threejs-primitives-text.html 3.5 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Primitives</title>
  8. <style>
  9. body {
  10. margin: 0;
  11. }
  12. #c {
  13. width: 100vw;
  14. height: 100vh;
  15. display: block;
  16. }
  17. </style>
  18. </head>
  19. <body>
  20. <canvas id="c"></canvas>
  21. </body>
  22. <script src="resources/threejs/r102/three.min.js"></script>
  23. <script>
  24. 'use strict';
  25. /* global THREE */
  26. function main() {
  27. const canvas = document.querySelector('#c');
  28. const renderer = new THREE.WebGLRenderer({canvas: canvas});
  29. const fov = 40;
  30. const aspect = 2; // the canvas default
  31. const near = 0.1;
  32. const far = 1000;
  33. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  34. camera.position.z = 40;
  35. const scene = new THREE.Scene();
  36. scene.background = new THREE.Color(0xAAAAAA);
  37. {
  38. const color = 0xFFFFFF;
  39. const intensity = 1;
  40. const light = new THREE.DirectionalLight(color, intensity);
  41. light.position.set(-1, 2, 4);
  42. scene.add(light);
  43. }
  44. {
  45. const color = 0xFFFFFF;
  46. const intensity = 1;
  47. const light = new THREE.DirectionalLight(color, intensity);
  48. light.position.set(1, -2, -4);
  49. scene.add(light);
  50. }
  51. const objects = [];
  52. const spread = 15;
  53. function addObject(x, y, obj) {
  54. obj.position.x = x * spread;
  55. obj.position.y = y * spread;
  56. scene.add(obj);
  57. objects.push(obj);
  58. }
  59. function createMaterial() {
  60. const material = new THREE.MeshPhongMaterial({
  61. side: THREE.DoubleSide,
  62. });
  63. const hue = Math.random();
  64. const saturation = 1;
  65. const luminance = .5;
  66. material.color.setHSL(hue, saturation, luminance);
  67. return material;
  68. }
  69. function addSolidGeometry(x, y, geometry) {
  70. const mesh = new THREE.Mesh(geometry, createMaterial());
  71. addObject(x, y, mesh);
  72. }
  73. {
  74. const loader = new THREE.FontLoader();
  75. loader.load('resources/threejs/fonts/helvetiker_regular.typeface.json', (font) => {
  76. const geometry = new THREE.TextBufferGeometry('three.js', {
  77. font: font,
  78. size: 3.0,
  79. height: .2,
  80. curveSegments: 12,
  81. bevelEnabled: true,
  82. bevelThickness: 0.15,
  83. bevelSize: .3,
  84. bevelSegments: 5,
  85. });
  86. addSolidGeometry(-.5, 0, geometry);
  87. const mesh = new THREE.Mesh(geometry, createMaterial());
  88. geometry.computeBoundingBox();
  89. geometry.boundingBox.getCenter(mesh.position).multiplyScalar(-1);
  90. const parent = new THREE.Object3D();
  91. parent.add(mesh);
  92. addObject(.5, 0, parent);
  93. });
  94. }
  95. function resizeRendererToDisplaySize(renderer) {
  96. const canvas = renderer.domElement;
  97. const width = canvas.clientWidth;
  98. const height = canvas.clientHeight;
  99. const needResize = canvas.width !== width || canvas.height !== height;
  100. if (needResize) {
  101. renderer.setSize(width, height, false);
  102. }
  103. return needResize;
  104. }
  105. function render(time) {
  106. time *= 0.001;
  107. if (resizeRendererToDisplaySize(renderer)) {
  108. const canvas = renderer.domElement;
  109. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  110. camera.updateProjectionMatrix();
  111. }
  112. objects.forEach((obj, ndx) => {
  113. const speed = .5 + ndx * .05;
  114. const rot = time * speed;
  115. obj.rotation.x = rot;
  116. obj.rotation.y = rot;
  117. });
  118. renderer.render(scene, camera);
  119. requestAnimationFrame(render);
  120. }
  121. requestAnimationFrame(render);
  122. }
  123. main();
  124. </script>
  125. </html>