threejs-load-gltf-car-path.html 7.3 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Load .GLTF - Car Path</title>
  8. <style>
  9. html, body {
  10. margin: 0;
  11. height: 100%;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <script src="resources/threejs/r102/three.js"></script>
  24. <script src="resources/threejs/r102/js/controls/OrbitControls.js"></script>
  25. <script src="resources/threejs/r102/js/loaders/GLTFLoader.js"></script>
  26. <script src="../3rdparty/dat.gui.min.js"></script>
  27. <script>
  28. 'use strict';
  29. /* global THREE */
  30. function main() {
  31. const canvas = document.querySelector('#c');
  32. const renderer = new THREE.WebGLRenderer({canvas: canvas});
  33. const fov = 45;
  34. const aspect = 2; // the canvas default
  35. const near = 0.1;
  36. const far = 100;
  37. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  38. camera.position.set(0, 10, 20);
  39. const controls = new THREE.OrbitControls(camera, canvas);
  40. controls.target.set(0, 5, 0);
  41. controls.update();
  42. const scene = new THREE.Scene();
  43. scene.background = new THREE.Color('black');
  44. {
  45. const planeSize = 40;
  46. const loader = new THREE.TextureLoader();
  47. const texture = loader.load('resources/images/checker.png');
  48. texture.wrapS = THREE.RepeatWrapping;
  49. texture.wrapT = THREE.RepeatWrapping;
  50. texture.magFilter = THREE.NearestFilter;
  51. const repeats = planeSize / 2;
  52. texture.repeat.set(repeats, repeats);
  53. const planeGeo = new THREE.PlaneBufferGeometry(planeSize, planeSize);
  54. const planeMat = new THREE.MeshPhongMaterial({
  55. map: texture,
  56. side: THREE.DoubleSide,
  57. });
  58. const mesh = new THREE.Mesh(planeGeo, planeMat);
  59. mesh.rotation.x = Math.PI * -.5;
  60. scene.add(mesh);
  61. }
  62. {
  63. const skyColor = 0xB1E1FF; // light blue
  64. const groundColor = 0xB97A20; // brownish orange
  65. const intensity = 1;
  66. const light = new THREE.HemisphereLight(skyColor, groundColor, intensity);
  67. scene.add(light);
  68. }
  69. {
  70. const color = 0xFFFFFF;
  71. const intensity = 1;
  72. const light = new THREE.DirectionalLight(color, intensity);
  73. light.position.set(5, 10, 2);
  74. scene.add(light);
  75. scene.add(light.target);
  76. }
  77. function frameArea(sizeToFitOnScreen, boxSize, boxCenter, camera) {
  78. const halfSizeToFitOnScreen = sizeToFitOnScreen * 0.5;
  79. const halfFovY = THREE.Math.degToRad(camera.fov * .5);
  80. const distance = halfSizeToFitOnScreen / Math.tan(halfFovY);
  81. // compute a unit vector that points in the direction the camera is now
  82. // in the xz plane from the center of the box
  83. const direction = (new THREE.Vector3())
  84. .subVectors(camera.position, boxCenter)
  85. .multiply(new THREE.Vector3(1, 0, 1))
  86. .normalize();
  87. // move the camera to a position distance units way from the center
  88. // in whatever direction the camera was from the center already
  89. camera.position.copy(direction.multiplyScalar(distance).add(boxCenter));
  90. // pick some near and far values for the frustum that
  91. // will contain the box.
