threejs-multiple-scenes-v2.html 4.6 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Multiple Scenes - v2</title>
  8. <style>
  9. #c {
  10. position: fixed;
  11. left: 0;
  12. top: 0;
  13. width: 100vw;
  14. height: 100vh;
  15. display: block;
  16. z-index: -1;
  17. }
  18. .diagram {
  19. display: inline-block;
  20. width: 5em;
  21. height: 3em;
  22. border: 1px solid black;
  23. }
  24. .left {
  25. float: left;
  26. margin-right: .25em;
  27. }
  28. .right {
  29. float: right;
  30. margin-left: .25em;
  31. }
  32. p {
  33. margin: 1em auto;
  34. max-width: 500px;
  35. font-size: xx-large;
  36. }
  37. </style>
  38. </head>
  39. <body>
  40. <canvas id="c"></canvas>
  41. <p>
  42. <span id="box" class="diagram left"></span>
  43. I love boxes. Presents come in boxes.
  44. When I find a new box I'm always excited to find out what's inside.
  45. </p>
  46. <p>
  47. <span id="pyramid" class="diagram right"></span>
  48. When I was a kid I dreamed of going on an expedition inside a pyramid
  49. and finding a undiscovered tomb full of mummies and treasure.
  50. </p>
  51. </body>
  52. <script src="resources/threejs/r102/three.min.js"></script>
  53. <script>
  54. 'use strict';
  55. /* global THREE */
  56. function main() {
  57. const canvas = document.querySelector('#c');
  58. const renderer = new THREE.WebGLRenderer({canvas: canvas, alpha: true});
  59. function makeScene(elem) {
  60. const scene = new THREE.Scene();
  61. scene.background = new THREE.Color('#0F0');
  62. const fov = 45;
  63. const aspect = 2; // the canvas default
  64. const near = 0.1;
  65. const far = 5;
  66. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  67. camera.position.set(0, 1, 2);
  68. camera.lookAt(0, 0, 0);
  69. {
  70. const color = 0xFFFFFF;
  71. const intensity = 1;
  72. const light = new THREE.DirectionalLight(color, intensity);
  73. light.position.set(-1, 2, 4);
  74. scene.add(light);
  75. }
  76. return {scene, camera, elem};
  77. }
  78. function setupScene1() {
  79. const sceneInfo = makeScene(document.querySelector('#box'));
  80. const geometry = new THREE.BoxBufferGeometry(1, 1, 1);
  81. const material = new THREE.MeshPhongMaterial({color: 'red'});
  82. const mesh = new THREE.Mesh(geometry, material);
  83. sceneInfo.scene.add(mesh);
  84. sceneInfo.mesh = mesh;
  85. return sceneInfo;
  86. }
  87. function setupScene2() {
  88. const sceneInfo = makeScene(document.querySelector('#pyramid'));
  89. const radius = .8;
  90. const widthSegments = 4;
  91. const heightSegments = 2;
  92. const geometry = new THREE.SphereBufferGeometry(radius, widthSegments, heightSegments);
  93. const material = new THREE.MeshPhongMaterial({
  94. color: 'blue',
  95. flatShading: true,
  96. });
  97. const mesh = new THREE.Mesh(geometry, material);
  98. sceneInfo.scene.add(mesh);
  99. sceneInfo.mesh = mesh;
  100. return sceneInfo;
  101. }
  102. const sceneInfo1 = setupScene1();
  103. const sceneInfo2 = setupScene2();
  104. function resizeRendererToDisplaySize(renderer) {
  105. const canvas = renderer.domElement;
  106. const width = canvas.clientWidth;
  107. const height = canvas.clientHeight;
  108. const needResize = canvas.width !== width || canvas.height !== height;
  109. if (needResize) {
  110. renderer.setSize(width, height, false);
  111. }
  112. return needResize;
  113. }
  114. function rendenerSceneInfo(sceneInfo) {
  115. const {scene, camera, elem} = sceneInfo;
  116. // get the viewport relative position opf this element
  117. const {left, right, top, bottom, width, height} =
  118. elem.getBoundingClientRect();
  119. const isOffscreen =
  120. bottom < 0 ||
  121. top > renderer.domElement.clientHeight ||
  122. right < 0 ||
  123. left > renderer.domElement.clientWidth;
  124. if (isOffscreen) {
  125. return;
  126. }
  127. camera.aspect = width / height;
  128. camera.updateProjectionMatrix();
  129. const positiveYUpBottom = renderer.domElement.clientHeight - bottom;
  130. renderer.setScissor(left, positiveYUpBottom, width, height);
  131. renderer.setViewport(left, positiveYUpBottom, width, height);
  132. renderer.render(scene, camera);
  133. }
  134. const clearColor = new THREE.Color('#000');
  135. function render(time) {
  136. time *= 0.001;
  137. resizeRendererToDisplaySize(renderer);
  138. renderer.setScissorTest(false);
  139. renderer.setClearColor(clearColor, 0);
  140. renderer.clear(true, true);
  141. renderer.setScissorTest(true);
  142. sceneInfo1.mesh.rotation.y = time * .1;
  143. sceneInfo2.mesh.rotation.y = time * .1;
  144. rendenerSceneInfo(sceneInfo1);
  145. rendenerSceneInfo(sceneInfo2);
  146. requestAnimationFrame(render);
  147. }
  148. requestAnimationFrame(render);
  149. }
  150. main();
  151. </script>
  152. </html>