webgl_postprocessing_nodes.html 12 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - postprocessing</title>
  5. <meta charset="utf-8">
  6. <style>
  7. body {
  8. margin: 0px;
  9. background-color: #000;
  10. overflow: hidden;
  11. font-family:Monospace;
  12. font-size:13px;
  13. margin: 0px;
  14. text-align:center;
  15. overflow: hidden;
  16. }
  17. #info {
  18. color: #fff;
  19. position: absolute;
  20. top: 10px;
  21. width: 100%;
  22. text-align: center;
  23. display:block;
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="info">
  29. <a href="http://threejs.org" target="_blank">three.js</a> - Node-Based Post-Processing
  30. </div>
  31. <script src="../build/three.min.js"></script>
  32. <script src="js/libs/dat.gui.min.js"></script>
  33. <script src="js/shaders/CopyShader.js"></script>
  34. <script src="js/postprocessing/EffectComposer.js"></script>
  35. <script src="js/postprocessing/RenderPass.js"></script>
  36. <script src="js/postprocessing/MaskPass.js"></script>
  37. <script src="js/postprocessing/ShaderPass.js"></script>
  38. <!-- NodeLibrary -->
  39. <script src="js/nodes/GLNode.js"></script>
  40. <script src="js/nodes/RawNode.js"></script>
  41. <script src="js/nodes/TempNode.js"></script>
  42. <script src="js/nodes/InputNode.js"></script>
  43. <script src="js/nodes/ConstNode.js"></script>
  44. <script src="js/nodes/FunctionNode.js"></script>
  45. <script src="js/nodes/FunctionCallNode.js"></script>
  46. <script src="js/nodes/BuilderNode.js"></script>
  47. <script src="js/nodes/LibNode.js"></script>
  48. <script src="js/nodes/NodeMaterial.js"></script>
  49. <!-- Accessors -->
  50. <script src="js/nodes/accessors/PositionNode.js"></script>
  51. <script src="js/nodes/accessors/NormalNode.js"></script>
  52. <script src="js/nodes/accessors/UVNode.js"></script>
  53. <script src="js/nodes/accessors/ColorsNode.js"></script>
  54. <!-- Inputs -->
  55. <script src="js/nodes/inputs/IntNode.js"></script>
  56. <script src="js/nodes/inputs/FloatNode.js"></script>
  57. <script src="js/nodes/inputs/ColorNode.js"></script>
  58. <script src="js/nodes/inputs/Vector2Node.js"></script>
  59. <script src="js/nodes/inputs/Vector3Node.js"></script>
  60. <script src="js/nodes/inputs/Vector4Node.js"></script>
  61. <script src="js/nodes/inputs/TextureNode.js"></script>
  62. <script src="js/nodes/inputs/CubeTextureNode.js"></script>
  63. <script src="js/nodes/inputs/ScreenNode.js"></script>
  64. <!-- Math -->
  65. <script src="js/nodes/math/Math1Node.js"></script>
  66. <script src="js/nodes/math/Math2Node.js"></script>
  67. <script src="js/nodes/math/Math3Node.js"></script>
  68. <script src="js/nodes/math/OperatorNode.js"></script>
  69. <!-- Utils -->
  70. <script src="js/nodes/utils/SwitchNode.js"></script>
  71. <script src="js/nodes/utils/JoinNode.js"></script>
  72. <script src="js/nodes/utils/TimeNode.js"></script>
  73. <script src="js/nodes/utils/NormalMapNode.js"></script>
  74. <!-- Post-Processing -->
  75. <script src="js/nodes/postprocessing/NodePass.js"></script>
  76. <script>
  77. var camera, scene, renderer, composer;
  78. var object, light, nodepass;
  79. var gui, guiElements = [];
  80. var param = { example: 'brightness' };
  81. var lensflare2 = new THREE.TextureLoader().load( 'textures/lensflare2.jpg' );
  82. lensflare2.wrapS = lensflare2.wrapT = THREE.RepeatWrapping;
  83. var decalNormal = new THREE.TextureLoader().load( 'textures/decal/decal-normal.jpg' );
  84. decalNormal.wrapS = decalNormal.wrapT = THREE.RepeatWrapping;
  85. init();
  86. animate();
  87. function clearGui() {
  88. if ( gui ) gui.destroy();
  89. gui = new dat.GUI();
  90. var example = gui.add( param, 'example', {
  91. 'basic / brightness': 'brightness',
  92. 'basic / blends': 'blends',
  93. 'basic / fade': 'fade',
  94. 'basic / invert': 'invert',
  95. 'adv / saturation': 'saturation',
  96. 'adv / refraction': 'refraction',
  97. 'adv / mosaic': 'mosaic'
  98. } ).onFinishChange( function() {
  99. updateMaterial();
  100. } );
  101. gui.open();
  102. }
