interactive_spheres.html 8.8 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - interactive - spheres</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. font-family: Monospace;
  9. background-color: #f0f0f0;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. </style>
  14. </head>
  15. <body>
  16. <script type="text/javascript" src="../src/Three.js"></script>
  17. <script type="text/javascript" src="../src/core/Color.js"></script>
  18. <script type="text/javascript" src="../src/core/Vector2.js"></script>
  19. <script type="text/javascript" src="../src/core/Vector3.js"></script>
  20. <script type="text/javascript" src="../src/core/Vector4.js"></script>
  21. <script type="text/javascript" src="../src/core/Rectangle.js"></script>
  22. <script type="text/javascript" src="../src/core/Matrix3.js"></script>
  23. <script type="text/javascript" src="../src/core/Matrix4.js"></script>
  24. <script type="text/javascript" src="../src/core/Vertex.js"></script>
  25. <script type="text/javascript" src="../src/core/Face3.js"></script>
  26. <script type="text/javascript" src="../src/core/Face4.js"></script>
  27. <script type="text/javascript" src="../src/core/UV.js"></script>
  28. <script type="text/javascript" src="../src/core/Geometry.js"></script>
  29. <script type="text/javascript" src="../src/cameras/Camera.js"></script>
  30. <script type="text/javascript" src="../src/objects/Object3D.js"></script>
  31. <script type="text/javascript" src="../src/objects/Line.js"></script>
  32. <script type="text/javascript" src="../src/objects/Mesh.js"></script>
  33. <script type="text/javascript" src="../src/objects/Particle.js"></script>
  34. <script type="text/javascript" src="../src/lights/Light.js"></script>
  35. <script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
  36. <script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
  37. <script type="text/javascript" src="../src/materials/LineColorMaterial.js"></script>
  38. <script type="text/javascript" src="../src/materials/MeshBitmapMaterial.js"></script>
  39. <script type="text/javascript" src="../src/materials/MeshColorFillMaterial.js"></script>
  40. <script type="text/javascript" src="../src/materials/MeshColorStrokeMaterial.js"></script>
  41. <script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
  42. <script type="text/javascript" src="../src/materials/ParticleBitmapMaterial.js"></script>
  43. <script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
  44. <script type="text/javascript" src="../src/scenes/Scene.js"></script>
  45. <script type="text/javascript" src="../src/renderers/Projector.js"></script>
  46. <script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
  47. <script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
  48. <script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
  49. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
  50. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace4.js"></script>
  51. <script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
  52. <script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
  53. <script type="text/javascript" src="../src/hci/ClickResolver.js"></script>
  54. <script type="text/javascript" src="../src/hci/SelectableFace3.js"></script>
  55. <script type="text/javascript" src="../src/hci/SelectableFace4.js"></script>
  56. <script type="text/javascript" src="geometry/primitives/Cube.js"></script>
  57. <script type="text/javascript" src="geometry/primitives/Sphere.js"></script>
  58. <script type="text/javascript" src="js/Stats.js"></script>
  59. <script type="text/javascript">
  60. var SCREEN_WIDTH = window.innerWidth;
  61. var SCREEN_HEIGHT = window.innerHeight;
  62. var container;
  63. var stats;
  64. var camera;
  65. var scene;
  66. var renderer;
  67. var cube, plane;
  68. var mouseX = 0, mouseY = 0, projector;
  69. var windowHalfX = window.innerWidth / 2;
  70. var windowHalfY = window.innerHeight / 2;
  71. var clickResolver;
  72. init();
  73. setInterval(loop, 1000/60);
  74. function init() {
  75. container = document.createElement('div');
  76. document.body.appendChild(container);
  77. var info = document.createElement('div');
  78. info.id = 'msg';
  79. info.style.position = 'absolute';
  80. info.style.top = '10px';
  81. info.style.width = '100%';
  82. info.style.textAlign = 'center';
  83. info.innerHTML = 'No click detected';
  84. container.appendChild(info);
  85. camera = new THREE.Camera( 70, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
  86. camera.position.y = 300;
