threejs-postprocessing.html 3.7 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - PostProcessing</title>
  8. <style>
  9. body {
  10. margin: 0;
  11. }
  12. #c {
  13. width: 100vw;
  14. height: 100vh;
  15. display: block;
  16. }
  17. </style>
  18. </head>
  19. <body>
  20. <canvas id="c"></canvas>
  21. </body>
  22. <script src="resources/threejs/r102/three.min.js"></script>
  23. <script src="resources/threejs/r102/js/shaders/CopyShader.js"></script>
  24. <script src="resources/threejs/r102/js/shaders/ConvolutionShader.js"></script>
  25. <script src="resources/threejs/r102/js/shaders/FilmShader.js"></script>
  26. <script src="resources/threejs/r102/js/postprocessing/EffectComposer.js"></script>
  27. <script src="resources/threejs/r102/js/postprocessing/RenderPass.js"></script>
  28. <script src="resources/threejs/r102/js/postprocessing/ShaderPass.js"></script>
  29. <script src="resources/threejs/r102/js/postprocessing/BloomPass.js"></script>
  30. <script src="resources/threejs/r102/js/postprocessing/FilmPass.js"></script>
  31. <script>
  32. 'use strict';
  33. /* global THREE */
  34. function main() {
  35. const canvas = document.querySelector('#c');
  36. const renderer = new THREE.WebGLRenderer({canvas: canvas});
  37. const fov = 75;
  38. const aspect = 2; // the canvas default
  39. const near = 0.1;
  40. const far = 5;
  41. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  42. camera.position.z = 2;
  43. const scene = new THREE.Scene();
  44. {
  45. const color = 0xFFFFFF;
  46. const intensity = 2;
  47. const light = new THREE.DirectionalLight(color, intensity);
  48. light.position.set(-1, 2, 4);
  49. scene.add(light);
  50. }
  51. const boxWidth = 1;
  52. const boxHeight = 1;
  53. const boxDepth = 1;
  54. const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
  55. function makeInstance(geometry, color, x) {
  56. const material = new THREE.MeshPhongMaterial({color});
  57. const cube = new THREE.Mesh(geometry, material);
  58. scene.add(cube);
  59. cube.position.x = x;
  60. return cube;
  61. }
  62. const cubes = [
  63. makeInstance(geometry, 0x44aa88, 0),
  64. makeInstance(geometry, 0x8844aa, -2),
  65. makeInstance(geometry, 0xaa8844, 2),
  66. ];
  67. const composer = new THREE.EffectComposer(renderer);
  68. composer.addPass(new THREE.RenderPass(scene, camera));
  69. const bloomPass = new THREE.BloomPass(
  70. 1, // strength
  71. 25, // kernel size
  72. 4, // sigma ?
  73. 256, // blur render target resolution
  74. );
  75. composer.addPass(bloomPass);
  76. const filmPass = new THREE.FilmPass(
  77. 0.35, // noise intensity
  78. 0.025, // scanline intensity
  79. 648, // scanline count
  80. false, // grayscale
  81. );
  82. filmPass.renderToScreen = true;
  83. composer.addPass(filmPass);
  84. function resizeRendererToDisplaySize(renderer) {
  85. const canvas = renderer.domElement;
  86. const width = canvas.clientWidth;
  87. const height = canvas.clientHeight;
  88. const needResize = canvas.width !== width || canvas.height !== height;
  89. if (needResize) {
  90. renderer.setSize(width, height, false);
  91. }
  92. return needResize;
  93. }
  94. let then = 0;
  95. function render(now) {
  96. now *= 0.001; // convert to seconds
  97. const deltaTime = now - then;
  98. then = now;
  99. if (resizeRendererToDisplaySize(renderer)) {
  100. const canvas = renderer.domElement;
  101. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  102. camera.updateProjectionMatrix();
  103. composer.setSize(canvas.width, canvas.height);
  104. }
  105. cubes.forEach((cube, ndx) => {
  106. const speed = 1 + ndx * .1;
  107. const rot = now * speed;
  108. cube.rotation.x = rot;
  109. cube.rotation.y = rot;
  110. });
  111. composer.render(deltaTime);
  112. requestAnimationFrame(render);
  113. }
  114. requestAnimationFrame(render);
  115. }
  116. main();
  117. </script>
  118. </html>