threejs-background-equirectangularmap.html 3.5 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Background Cubemap</title>
  8. <style>
  9. body {
  10. margin: 0;
  11. }
  12. #c {
  13. width: 100vw;
  14. height: 100vh;
  15. display: block;
  16. }
  17. </style>
  18. </head>
  19. <body>
  20. <canvas id="c"></canvas>
  21. </body>
  22. <script src="resources/threejs/r102/three.min.js"></script>
  23. <script src="resources/threejs/r102/js/controls/OrbitControls.js"></script>
  24. <script>
  25. 'use strict';
  26. /* global THREE */
  27. function main() {
  28. const canvas = document.querySelector('#c');
  29. const renderer = new THREE.WebGLRenderer({canvas: canvas});
  30. renderer.autoClearColor = false;
  31. const fov = 75;
  32. const aspect = 2; // the canvas default
  33. const near = 0.1;
  34. const far = 100;
  35. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  36. camera.position.z = 3;
  37. const controls = new THREE.OrbitControls(camera, canvas);
  38. controls.target.set(0, 0, 0);
  39. controls.update();
  40. const scene = new THREE.Scene();
  41. {
  42. const color = 0xFFFFFF;
  43. const intensity = 1;
  44. const light = new THREE.DirectionalLight(color, intensity);
  45. light.position.set(-1, 2, 4);
  46. scene.add(light);
  47. }
  48. const boxWidth = 1;
  49. const boxHeight = 1;
  50. const boxDepth = 1;
  51. const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
  52. function makeInstance(geometry, color, x) {
  53. const material = new THREE.MeshPhongMaterial({color});
  54. const cube = new THREE.Mesh(geometry, material);
  55. scene.add(cube);
  56. cube.position.x = x;
  57. return cube;
  58. }
  59. const cubes = [
  60. makeInstance(geometry, 0x44aa88, 0),
  61. makeInstance(geometry, 0x8844aa, -2),
  62. makeInstance(geometry, 0xaa8844, 2),
  63. ];
  64. const bgScene = new THREE.Scene();
  65. let bgMesh;
  66. {
  67. const loader = new THREE.TextureLoader();
  68. const texture = loader.load(
  69. 'resources/images/equirectangularmaps/tears_of_steel_bridge_2k.jpg',
  70. );
  71. texture.magFilter = THREE.LinearFilter;
  72. texture.minFilter = THREE.LinearFilter;
  73. const shader = THREE.ShaderLib.equirect;
  74. const material = new THREE.ShaderMaterial({
  75. fragmentShader: shader.fragmentShader,
  76. vertexShader: shader.vertexShader,
  77. uniforms: shader.uniforms,
  78. depthWrite: false,
  79. side: THREE.BackSide,
  80. });
  81. material.uniforms.tEquirect.value = texture;
  82. const plane = new THREE.BoxBufferGeometry(2, 2, 2);
  83. bgMesh = new THREE.Mesh(plane, material);
  84. bgScene.add(bgMesh);
  85. }
  86. function resizeRendererToDisplaySize(renderer) {
  87. const canvas = renderer.domElement;
  88. const width = canvas.clientWidth;
  89. const height = canvas.clientHeight;
  90. const needResize = canvas.width !== width || canvas.height !== height;
  91. if (needResize) {
  92. renderer.setSize(width, height, false);
  93. }
  94. return needResize;
  95. }
  96. function render(time) {
  97. time *= 0.001;
  98. if (resizeRendererToDisplaySize(renderer)) {
  99. const canvas = renderer.domElement;
  100. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  101. camera.updateProjectionMatrix();
  102. }
  103. cubes.forEach((cube, ndx) => {
  104. const speed = 1 + ndx * .1;
  105. const rot = time * speed;
  106. cube.rotation.x = rot;
  107. cube.rotation.y = rot;
  108. });
  109. bgMesh.position.copy(camera.position);
  110. renderer.render(bgScene, camera);
  111. renderer.render(scene, camera);
  112. requestAnimationFrame(render);
  113. }
  114. requestAnimationFrame(render);
  115. }
  116. main();
  117. </script>
  118. </html>