threejs-render-on-demand-w-damping.html 2.9 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Rendering on Demand w/Damping</title>
  8. <style>
  9. body {
  10. margin: 0;
  11. }
  12. #c {
  13. width: 100vw;
  14. height: 100vh;
  15. display: block;
  16. }
  17. </style>
  18. </head>
  19. <body>
  20. <canvas id="c"></canvas>
  21. </body>
  22. <script src="resources/threejs/r102/three.min.js"></script>
  23. <script src="resources/threejs/r102/js/controls/OrbitControls.js"></script>
  24. <script>
  25. 'use strict';
  26. /* global THREE */
  27. function main() {
  28. const canvas = document.querySelector('#c');
  29. const renderer = new THREE.WebGLRenderer({canvas: canvas});
  30. const fov = 75;
  31. const aspect = 2; // the canvas default
  32. const near = 0.1;
  33. const far = 5;
  34. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  35. camera.position.z = 2;
  36. const controls = new THREE.OrbitControls(camera, canvas);
  37. controls.enableDamping = true;
  38. controls.dampingFactor = 0.05;
  39. controls.rotateSpeed = 0.1;
  40. controls.target.set(0, 0, 0);
  41. controls.update();
  42. const scene = new THREE.Scene();
  43. {
  44. const color = 0xFFFFFF;
  45. const intensity = 1;
  46. const light = new THREE.DirectionalLight(color, intensity);
  47. light.position.set(-1, 2, 4);
  48. scene.add(light);
  49. }
  50. const boxWidth = 1;
  51. const boxHeight = 1;
  52. const boxDepth = 1;
  53. const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
  54. function makeInstance(geometry, color, x) {
  55. const material = new THREE.MeshPhongMaterial({color});
  56. const cube = new THREE.Mesh(geometry, material);
  57. scene.add(cube);
  58. cube.position.x = x;
  59. return cube;
  60. }
  61. makeInstance(geometry, 0x44aa88, 0);
  62. makeInstance(geometry, 0x8844aa, -2);
  63. makeInstance(geometry, 0xaa8844, 2);
  64. function resizeRendererToDisplaySize(renderer) {
  65. const canvas = renderer.domElement;
  66. const width = canvas.clientWidth;
  67. const height = canvas.clientHeight;
  68. const needResize = canvas.width !== width || canvas.height !== height;
  69. if (needResize) {
  70. renderer.setSize(width, height, false);
  71. }
  72. return needResize;
  73. }
  74. let renderRequested = false;
  75. function render() {
  76. renderRequested = undefined;
  77. if (resizeRendererToDisplaySize(renderer)) {
  78. const canvas = renderer.domElement;
  79. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  80. camera.updateProjectionMatrix();
  81. }
  82. controls.update();
  83. renderer.render(scene, camera);
  84. }
  85. render();
  86. function requestRenderIfNotRequested() {
  87. if (!renderRequested) {
  88. renderRequested = true;
  89. requestAnimationFrame(render);
  90. }
  91. }
  92. controls.addEventListener('change', requestRenderIfNotRequested);
  93. window.addEventListener('resize', requestRenderIfNotRequested);
  94. }
  95. main();
  96. </script>
  97. </html>