threejs-postprocessing-gui.html 4.4 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - PostProcessing - GUI</title>
  8. <style>
  9. body {
  10. margin: 0;
  11. }
  12. #c {
  13. width: 100vw;
  14. height: 100vh;
  15. display: block;
  16. }
  17. </style>
  18. </head>
  19. <body>
  20. <canvas id="c"></canvas>
  21. </body>
  22. <script src="resources/threejs/r102/three.min.js"></script>
  23. <script src="resources/threejs/r102/js/shaders/CopyShader.js"></script>
  24. <script src="resources/threejs/r102/js/shaders/ConvolutionShader.js"></script>
  25. <script src="resources/threejs/r102/js/shaders/FilmShader.js"></script>
  26. <script src="resources/threejs/r102/js/postprocessing/EffectComposer.js"></script>
  27. <script src="resources/threejs/r102/js/postprocessing/RenderPass.js"></script>
  28. <script src="resources/threejs/r102/js/postprocessing/ShaderPass.js"></script>
  29. <script src="resources/threejs/r102/js/postprocessing/BloomPass.js"></script>
  30. <script src="resources/threejs/r102/js/postprocessing/FilmPass.js"></script>
  31. <script src="../3rdparty/dat.gui.min.js"></script>
  32. <script>
  33. 'use strict';
  34. /* global THREE dat */
  35. function main() {
  36. const canvas = document.querySelector('#c');
  37. const renderer = new THREE.WebGLRenderer({canvas: canvas});
  38. const fov = 75;
  39. const aspect = 2; // the canvas default
  40. const near = 0.1;
  41. const far = 5;
  42. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  43. camera.position.z = 2;
  44. const scene = new THREE.Scene();
  45. {
  46. const color = 0xFFFFFF;
  47. const intensity = 2;
  48. const light = new THREE.DirectionalLight(color, intensity);
  49. light.position.set(-1, 2, 4);
  50. scene.add(light);
  51. }
  52. const boxWidth = 1;
  53. const boxHeight = 1;
  54. const boxDepth = 1;
  55. const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
  56. function makeInstance(geometry, color, x) {
  57. const material = new THREE.MeshPhongMaterial({color});
  58. const cube = new THREE.Mesh(geometry, material);
  59. scene.add(cube);
  60. cube.position.x = x;
  61. return cube;
  62. }
  63. const cubes = [
  64. makeInstance(geometry, 0x44aa88, 0),
  65. makeInstance(geometry, 0x8844aa, -2),
  66. makeInstance(geometry, 0xaa8844, 2),
  67. ];
  68. const composer = new THREE.EffectComposer(renderer);
  69. composer.addPass(new THREE.RenderPass(scene, camera));
  70. const bloomPass = new THREE.BloomPass(
  71. 1, // strength
  72. 25, // kernel size
  73. 4, // sigma ?
  74. 256, // blur render target resolution
  75. );
  76. composer.addPass(bloomPass);
  77. const filmPass = new THREE.FilmPass(
  78. 0.35, // noise intensity
  79. 0.025, // scanline intensity
  80. 648, // scanline count
  81. false, // grayscale
  82. );
  83. filmPass.renderToScreen = true;
  84. composer.addPass(filmPass);
  85. function resizeRendererToDisplaySize(renderer) {
  86. const canvas = renderer.domElement;
  87. const width = canvas.clientWidth;
  88. const height = canvas.clientHeight;
  89. const needResize = canvas.width !== width || canvas.height !== height;
  90. if (needResize) {
  91. renderer.setSize(width, height, false);
  92. }
  93. return needResize;
  94. }
  95. const gui = new dat.GUI();
  96. {
  97. const folder = gui.addFolder('BloomPass');
  98. folder.add(bloomPass.copyUniforms.opacity, 'value', 0, 2).name('stength');
  99. folder.open();
  100. }
  101. {
  102. const folder = gui.addFolder('FilmPass');
  103. folder.add(filmPass.uniforms.grayscale, 'value').name('grayscale');
  104. folder.add(filmPass.uniforms.nIntensity, 'value', 0, 1).name('noise intensity');
  105. folder.add(filmPass.uniforms.sIntensity, 'value', 0, 1).name('scanline intensity');
  106. folder.add(filmPass.uniforms.sCount, 'value', 0, 1000).name('scanline count');
  107. folder.open();
  108. }
  109. let then = 0;
  110. function render(now) {
  111. now *= 0.001; // convert to seconds
  112. const deltaTime = now - then;
  113. then = now;
  114. if (resizeRendererToDisplaySize(renderer)) {
  115. const canvas = renderer.domElement;
  116. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  117. camera.updateProjectionMatrix();
  118. composer.setSize(canvas.width, canvas.height);
  119. }
  120. cubes.forEach((cube, ndx) => {
  121. const speed = 1 + ndx * .1;
  122. const rot = now * speed;
  123. cube.rotation.x = rot;
  124. cube.rotation.y = rot;
  125. });
  126. composer.render(deltaTime);
  127. requestAnimationFrame(render);
  128. }
  129. requestAnimationFrame(render);
  130. }
  131. main();
  132. </script>
  133. </html>