threejs-postprocessing-adobe-lut-to-png-converter.html 7.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>Three.js - postprocessing - 3DLUT w/loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. min-height: 100vh;
  10. font-family: monospace;
  11. background: #222;
  12. color: white;
  13. }
  14. canvas {
  15. min-width: 512px;
  16. min-height: 64px;
  17. image-rendering: pixelated;
  18. }
  19. #cube {
  20. max-width: calc(100vw - 20px);
  21. overflow: auto;
  22. }
  23. </style>
  24. </head>
  25. <body>
  26. <h1>Adobe LUT to PNG converter</h1>
  27. <p>Drag and drop a LUT file here</p>
  28. <div>size:<input id="size" type="number" value="8" min="2" max="64"/></div>
  29. <p id="result"></p>
  30. <p><button type="button">Save...</button></p>
  31. <div id="cube"><canvas id="c"></canvas></div>
  32. </body>
  33. <script src="resources/threejs/r102/three.js"></script>
  34. <script src="resources/threejs/r102/js/shaders/CopyShader.js"></script>
  35. <script src="resources/threejs/r102/js/postprocessing/EffectComposer.js"></script>
  36. <script src="resources/threejs/r102/js/postprocessing/RenderPass.js"></script>
  37. <script src="resources/threejs/r102/js/postprocessing/ShaderPass.js"></script>
  38. <script src="resources/lut-reader.js"></script>
  39. <script src="resources/drag-and-drop.js"></script>
  40. <script>
  41. 'use strict';
  42. /* global THREE, dragAndDrop, lutParser */
  43. function main() {
  44. const canvas = document.querySelector('#c');
  45. const renderer = new THREE.WebGLRenderer({canvas: canvas});
  46. const makeIdentityLutTexture = function() {
  47. const identityLUT = new Uint8Array([
  48. 0, 0, 0, 255, // black
  49. 255, 0, 0, 255, // red
  50. 0, 0, 255, 255, // blue
  51. 255, 0, 255, 255, // magenta
  52. 0, 255, 0, 255, // green
  53. 255, 255, 0, 255, // yellow
  54. 0, 255, 255, 255, // cyan
  55. 255, 255, 255, 255, // white
  56. ]);
  57. return function(filter) {
  58. const texture = new THREE.DataTexture(identityLUT, 4, 2, THREE.RGBAFormat);
  59. texture.minFilter = filter;
  60. texture.magFilter = filter;
  61. texture.needsUpdate = true;
  62. texture.flipY = false;
  63. return texture;
  64. };
  65. }();
  66. const sceneBG = new THREE.Scene();
  67. const cameraBG = new THREE.OrthographicCamera(-1, 1, 1, -1, -1, 1);
  68. const ctx = document.createElement('canvas').getContext('2d');
  69. function drawColorCubeImage(ctx, size) {
  70. const canvas = ctx.canvas;
  71. canvas.width = size * size;
  72. canvas.height = size;
  73. for (let zz = 0; zz < size; ++zz) {
  74. for (let yy = 0; yy < size; ++yy) {
  75. for (let xx = 0; xx < size; ++xx) {
  76. const r = Math.floor(xx / (size - 1) * 255);
  77. const g = Math.floor(yy / (size - 1) * 255);
  78. const b = Math.floor(zz / (size - 1) * 255);
  79. ctx.fillStyle = `rgb(${r},${g},${b})`;
  80. ctx.fillRect(zz * size + xx, yy, 1, 1);
  81. }
  82. }
  83. }
  84. }
  85. const idTexture = new THREE.CanvasTexture(ctx.canvas);
  86. idTexture.magFilter = THREE.NearestFilter;
  87. idTexture.minFilter = THREE.NearestFilter;
  88. {
  89. const planeGeo = new THREE.PlaneBufferGeometry(2, 2);
  90. const planeMat = new THREE.MeshBasicMaterial({
  91. map: idTexture,
  92. depthTest: false,
  93. });
  94. sceneBG.add(new THREE.Mesh(planeGeo, planeMat));
  95. }
  96. const lutShader = {
  97. uniforms: {
  98. tDiffuse: { value: null },
  99. lutMap: { value: null },
  100. lutMapSize: { value: 1, },
  101. },
  102. vertexShader: `
  103. varying vec2 vUv;
  104. void main() {
  105. vUv = uv;
  106. gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
  107. }
  108. `,
  109. fragmentShader: `
  110. #include <common>
  111. #define FILTER_LUT true
