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- /**
- * @author bhouston / http://exocortex.com
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- import { Line3 } from '../../../../src/math/Line3';
- import { Vector3 } from '../../../../src/math/Vector3';
- import { Vector4 } from '../../../../src/math/Vector4';
- import { Matrix4 } from '../../../../src/math/Matrix4';
- import {
- x,
- y,
- z,
- zero3,
- one3,
- two3
- } from './Constants.tests';
- export default QUnit.module( 'Maths', () => {
- QUnit.module( 'Line3', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- var a = new Line3();
- assert.ok( a.start.equals( zero3 ), "Passed!" );
- assert.ok( a.end.equals( zero3 ), "Passed!" );
- var a = new Line3( two3.clone(), one3.clone() );
- assert.ok( a.start.equals( two3 ), "Passed!" );
- assert.ok( a.end.equals( one3 ), "Passed!" );
- } );
- // PUBLIC STUFF
- QUnit.test( "set", ( assert ) => {
- var a = new Line3();
- a.set( one3, one3 );
- assert.ok( a.start.equals( one3 ), "Passed!" );
- assert.ok( a.end.equals( one3 ), "Passed!" );
- } );
- QUnit.test( "copy/equals", ( assert ) => {
- var a = new Line3( zero3.clone(), one3.clone() );
- var b = new Line3().copy( a );
- assert.ok( b.start.equals( zero3 ), "Passed!" );
- assert.ok( b.end.equals( one3 ), "Passed!" );
- // ensure that it is a true copy
- a.start = zero3;
- a.end = one3;
- assert.ok( b.start.equals( zero3 ), "Passed!" );
- assert.ok( b.end.equals( one3 ), "Passed!" );
- } );
- QUnit.test( "clone/equal", ( assert ) => {
- var a = new Line3();
- var b = new Line3( zero3, new Vector3( 1, 1, 1 ) );
- var c = new Line3( zero3, new Vector3( 1, 1, 0 ) );
- assert.notOk( a.equals( b ), "Check a and b aren't equal" );
- assert.notOk( a.equals( c ), "Check a and c aren't equal" );
- assert.notOk( b.equals( c ), "Check b and c aren't equal" );
- var a = b.clone();
- assert.ok( a.equals( b ), "Check a and b are equal after clone()" );
- assert.notOk( a.equals( c ), "Check a and c aren't equal after clone()" );
- a.set( zero3, zero3 );
- assert.notOk( a.equals( b ), "Check a and b are not equal after modification" );
- } );
- QUnit.todo( "getCenter", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.todo( "delta", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.todo( "distanceSq", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "distance", ( assert ) => {
- var a = new Line3( zero3, zero3 );
- var b = new Line3( zero3, one3 );
- var c = new Line3( one3.clone().negate(), one3 );
- var d = new Line3( two3.clone().multiplyScalar( - 2 ), two3.clone().negate() );
- assert.numEqual( a.distance(), 0, "Check distance for zero-length line" );
- assert.numEqual( b.distance(), Math.sqrt( 3 ), "Check distance for simple line" );
- assert.numEqual( c.distance(), Math.sqrt( 12 ), "Check distance for negative to positive endpoints" );
- assert.numEqual( d.distance(), Math.sqrt( 12 ), "Check distance for negative to negative endpoints" );
- } );
- QUnit.test( "at", ( assert ) => {
- var a = new Line3( one3.clone(), new Vector3( 1, 1, 2 ) );
- var point = new Vector3();
- a.at( - 1, point );
- assert.ok( point.distanceTo( new Vector3( 1, 1, 0 ) ) < 0.0001, "Passed!" );
- a.at( 0, point );
- assert.ok( point.distanceTo( one3.clone() ) < 0.0001, "Passed!" );
- a.at( 1, point );
- assert.ok( point.distanceTo( new Vector3( 1, 1, 2 ) ) < 0.0001, "Passed!" );
- a.at( 2, point );
- assert.ok( point.distanceTo( new Vector3( 1, 1, 3 ) ) < 0.0001, "Passed!" );
- } );
- QUnit.test( "closestPointToPoint/closestPointToPointParameter", ( assert ) => {
- var a = new Line3( one3.clone(), new Vector3( 1, 1, 2 ) );
- var point = new Vector3();
- // nearby the ray
- assert.ok( a.closestPointToPointParameter( zero3.clone(), true ) == 0, "Passed!" );
- a.closestPointToPoint( zero3.clone(), true, point );
- assert.ok( point.distanceTo( new Vector3( 1, 1, 1 ) ) < 0.0001, "Passed!" );
- // nearby the ray
- assert.ok( a.closestPointToPointParameter( zero3.clone(), false ) == - 1, "Passed!" );
- a.closestPointToPoint( zero3.clone(), false, point );
- assert.ok( point.distanceTo( new Vector3( 1, 1, 0 ) ) < 0.0001, "Passed!" );
- // nearby the ray
- assert.ok( a.closestPointToPointParameter( new Vector3( 1, 1, 5 ), true ) == 1, "Passed!" );
- a.closestPointToPoint( new Vector3( 1, 1, 5 ), true, point );
- assert.ok( point.distanceTo( new Vector3( 1, 1, 2 ) ) < 0.0001, "Passed!" );
- // exactly on the ray
- assert.ok( a.closestPointToPointParameter( one3.clone(), true ) == 0, "Passed!" );
- a.closestPointToPoint( one3.clone(), true, point );
- assert.ok( point.distanceTo( one3.clone() ) < 0.0001, "Passed!" );
- } );
- QUnit.test( "applyMatrix4", ( assert ) => {
- var a = new Line3( zero3.clone(), two3.clone() );
- var b = new Vector4( two3.x, two3.y, two3.z, 1 );
- var m = new Matrix4().makeTranslation( x, y, z );
- var v = new Vector3( x, y, z );
- a.applyMatrix4( m );
- assert.ok( a.start.equals( v ), "Translation: check start" );
- assert.ok( a.end.equals( new Vector3( 2 + x, 2 + y, 2 + z ) ), "Translation: check start" );
- // reset starting conditions
- a.set( zero3.clone(), two3.clone() );
- m.makeRotationX( Math.PI );
- a.applyMatrix4( m );
- b.applyMatrix4( m );
- assert.ok( a.start.equals( zero3 ), "Rotation: check start" );
- assert.numEqual( a.end.x, b.x / b.w, "Rotation: check end.x" );
- assert.numEqual( a.end.y, b.y / b.w, "Rotation: check end.y" );
- assert.numEqual( a.end.z, b.z / b.w, "Rotation: check end.z" );
- // reset starting conditions
- a.set( zero3.clone(), two3.clone() );
- b.set( two3.x, two3.y, two3.z, 1 );
- m.setPosition( v );
- a.applyMatrix4( m );
- b.applyMatrix4( m );
- assert.ok( a.start.equals( v ), "Both: check start" );
- assert.numEqual( a.end.x, b.x / b.w, "Both: check end.x" );
- assert.numEqual( a.end.y, b.y / b.w, "Both: check end.y" );
- assert.numEqual( a.end.z, b.z / b.w, "Both: check end.z" );
- } );
- QUnit.todo( "equals", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- } );
- } );
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