  87. camera.position.z = 500;
  88. camera.target.position.y = 150;
  89. scene = new THREE.Scene();
  90. clickResolver = new THREE.ClickResolver( camera, scene );
  91. // Click Cube
  92. var opacity = 0.8;
  93. geometry = new Cube( 200, 200, 200 );
  94. for (var i = 0, l = geometry.faces.length; i < l; i++) {
  95. geometry.faces[i].material = [ new THREE.MeshColorFillMaterial( Math.random() * 0xffffff, opacity ) ];
  96. geometry.faces[i].selectable = true;
  97. geometry.faces[i].onSelect = function ( s, c, o, f, p ) {
  98. f.material = [ new THREE.MeshColorFillMaterial( Math.random() * 0xffffff, opacity ) ];
  99. document.getElementById( "msg" ).innerHTML = "Click detected at " + p;
  100. }
  101. }
  102. cube = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial() );
  103. cube.position.y = 150;
  104. scene.addObject(cube);
  105. geometry2 = new Sphere( 100, 20, 20 );
  106. for (var i = 0, l = geometry2.faces.length; i < l; i++) {
  107. geometry2.faces[i].material = [ new THREE.MeshColorFillMaterial( Math.random() * 0xffffff, opacity ) ];
  108. geometry2.faces[i].selectable = true;
  109. geometry2.faces[i].onSelect = function ( s, c, o, f, p ) {
  110. f.material = [ new THREE.MeshColorFillMaterial( Math.random() * 0xffffff, opacity ) ];
  111. document.getElementById( "msg" ).innerHTML = "Click detected at " + p;
  112. };
  113. }
  114. cube2 = new THREE.Mesh( geometry2, new THREE.MeshFaceMaterial() );
  115. cube2.position.y = 150;
  116. cube2.position.z = 300;
  117. scene.addObject(cube2);
  118. var geometry = new THREE.Geometry();
  119. for (var i = 0; i < 100; i ++) {
  120. var v = new THREE.Vector3( Math.random() * 1000 - 500, Math.random() * 1000 - 500, Math.random() * 1000 - 500 );
  121. var v0 = new THREE.Vertex( new THREE.Vector3( Math.random() * 100 - 50, Math.random() * 100 - 50, Math.random() * 100 - 50 ) );
  122. var v1 = new THREE.Vertex( new THREE.Vector3( Math.random() * 100 - 50, Math.random() * 100 - 50, Math.random() * 100 - 50 ) );
  123. var v2 = new THREE.Vertex( new THREE.Vector3( Math.random() * 100 - 50, Math.random() * 100 - 50, Math.random() * 100 - 50 ) );
  124. v0.position.addSelf( v );
  125. v1.position.addSelf( v );
  126. v2.position.addSelf( v );
  127. var face = new THREE.Face3( geometry.vertices.push( v0 ) - 1, geometry.vertices.push( v1 ) - 1, geometry.vertices.push( v2 ) - 1, null, new THREE.MeshColorFillMaterial( Math.random() * 0xffffff, 0.5 ) );
  128. geometry.faces.push( face );
  129. }
  130. geometry.computeNormals();
  131. geometry.computeCentroids();
  132. var mesh = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial() );
  133. // mesh.doubleSided = true;
  134. // mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  135. scene.addObject(mesh);
  136. projector = new THREE.Projector();
  137. renderer = new THREE.CanvasRenderer();
  138. renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
  139. container.appendChild(renderer.domElement);
  140. stats = new Stats();
  141. stats.domElement.style.position = 'absolute';
  142. stats.domElement.style.top = '0px';
  143. container.appendChild(stats.domElement);
  144. document.addEventListener('mousedown', onDocumentMouseDown, false);
  145. // document.addEventListener('mousemove', onDocumentMouseMove, false);
  146. }
  147. function onDocumentMouseDown( event ) {
  148. event.preventDefault();
  149. document.getElementById("msg").innerHTML = "";
  150. clickResolver.findIntersectInScene( event.clientX / window.innerWidth, event.clientY / window.innerHeight );
  151. var vector = projector.unprojectVector( new THREE.Vector3( ( event.clientX / window.innerWidth ) * 2 - 1, - ( event.clientY / window.innerHeight ) * 2 + 1, 0.95 ), camera );
  152. var particle = new THREE.Particle( new THREE.ParticleCircleMaterial( 0xff0000 ) );
  153. particle.position = vector;
  154. scene.addObject( particle );
  155. }
  156. function onDocumentMouseMove( event ) {
  157. mouseX = event.clientX / window.innerWidth;
  158. mouseY = event.clientY / window.innerHeight;
  159. }
  160. var radius = 600;
  161. var theta = 0;
  162. function loop() {
  163. theta += 0.2;
  164. camera.position.x = radius * Math.sin( theta * Math.PI / 360 );
  165. // camera.position.y = radius * Math.sin( theta * Math.PI / 360 );
  166. camera.position.z = radius * Math.cos( theta * Math.PI / 360 );
  167. // clickResolver.findIntersectInScene( mouseX, mouseY );
  168. renderer.render(scene, camera);
  169. stats.update();
  170. }
  171. </script>
  172. </body>
  173. </html>