  92. camera.near = boxSize / 100;
  93. camera.far = boxSize * 100;
  94. camera.updateProjectionMatrix();
  95. // point the camera to look at the center of the box
  96. camera.lookAt(boxCenter.x, boxCenter.y, boxCenter.z);
  97. }
  98. let curve;
  99. let curveObject;
  100. {
  101. const controlPoints = [
  102. [1.118281, 5.115846, -3.681386],
  103. [3.948875, 5.115846, -3.641834],
  104. [3.960072, 5.115846, -0.240352],
  105. [3.985447, 5.115846, 4.585005],
  106. [-3.793631, 5.115846, 4.585006],
  107. [-3.826839, 5.115846, -14.736200],
  108. [-14.542292, 5.115846, -14.765865],
  109. [-14.520929, 5.115846, -3.627002],
  110. [-5.452815, 5.115846, -3.634418],
  111. [-5.467251, 5.115846, 4.549161],
  112. [-13.266233, 5.115846, 4.567083],
  113. [-13.250067, 5.115846, -13.499271],
  114. [4.081842, 5.115846, -13.435463],
  115. [4.125436, 5.115846, -5.334928],
  116. [-14.521364, 5.115846, -5.239871],
  117. [-14.510466, 5.115846, 5.486727],
  118. [5.745666, 5.115846, 5.510492],
  119. [5.787942, 5.115846, -14.728308],
  120. [-5.423720, 5.115846, -14.761919],
  121. [-5.373599, 5.115846, -3.704133],
  122. [1.004861, 5.115846, -3.641834],
  123. ];
  124. const p0 = new THREE.Vector3();
  125. const p1 = new THREE.Vector3();
  126. curve = new THREE.CatmullRomCurve3(
  127. controlPoints.map((p, ndx) => {
  128. p0.set(...p);
  129. p1.set(...controlPoints[(ndx + 1) % controlPoints.length]);
  130. return [
  131. (new THREE.Vector3()).copy(p0),
  132. (new THREE.Vector3()).lerpVectors(p0, p1, 0.1),
  133. (new THREE.Vector3()).lerpVectors(p0, p1, 0.9),
  134. ];
  135. }).flat(),
  136. true,
  137. );
  138. {
  139. const points = curve.getPoints(250);
  140. const geometry = new THREE.BufferGeometry().setFromPoints(points);
  141. const material = new THREE.LineBasicMaterial({color: 0xff0000});
  142. curveObject = new THREE.Line(geometry, material);
  143. material.depthTest = false;
  144. curveObject.renderOrder = 1;
  145. scene.add(curveObject);
  146. }
  147. }
  148. const cars = [];
  149. {
  150. const gltfLoader = new THREE.GLTFLoader();
  151. gltfLoader.load('resources/models/cartoon_lowpoly_small_city_free_pack/scene.gltf', (gltf) => {
  152. const root = gltf.scene;
  153. scene.add(root);
  154. const loadedCars = root.getObjectByName('Cars');
  155. const fixes = [
  156. { prefix: 'Car_08', rot: [Math.PI * .5, 0, Math.PI * .5], },
  157. { prefix: 'CAR_03', rot: [0, Math.PI, 0], },
  158. { prefix: 'Car_04', rot: [0, Math.PI, 0], },
  159. ];
  160. root.updateMatrixWorld();
  161. for (const car of loadedCars.children.slice()) {
  162. const fix = fixes.find(fix => car.name.startsWith(fix.prefix));
  163. const obj = new THREE.Object3D();
  164. car.getWorldPosition(obj.position);
  165. car.position.set(0, 0, 0);
  166. car.rotation.set(...fix.rot);
  167. obj.add(car);
  168. scene.add(obj);
  169. cars.push(obj);
  170. }
  171. // compute the box that contains all the stuff
  172. // from root and below
  173. const box = new THREE.Box3().setFromObject(root);
  174. const boxSize = box.getSize(new THREE.Vector3()).length();
  175. const boxCenter = box.getCenter(new THREE.Vector3());
  176. // set the camera to frame the box
  177. frameArea(boxSize * 0.5, boxSize, boxCenter, camera);
  178. // update the Trackball controls to handle the new size
  179. controls.maxDistance = boxSize * 10;
  180. controls.target.copy(boxCenter);
  181. controls.update();
  182. });
  183. }
  184. function resizeRendererToDisplaySize(renderer) {
  185. const canvas = renderer.domElement;
  186. const width = canvas.clientWidth;
  187. const height = canvas.clientHeight;
  188. const needResize = canvas.width !== width || canvas.height !== height;
  189. if (needResize) {
  190. renderer.setSize(width, height, false);
  191. }
  192. return needResize;
  193. }
  194. function render(time) {
  195. time *= 0.001; // convert to seconds
  196. if (resizeRendererToDisplaySize(renderer)) {
  197. const canvas = renderer.domElement;
  198. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  199. camera.updateProjectionMatrix();
  200. }
  201. for (const car of cars) {
  202. car.rotation.y = time;
  203. }
  204. renderer.render(scene, camera);
  205. requestAnimationFrame(render);
  206. }
  207. requestAnimationFrame(render);
  208. }
  209. main();
  210. </script>
  211. </html>