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- [page:Object3D] →
- <h1>[name]</h1>
- <div class="desc">Base class for Mesh objects, such as [page:MorphAnimMesh] and [page:SkinnedMesh].</div>
- <h2>Example</h2>
- <code>var geometry = new THREE.BoxGeometry( 1, 1, 1 );
- var material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
- var mesh = new THREE.Mesh( geometry, material );
- scene.add( mesh );
- </code>
- <h2>Constructor</h2>
- <h3>[name]( [page:Geometry geometry], [page:Material material] )</h3>
- <div>
- geometry — An instance of [page:Geometry].<br />
- material — An instance of [page:Material] (optional).
- </div>
- <h2>Properties</h2>
- <div>See the base [page:Object3D] class for common properties.</div>
- <h3>[property:Geometry geometry]</h3>
- <div>An instance of [page:Geometry], defining the object's structure.</div>
- <h3>[property:Material material]</h3>
- <div>An instance of [page:Material], defining the object's appearance. Default is a [page:MeshBasicMaterial] with wireframe mode enabled and randomised colour.</div>
- <h3>[property:Array morphTargetInfluences]</h3>
- <div>
- An array of weights typically from 0-1 that specify how much of the morph is applied.
- Undefined by default, but reset to a blank array by [page:Mesh.updateMorphTargets updateMorphTargets].
- </div>
- <h3>[property:Array morphTargetDictionary]</h3>
- <div>
- A dictionary of morphTargets based on the morphTarget.name property.
- Undefined by default, but rebuilt [page:Mesh.updateMorphTargets updateMorphTargets].
- </div>
- <h3>[property:Integer drawMode]</h3>
- <div>
- Determines how the mesh triangles are constructed from the vertices. See the draw mode [page:DrawModes constants] for all possible values. Default is [page:DrawModes TrianglesDrawMode].
- </div>
- <h2>Methods</h2>
- <div>See the base [page:Object3D] class for common methods.</div>
- <h3>[method:null updateMorphTargets]()</h3>
- <div>
- Updates the morphtargets to have no influence on the object. Resets the
- [page:Mesh.morphTargetInfluences morphTargetInfluences],
- [page:Mesh.morphTargetDictionary morphTargetDictionary], and
- [page:Mesh.morphTargetBase morphTargetBase] properties.
- </div>
- <h3>[method:Array raycast]( [page:Raycaster raycaster], [page:Array intersects] )</h3>
- <div>
- Get intersections between a casted ray and this mesh. [page:Raycaster.intersectObject] will call this method.
- </div>
- <h3>[method:Mesh clone]()</h3>
- <div>
- Returns a clone of this Mesh object and its descendants.
- </div>
- <h2>Source</h2>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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