  112. uniform sampler2D tDiffuse;
  113. uniform sampler2D lutMap;
  114. uniform float lutMapSize;
  115. varying vec2 vUv;
  116. vec4 sampleAs3DTexture(sampler2D tex, vec3 texCoord, float size) {
  117. float sliceSize = 1.0 / size; // space of 1 slice
  118. float slicePixelSize = sliceSize / size; // space of 1 pixel
  119. float width = size - 1.0;
  120. float sliceInnerSize = slicePixelSize * width; // space of size pixels
  121. float zSlice0 = floor( texCoord.z * width);
  122. float zSlice1 = min( zSlice0 + 1.0, width);
  123. float xOffset = slicePixelSize * 0.5 + texCoord.x * sliceInnerSize;
  124. float yRange = (texCoord.y * width + 0.5) / size;
  125. float s0 = xOffset + (zSlice0 * sliceSize);
  126. #ifdef FILTER_LUT
  127. float s1 = xOffset + (zSlice1 * sliceSize);
  128. vec4 slice0Color = texture2D(tex, vec2(s0, yRange));
  129. vec4 slice1Color = texture2D(tex, vec2(s1, yRange));
  130. float zOffset = mod(texCoord.z * width, 1.0);
  131. return mix(slice0Color, slice1Color, zOffset);
  132. #else
  133. return texture2D(tex, vec2( s0, yRange));
  134. #endif
  135. }
  136. void main() {
  137. vec4 originalColor = texture2D(tDiffuse, vUv);
  138. gl_FragColor = sampleAs3DTexture(lutMap, originalColor.xyz, lutMapSize);
  139. }
  140. `,
  141. };
  142. const effectLUT = new THREE.ShaderPass(lutShader);
  143. effectLUT.renderToScreen = true;
  144. const renderBG = new THREE.RenderPass(sceneBG, cameraBG);
  145. const rtParameters = {
  146. minFilter: THREE.NearestFilter,
  147. magFilter: THREE.NearestFilter,
  148. format: THREE.RGBFormat,
  149. };
  150. const composer = new THREE.EffectComposer(renderer, new THREE.WebGLRenderTarget(1, 1, rtParameters));
  151. composer.addPass(renderBG);
  152. composer.addPass(effectLUT);
  153. let name = 'identity';
  154. const lutTexture = makeIdentityLutTexture(THREE.LinearFilter);
  155. effectLUT.uniforms.lutMap.value = lutTexture;
  156. effectLUT.uniforms.lutMapSize.value = 2;
  157. const sizeElem = document.querySelector('#size');
  158. sizeElem.addEventListener('change', render);
  159. function render() {
  160. const size = parseInt(sizeElem.value);
  161. renderer.setSize(size * size, size, false);
  162. composer.setSize(size * size, size);
  163. drawColorCubeImage(ctx, size);
  164. idTexture.needsUpdate = true;
  165. composer.render(0);
  166. }
  167. render();
  168. dragAndDrop.setup({msg: 'Drop LUT File here'});
  169. dragAndDrop.onDropFile(readLUTFile);
  170. function readLUTFile(file) {
  171. const reader = new FileReader();
  172. reader.onload = (e) => {
  173. const lut = lutParser.lutTo2D3Drgb8(lutParser.parse(e.target.result));
  174. effectLUT.uniforms.lutMapSize.value = lut.size;
  175. lutTexture.image.data = lut.data;
  176. lutTexture.image.width = lut.size * lut.size;
  177. lutTexture.image.height = lut.size;
  178. lutTexture.format = THREE.RGBFormat;
  179. lutTexture.needsUpdate = true;
  180. render();
  181. name = `${file.name || lut.name || 'untitled'}`;
  182. document.querySelector('#result').textContent = `loaded: ${name}`;
  183. };
  184. reader.readAsText(file);
  185. }
  186. const saveData = (function() {
  187. const a = document.createElement('a');
  188. document.body.appendChild(a);
  189. a.style.display = 'none';
  190. return function saveData(blob, fileName) {
  191. const url = window.URL.createObjectURL(blob);
  192. a.href = url;
  193. a.download = fileName;
  194. a.click();
  195. };
  196. }());
  197. document.querySelector('button').addEventListener('click', () => {
  198. renderer.domElement.toBlob((blob) => {
  199. saveData(blob, `${name}-s${renderer.domElement.height}.png`);
  200. });
  201. });
  202. }
  203. main();
  204. </script>
  205. </html>