TODO 575 B

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  1. Core
  2. * Simple hierarchy system (look at D1plo1d and tamask branches)
  3. * Interaction, 2D to 3D projection. (look at mindlapse branch)
  4. Examples
  5. * DOMRenderer example
  6. Examples/Geometry/Primitives
  7. * Create more primitives. http://code.google.com/p/ogre-procedural/source/browse/#hg/library/src
  8. Materials
  9. * MeshBitmapSphereMappingMaterial. http://en.wikipedia.org/wiki/Sphere_mapping
  10. * MeshBitmapCubeMappingMaterial. http://en.wikipedia.org/wiki/Cube_mapping
  11. * MeshShaderMaterial for WebGLRenderer
  12. Renderers
  13. * FrustrumClipping near to Renderer (CanvasRenderer and SVGRenderer)