  103. function addGui( name, value, callback, isColor, min, max ) {
  104. var node;
  105. param[ name ] = value;
  106. if ( isColor ) {
  107. node = gui.addColor( param, name ).onChange( function() {
  108. callback( param[ name ] );
  109. } );
  110. }
  111. else if ( typeof value == 'object' ) {
  112. node = gui.add( param, name, value ).onChange( function() {
  113. callback( param[ name ] );
  114. } );
  115. }
  116. else {
  117. node = gui.add( param, name, min, max ).onChange( function() {
  118. callback( param[ name ] );
  119. } );
  120. }
  121. return node;
  122. }
  123. function updateMaterial() {
  124. var name = param.example;
  125. clearGui();
  126. switch ( name ) {
  127. case 'brightness':
  128. var screen = new THREE.ScreenNode();
  129. var brightness = new THREE.FloatNode( - 1 );
  130. var contrast = new THREE.FloatNode( 3 );
  131. var contrastResult = new THREE.OperatorNode(
  132. screen,
  133. contrast,
  134. THREE.OperatorNode.MUL
  135. );
  136. var brightnessResult = new THREE.OperatorNode(
  137. contrastResult,
  138. brightness,
  139. THREE.OperatorNode.ADD
  140. );
  141. nodepass.value = brightnessResult;
  142. // GUI
  143. addGui( 'brightness', brightness.number, function( val ) {
  144. brightness.number = val;
  145. }, false, - 1, 2 );
  146. addGui( 'contrast', contrast.number, function( val ) {
  147. contrast.number = val;
  148. }, false, 0, 4 );
  149. break;
  150. case 'fade':
  151. // PASS
  152. var color = new THREE.ColorNode( 0xFFFFFF );
  153. var percent = new THREE.FloatNode( .5 );
  154. var fade = new THREE.Math3Node(
  155. new THREE.ScreenNode(),
  156. color,
  157. percent,
  158. THREE.Math3Node.MIX
  159. );
  160. nodepass.value = fade;
  161. // GUI
  162. addGui( 'color', color.value.getHex(), function( val ) {
  163. color.value.setHex( val );
  164. }, true );
  165. addGui( 'fade', percent.number, function( val ) {
  166. percent.number = val;
  167. }, false, 0, 1 );
  168. break;
  169. case 'invert':
  170. // PASS
  171. var alpha = new THREE.FloatNode( 1 );
  172. var screen = new THREE.ScreenNode();
  173. var inverted = new THREE.Math1Node( screen, THREE.Math1Node.INVERT );
  174. var fade = new THREE.Math3Node(
  175. screen,
  176. inverted,
  177. alpha,
  178. THREE.Math3Node.MIX
  179. );
  180. nodepass.value = fade;
  181. // GUI
  182. addGui( 'alpha', alpha.number, function( val ) {
  183. alpha.number = val;
  184. }, false, 0, 1 );
  185. break;
  186. case 'blends':
  187. // PASS
  188. var multiply = new THREE.OperatorNode(
  189. new THREE.ScreenNode(),
  190. new THREE.TextureNode( lensflare2 ),
  191. THREE.OperatorNode.ADD
  192. );
  193. nodepass.value = multiply;
  194. // GUI
  195. addGui( 'blend', {
  196. 'addition' : THREE.OperatorNode.ADD,
  197. 'subtract' : THREE.OperatorNode.SUB,
  198. 'multiply' : THREE.OperatorNode.MUL,
  199. 'division' : THREE.OperatorNode.DIV
  200. }, function( val ) {
  201. multiply.op = val;
  202. nodepass.build();
  203. } );
  204. break;
  205. case 'saturation':
  206. // PASS
  207. var screen = new THREE.ScreenNode();
  208. var sat = new THREE.FloatNode( 0 );
  209. var satrgb = new THREE.FunctionNode( [
  210. "vec3 satrgb(vec3 rgb, float adjustment) {",
  211. //"const vec3 W = vec3(0.2125, 0.7154, 0.0721);", // LUMA
  212. "vec3 intensity = vec3(dot(rgb, LUMA));",
  213. "return mix(intensity, rgb, adjustment);",
  214. "}"
  215. ].join( "\n" ) );
  216. var saturation = new THREE.FunctionCallNode( satrgb );
  217. saturation.input.rgb = screen;
  218. saturation.input.adjustment = sat;
  219. nodepass.value = saturation;
  220. // GUI
  221. addGui( 'saturation', sat.number, function( val ) {
  222. sat.number = val;
  223. }, false, 0, 2 );
  224. break;
  225. case 'refraction':
  226. // PASS
  227. var normal = new THREE.TextureNode( decalNormal );
  228. var normalY = new THREE.SwitchNode( normal, 'y' );
  229. var offsetNormal = new THREE.OperatorNode(
  230. normalY,
  231. new THREE.FloatNode( .5 ),
  232. THREE.OperatorNode.ADD
  233. );
  234. var scale = new THREE.FloatNode( .5 );
