,
  14. <a href="http://mmikkelsen3d.blogspot.sk/2012/02/parallaxpoc-mapping-and-no-tangent.html">Morten S. Mikkelsen</a><br />
  15. Texture by <a href="http://agf81.deviantart.com/">AGF81</a>
  16. </div>
  17. <script type="module">
  18. import {
  19. BoxBufferGeometry,
  20. Mesh,
  21. PerspectiveCamera,
  22. Scene,
  23. ShaderMaterial,
  24. TextureLoader,
  25. UniformsUtils,
  26. WebGLRenderer,
  27. } from "../build/three.module.js";
  28. import Stats from './jsm/libs/stats.module.js';
  29. import { GUI } from './jsm/libs/dat.gui.module.js';
  30. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  31. import { ParallaxShader } from './jsm/shaders/ParallaxShader.js';
  32. var camera, scene, material, renderer, stats;
  33. var effectController = {
  34. 'mode': 'relief',
  35. 'scale': 0.005,
  36. 'minLayers': 20,
  37. 'maxLayers': 25
  38. };
  39. init();
  40. initGUI();
  41. animate();
  42. function init() {
  43. var container = document.createElement( 'div' );
  44. document.body.appendChild( container );
  45. camera = new PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.01, 10 );
  46. camera.position.z = 2;
  47. scene = new Scene();
  48. //
  49. var shader = ParallaxShader;
  50. var uniforms = UniformsUtils.clone( shader.uniforms );
  51. var parameters = {
  52. fragmentShader: shader.fragmentShader,
  53. vertexShader: shader.vertexShader,
  54. uniforms: uniforms
  55. };
  56. //
  57. var textureLoader = new TextureLoader();
  58. material = new ShaderMaterial( parameters );
  59. material.map = textureLoader.load( 'textures/brick_diffuse.jpg' );
  60. material.bumpMap = textureLoader.load( 'textures/brick_bump.jpg' );
  61. material.map.anisotropy = 4;
  62. material.bumpMap.anisotropy = 4;
  63. uniforms[ 'map' ].value = material.map;
  64. uniforms[ 'bumpMap' ].value = material.bumpMap;
  65. //
  66. var geometry = new BoxBufferGeometry( 1.0, 1.0, 1.0 );
  67. var mesh = new Mesh( geometry, material );
  68. scene.add( mesh );
  69. //
  70. renderer = new WebGLRenderer( { antialias: true } );
  71. renderer.setPixelRatio( window.devicePixelRatio );
  72. renderer.setSize( window.innerWidth, window.innerHeight );
  73. container.appendChild( renderer.domElement );
  74. renderer.gammaInput = true;
  75. renderer.gammaOutput = true;
  76. //
  77. var controls = new OrbitControls( camera, renderer.domElement );
  78. //
  79. stats = new Stats();
  80. container.appendChild( stats.dom );
  81. //
  82. window.addEventListener( 'resize', onWindowResize, false );
  83. }
  84. function guiChanged() {
  85. var uniforms = material.uniforms;
  86. uniforms[ 'parallaxScale' ].value = - 1.0 * effectController.scale;
  87. uniforms[ 'parallaxMinLayers' ].value = effectController.minLayers;
  88. uniforms[ 'parallaxMaxLayers' ].value = effectController.maxLayers;
  89. material.defines = {};
  90. material.defines[ ParallaxShader.modes[ effectController.mode ] ] = '';
  91. material.needsUpdate = true;
  92. }
  93. function initGUI() {
  94. var gui = new GUI();
  95. gui.add( effectController, 'mode', Object.keys( ParallaxShader.modes ) ).onChange( guiChanged );
  96. gui.add( effectController, 'scale', 0.0, 0.01, 0.001 ).onChange( guiChanged );
  97. gui.add( effectController, 'minLayers', 1.0, 30, 1 ).onChange( guiChanged );
  98. gui.add( effectController, 'maxLayers', 1.0, 30, 1 ).onChange( guiChanged );
  99. guiChanged();
  100. }
  101. function onWindowResize() {
  102. camera.aspect = window.innerWidth / window.innerHeight;
  103. camera.updateProjectionMatrix();
  104. renderer.setSize( window.innerWidth, window.innerHeight );
  105. }
  106. function animate() {
  107. requestAnimationFrame( animate );
  108. render();
  109. stats.update();
  110. }
  111. function render() {
  112. renderer.render( scene, camera );
  113. }
  114. </script>
  115. </body>
  116. </html>