threejs-load-obj-materials-windmill2.html 5.1 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Load .OBJ and .MTL file - Windmill2</title>
  8. <style>
  9. html, body {
  10. margin: 0;
  11. height: 100%;
  12. }
  13. #c {
  14. width: 100%;
  15. height: 100%;
  16. display: block;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <canvas id="c"></canvas>
  22. </body>
  23. <script src="resources/threejs/r102/three.min.js"></script>
  24. <script src="resources/threejs/r102/js/controls/OrbitControls.js"></script>
  25. <script src="resources/threejs/r102/js/loaders/LoaderSupport.js"></script>
  26. <script src="resources/threejs/r102/js/loaders/OBJLoader2.js"></script>
  27. <script src="resources/threejs/r102/js/loaders/MTLLoader.js"></script>
  28. <script>
  29. 'use strict';
  30. /* global THREE */
  31. function main() {
  32. const canvas = document.querySelector('#c');
  33. const renderer = new THREE.WebGLRenderer({canvas: canvas});
  34. const fov = 45;
  35. const aspect = 2; // the canvas default
  36. const near = 0.1;
  37. const far = 100;
  38. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  39. camera.position.set(0, 10, 20);
  40. const controls = new THREE.OrbitControls(camera, canvas);
  41. controls.target.set(0, 5, 0);
  42. controls.update();
  43. const scene = new THREE.Scene();
  44. scene.background = new THREE.Color('black');
  45. {
  46. const planeSize = 4000;
  47. const loader = new THREE.TextureLoader();
  48. const texture = loader.load('resources/images/checker.png');
  49. texture.wrapS = THREE.RepeatWrapping;
  50. texture.wrapT = THREE.RepeatWrapping;
  51. texture.magFilter = THREE.NearestFilter;
  52. const repeats = planeSize / 200;
  53. texture.repeat.set(repeats, repeats);
  54. const planeGeo = new THREE.PlaneBufferGeometry(planeSize, planeSize);
  55. const planeMat = new THREE.MeshPhongMaterial({
  56. map: texture,
  57. side: THREE.DoubleSide,
  58. });
  59. const mesh = new THREE.Mesh(planeGeo, planeMat);
  60. mesh.rotation.x = Math.PI * -.5;
  61. scene.add(mesh);
  62. }
  63. {
  64. const skyColor = 0xB1E1FF; // light blue
  65. const groundColor = 0xB97A20; // brownish orange
  66. const intensity = 1;
  67. const light = new THREE.HemisphereLight(skyColor, groundColor, intensity);
  68. scene.add(light);
  69. }
  70. {
  71. const color = 0xFFFFFF;
  72. const intensity = 1;
  73. const light = new THREE.DirectionalLight(color, intensity);
  74. light.position.set(5, 10, 2);
  75. scene.add(light);
  76. scene.add(light.target);
  77. }
  78. function frameArea(sizeToFitOnScreen, boxSize, boxCenter, camera) {
  79. const halfSizeToFitOnScreen = sizeToFitOnScreen * 0.5;
  80. const halfFovY = THREE.Math.degToRad(camera.fov * .5);
  81. const distance = halfSizeToFitOnScreen / Math.tan(halfFovY);
  82. // compute a unit vector that points in the direction the camera is now
  83. // in the xz plane from the center of the box
  84. const direction = (new THREE.Vector3())
  85. .subVectors(camera.position, boxCenter)
  86. .multiply(new THREE.Vector3(1, 0, 1))
  87. .normalize();
  88. // move the camera to a position distance units way from the center
  89. // in whatever direction the camera was from the center already
  90. camera.position.copy(direction.multiplyScalar(distance).add(boxCenter));
  91. // pick some near and far values for the frustum that
  92. // will contain the box.
  93. camera.near = boxSize / 100;
  94. camera.far = boxSize * 100;
  95. camera.updateProjectionMatrix();
  96. // point the camera to look at the center of the box
  97. camera.lookAt(boxCenter.x, boxCenter.y, boxCenter.z);
  98. }
  99. {
  100. const objLoader = new THREE.OBJLoader2();
  101. objLoader.loadMtl('resources/models/windmill_2/windmill-fixed.mtl', null, (materials) => {
  102. objLoader.setMaterials(materials);
  103. objLoader.load('resources/models/windmill_2/windmill.obj', (event) => {
  104. const root = event.detail.loaderRootNode;
  105. scene.add(root);
  106. // compute the box that contains all the stuff
  107. // from root and below
  108. const box = new THREE.Box3().setFromObject(root);
  109. const boxSize = box.getSize(new THREE.Vector3()).length();
  110. const boxCenter = box.getCenter(new THREE.Vector3());
  111. // set the camera to frame the box
  112. frameArea(boxSize * 1.2, boxSize, boxCenter, camera);
  113. // update the Trackball controls to handle the new size
  114. controls.maxDistance = boxSize * 10;
  115. controls.target.copy(boxCenter);
  116. controls.update();
  117. });
  118. });
  119. }
  120. function resizeRendererToDisplaySize(renderer) {
  121. const canvas = renderer.domElement;
  122. const width = canvas.clientWidth;
  123. const height = canvas.clientHeight;
  124. const needResize = canvas.width !== width || canvas.height !== height;
  125. if (needResize) {
  126. renderer.setSize(width, height, false);
  127. }
  128. return needResize;
  129. }
  130. function render() {
  131. if (resizeRendererToDisplaySize(renderer)) {
  132. const canvas = renderer.domElement;
  133. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  134. camera.updateProjectionMatrix();
  135. }
  136. renderer.render(scene, camera);
  137. requestAnimationFrame(render);
  138. }
  139. requestAnimationFrame(render);
  140. }
  141. main();
  142. </script>
  143. </html>