threejs-multiple-scenes-v1.html 4.4 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Multiple Scenes - v1</title>
  8. <style>
  9. #c {
  10. position: fixed;
  11. left: 0;
  12. top: 0;
  13. width: 100vw;
  14. height: 100vh;
  15. display: block;
  16. z-index: -1;
  17. }
  18. .diagram {
  19. display: inline-block;
  20. width: 5em;
  21. height: 3em;
  22. }
  23. .left {
  24. float: left;
  25. margin-right: .25em;
  26. }
  27. .right {
  28. float: right;
  29. margin-left: .25em;
  30. }
  31. p {
  32. margin: 1em auto;
  33. max-width: 500px;
  34. font-size: xx-large;
  35. }
  36. </style>
  37. </head>
  38. <body>
  39. <canvas id="c"></canvas>
  40. <p>
  41. <span id="box" class="diagram left"></span>
  42. I love boxes. Presents come in boxes.
  43. When I find a new box I'm always excited to find out what's inside.
  44. </p>
  45. <p>
  46. <span id="pyramid" class="diagram right"></span>
  47. When I was a kid I dreamed of going on an expedition inside a pyramid
  48. and finding a undiscovered tomb full of mummies and treasure.
  49. </p>
  50. </body>
  51. <script src="resources/threejs/r102/three.min.js"></script>
  52. <script>
  53. 'use strict';
  54. /* global THREE */
  55. function main() {
  56. const canvas = document.querySelector('#c');
  57. const renderer = new THREE.WebGLRenderer({canvas: canvas, alpha: true});
  58. function makeScene(elem) {
  59. const scene = new THREE.Scene();
  60. const fov = 45;
  61. const aspect = 2; // the canvas default
  62. const near = 0.1;
  63. const far = 5;
  64. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  65. camera.position.set(0, 1, 2);
  66. camera.lookAt(0, 0, 0);
  67. {
  68. const color = 0xFFFFFF;
  69. const intensity = 1;
  70. const light = new THREE.DirectionalLight(color, intensity);
  71. light.position.set(-1, 2, 4);
  72. scene.add(light);
  73. }
  74. return {scene, camera, elem};
  75. }
  76. function setupScene1() {
  77. const sceneInfo = makeScene(document.querySelector('#box'));
  78. const geometry = new THREE.BoxBufferGeometry(1, 1, 1);
  79. const material = new THREE.MeshPhongMaterial({color: 'red'});
  80. const mesh = new THREE.Mesh(geometry, material);
  81. sceneInfo.scene.add(mesh);
  82. sceneInfo.mesh = mesh;
  83. return sceneInfo;
  84. }
  85. function setupScene2() {
  86. const sceneInfo = makeScene(document.querySelector('#pyramid'));
  87. const radius = .8;
  88. const widthSegments = 4;
  89. const heightSegments = 2;
  90. const geometry = new THREE.SphereBufferGeometry(radius, widthSegments, heightSegments);
  91. const material = new THREE.MeshPhongMaterial({
  92. color: 'blue',
  93. flatShading: true,
  94. });
  95. const mesh = new THREE.Mesh(geometry, material);
  96. sceneInfo.scene.add(mesh);
  97. sceneInfo.mesh = mesh;
  98. return sceneInfo;
  99. }
  100. const sceneInfo1 = setupScene1();
  101. const sceneInfo2 = setupScene2();
  102. function resizeRendererToDisplaySize(renderer) {
  103. const canvas = renderer.domElement;
  104. const width = canvas.clientWidth;
  105. const height = canvas.clientHeight;
  106. const needResize = canvas.width !== width || canvas.height !== height;
  107. if (needResize) {
  108. renderer.setSize(width, height, false);
  109. }
  110. return needResize;
  111. }
  112. function rendenerSceneInfo(sceneInfo) {
  113. const {scene, camera, elem} = sceneInfo;
  114. // get the viewport relative position opf this element
  115. const {left, right, top, bottom, width, height} =
  116. elem.getBoundingClientRect();
  117. const isOffscreen =
  118. bottom < 0 ||
  119. top > renderer.domElement.clientHeight ||
  120. right < 0 ||
  121. left > renderer.domElement.clientWidth;
  122. if (isOffscreen) {
  123. return;
  124. }
  125. camera.aspect = width / height;
  126. camera.updateProjectionMatrix();
  127. const positiveYUpBottom = renderer.domElement.clientHeight - bottom;
  128. renderer.setScissor(left, positiveYUpBottom, width, height);
  129. renderer.setViewport(left, positiveYUpBottom, width, height);
  130. renderer.render(scene, camera);
  131. }
  132. function render(time) {
  133. time *= 0.001;
  134. resizeRendererToDisplaySize(renderer);
  135. renderer.setScissorTest(false);
  136. renderer.clear(true, true);
  137. renderer.setScissorTest(true);
  138. sceneInfo1.mesh.rotation.y = time * .1;
  139. sceneInfo2.mesh.rotation.y = time * .1;
  140. rendenerSceneInfo(sceneInfo1);
  141. rendenerSceneInfo(sceneInfo2);
  142. requestAnimationFrame(render);
  143. }
  144. requestAnimationFrame(render);
  145. }
  146. main();
  147. </script>
  148. </html>