threejs-responsive.html 2.5 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Responsive</title>
  8. <style>
  9. body {
  10. margin: 0;
  11. }
  12. #c {
  13. width: 100vw;
  14. height: 100vh;
  15. display: block;
  16. }
  17. </style>
  18. </head>
  19. <body>
  20. <canvas id="c"></canvas>
  21. </body>
  22. <script src="resources/threejs/r102/three.min.js"></script>
  23. <script>
  24. 'use strict';
  25. /* global THREE */
  26. function main() {
  27. const canvas = document.querySelector('#c');
  28. const renderer = new THREE.WebGLRenderer({canvas: canvas});
  29. const fov = 75;
  30. const aspect = 2; // the canvas default
  31. const near = 0.1;
  32. const far = 5;
  33. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  34. camera.position.z = 2;
  35. const scene = new THREE.Scene();
  36. {
  37. const color = 0xFFFFFF;
  38. const intensity = 1;
  39. const light = new THREE.DirectionalLight(color, intensity);
  40. light.position.set(-1, 2, 4);
  41. scene.add(light);
  42. }
  43. const boxWidth = 1;
  44. const boxHeight = 1;
  45. const boxDepth = 1;
  46. const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
  47. function makeInstance(geometry, color, x) {
  48. const material = new THREE.MeshPhongMaterial({color});
  49. const cube = new THREE.Mesh(geometry, material);
  50. scene.add(cube);
  51. cube.position.x = x;
  52. return cube;
  53. }
  54. const cubes = [
  55. makeInstance(geometry, 0x44aa88, 0),
  56. makeInstance(geometry, 0x8844aa, -2),
  57. makeInstance(geometry, 0xaa8844, 2),
  58. ];
  59. function resizeRendererToDisplaySize(renderer) {
  60. const canvas = renderer.domElement;
  61. const width = canvas.clientWidth;
  62. const height = canvas.clientHeight;
  63. const needResize = canvas.width !== width || canvas.height !== height;
  64. if (needResize) {
  65. renderer.setSize(width, height, false);
  66. }
  67. return needResize;
  68. }
  69. function render(time) {
  70. time *= 0.001;
  71. if (resizeRendererToDisplaySize(renderer)) {
  72. const canvas = renderer.domElement;
  73. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  74. camera.updateProjectionMatrix();
  75. }
  76. cubes.forEach((cube, ndx) => {
  77. const speed = 1 + ndx * .1;
  78. const rot = time * speed;
  79. cube.rotation.x = rot;
  80. cube.rotation.y = rot;
  81. });
  82. renderer.render(scene, camera);
  83. requestAnimationFrame(render);
  84. }
  85. requestAnimationFrame(render);
  86. }
  87. main();
  88. </script>
  89. </html>