alteredq 1c35d90fd7 Added handling of multiple lights to WebGLRenderer. %!s(int64=15) %!d(string=hai) anos
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exporters 79ab4bf2e6 Merged with mrdoob's branch. Got WebGLRenderer working again :) %!s(int64=15) %!d(string=hai) anos
Builder.py 1b1fb7affe * Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating %!s(int64=15) %!d(string=hai) anos
BuilderCanvas.py 1b1fb7affe * Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating %!s(int64=15) %!d(string=hai) anos
BuilderDOM.py 1b1fb7affe * Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating %!s(int64=15) %!d(string=hai) anos
BuilderDebug.py 1b1fb7affe * Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating %!s(int64=15) %!d(string=hai) anos
BuilderSVG.py 1b1fb7affe * Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating %!s(int64=15) %!d(string=hai) anos
BuilderWebGL.py 1b1fb7affe * Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating %!s(int64=15) %!d(string=hai) anos
REVISION 1c35d90fd7 Added handling of multiple lights to WebGLRenderer. %!s(int64=15) %!d(string=hai) anos
build.sh e68109fdb2 - Clean up %!s(int64=15) %!d(string=hai) anos
yuicompressor-2.4.2.jar 4e2365c857 Someone over reddit was asking what I was using for generating the three.js file so I thought I could as well commit the python script (and yuicompressor). %!s(int64=15) %!d(string=hai) anos