threejs-scenegraph-sun.html 2.4 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Scenegraph - Sun</title>
  8. <style>
  9. body {
  10. margin: 0;
  11. }
  12. #c {
  13. width: 100vw;
  14. height: 100vh;
  15. display: block;
  16. }
  17. </style>
  18. </head>
  19. <body>
  20. <canvas id="c"></canvas>
  21. </body>
  22. <script src="resources/threejs/r102/three.min.js"></script>
  23. <script>
  24. 'use strict';
  25. /* global THREE */
  26. function main() {
  27. const canvas = document.querySelector('#c');
  28. const renderer = new THREE.WebGLRenderer({canvas: canvas});
  29. const fov = 40;
  30. const aspect = 2; // the canvas default
  31. const near = 0.1;
  32. const far = 1000;
  33. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  34. camera.position.set(0, 50, 0);
  35. camera.up.set(0, 0, 1);
  36. camera.lookAt(0, 0, 0);
  37. const scene = new THREE.Scene();
  38. {
  39. const color = 0xFFFFFF;
  40. const intensity = 3;
  41. const light = new THREE.PointLight(color, intensity);
  42. scene.add(light);
  43. }
  44. // an array of objects who's rotation to update
  45. const objects = [];
  46. const radius = 1;
  47. const widthSegments = 6;
  48. const heightSegments = 6;
  49. const sphereGeometry = new THREE.SphereBufferGeometry(
  50. radius, widthSegments, heightSegments);
  51. const sunMaterial = new THREE.MeshPhongMaterial({emissive: 0xFFFF00});
  52. const sunMesh = new THREE.Mesh(sphereGeometry, sunMaterial);
  53. sunMesh.scale.set(5, 5, 5);
  54. scene.add(sunMesh);
  55. objects.push(sunMesh);
  56. function resizeRendererToDisplaySize(renderer) {
  57. const canvas = renderer.domElement;
  58. const width = canvas.clientWidth;
  59. const height = canvas.clientHeight;
  60. const needResize = canvas.width !== width || canvas.height !== height;
  61. if (needResize) {
  62. renderer.setSize(width, height, false);
  63. }
  64. return needResize;
  65. }
  66. function render(time) {
  67. time *= 0.001;
  68. if (resizeRendererToDisplaySize(renderer)) {
  69. const canvas = renderer.domElement;
  70. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  71. camera.updateProjectionMatrix();
  72. }
  73. objects.forEach((obj) => {
  74. obj.rotation.y = time;
  75. });
  76. renderer.render(scene, camera);
  77. requestAnimationFrame(render);
  78. }
  79. requestAnimationFrame(render);
  80. }
  81. main();
  82. </script>
  83. </html>