  235. var scaleNormal = new THREE.Math3Node(
  236. new THREE.FloatNode( 1 ),
  237. offsetNormal,
  238. scale,
  239. THREE.Math3Node.MIX
  240. );
  241. var offsetCoord = new THREE.OperatorNode(
  242. new THREE.UVNode(),
  243. scaleNormal,
  244. THREE.OperatorNode.MUL
  245. );
  246. var screen = new THREE.ScreenNode( offsetCoord );
  247. nodepass.value = screen;
  248. // GUI
  249. addGui( 'scale', scale.number, function( val ) {
  250. scale.number = val;
  251. }, false, 0, 1 );
  252. break;
  253. case 'mosaic':
  254. // PASS
  255. var scale = new THREE.FloatNode( 128 );
  256. var fade = new THREE.FloatNode( 1 );
  257. var uv = new THREE.UVNode();
  258. var tex = new THREE.TextureNode( lensflare2 );
  259. var mask = new THREE.Math1Node( new THREE.SwitchNode( tex, 'x' ), THREE.Math1Node.INVERT );
  260. var blocks = new THREE.OperatorNode(
  261. uv,
  262. scale,
  263. THREE.OperatorNode.MUL
  264. );
  265. var blocksSize = new THREE.Math1Node(
  266. blocks,
  267. THREE.Math1Node.FLOOR
  268. );
  269. var coord = new THREE.OperatorNode(
  270. blocksSize,
  271. scale,
  272. THREE.OperatorNode.DIV
  273. );
  274. var maskAlpha = new THREE.OperatorNode(
  275. mask,
  276. fade,
  277. THREE.OperatorNode.MUL
  278. );
  279. var fadeCoord = new THREE.Math3Node(
  280. uv,
  281. coord,
  282. maskAlpha,
  283. THREE.Math3Node.MIX
  284. );
  285. var screen = new THREE.ScreenNode( fadeCoord );
  286. nodepass.value = screen;
  287. // GUI
  288. addGui( 'scale', scale.number, function( val ) {
  289. scale.number = val;
  290. }, false, 16, 1024 );
  291. addGui( 'fade', fade.number, function( val ) {
  292. fade.number = val;
  293. }, false, 0, 1 );
  294. addGui( 'mask', true, function( val ) {
  295. fadeCoord.c = val ? maskAlpha : fade;
  296. nodepass.build();
  297. }, false, 0, 1 );
  298. break;
  299. }
  300. nodepass.build();
  301. }
  302. function init() {
  303. renderer = new THREE.WebGLRenderer();
  304. renderer.setPixelRatio( window.devicePixelRatio );
  305. renderer.setSize( window.innerWidth, window.innerHeight );
  306. document.body.appendChild( renderer.domElement );
  307. //
  308. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  309. camera.position.z = 400;
  310. scene = new THREE.Scene();
  311. scene.fog = new THREE.Fog( 0x0066FF, 1, 1000 );
  312. object = new THREE.Object3D();
  313. scene.add( object );
  314. var geometry = new THREE.SphereGeometry( 1, 4, 4 );
  315. for ( var i = 0; i < 100; i ++ ) {
  316. var material = new THREE.MeshPhongMaterial( { color: 0x888888 + ( Math.random() * 0x888888 ), shading: THREE.FlatShading } );
  317. var mesh = new THREE.Mesh( geometry, material );
  318. mesh.position.set( Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5 ).normalize();
  319. mesh.position.multiplyScalar( Math.random() * 400 );
  320. mesh.rotation.set( Math.random() * 2, Math.random() * 2, Math.random() * 2 );
  321. mesh.scale.x = mesh.scale.y = mesh.scale.z = 10 + ( Math.random() * 40 );
  322. object.add( mesh );
  323. }
  324. scene.add( new THREE.AmbientLight( 0x999999 ) );
  325. light = new THREE.DirectionalLight( 0xffffff );
  326. light.position.set( 1, 1, 1 );
  327. scene.add( light );
  328. // postprocessing
  329. composer = new THREE.EffectComposer( renderer );
  330. composer.addPass( new THREE.RenderPass( scene, camera ) );
  331. nodepass = new THREE.NodePass();
  332. nodepass.renderToScreen = true;
  333. composer.addPass( nodepass );
  334. //
  335. updateMaterial();
  336. window.addEventListener( 'resize', onWindowResize, false );
  337. }
  338. function onWindowResize() {
  339. camera.aspect = window.innerWidth / window.innerHeight;
  340. camera.updateProjectionMatrix();
  341. renderer.setSize( window.innerWidth, window.innerHeight );
  342. composer.setSize( window.innerWidth, window.innerHeight );
  343. }
  344. function animate() {
  345. requestAnimationFrame( animate );
  346. object.rotation.x += 0.005;
  347. object.rotation.y += 0.01;
  348. composer.render();
  349. }
  350. </script>
  351. </body>
  352. </html>