Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob fbf9be7a1a BufferGeometry: computeBoundingSphere() robustness. Fixes #9021. 9 anni fa
.github ea09112d93 Update ISSUE_TEMPLATE.md (#8943) 9 anni fa
build dd7def00c1 Updated builds. 9 anni fa
docs 36c7a7beec Removed statusDomElement. 9 anni fa
editor 36c7a7beec Removed statusDomElement. 9 anni fa
examples 36c7a7beec Removed statusDomElement. 9 anni fa
src fbf9be7a1a BufferGeometry: computeBoundingSphere() robustness. Fixes #9021. 9 anni fa
test ef57b34bba Benchmarks Suite Added (#8999) 9 anni fa
utils 217340f097 WebGLRenderer: Moved textures code to WebGLTextures. 9 anni fa
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 anni fa
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 anni fa
LICENSE c2e049403f Update LICENSE 9 anni fa
README.md 84e6749fa3 Simplified README 9 anni fa
bower.json 635b3e274d Fix bower.json ignores 10 anni fa
package.json c06169348a npm run build-watch - automatically rebuild three.js when changes made (#9004) 9 anni fa

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases