webgl_materials_normalmap2.html 12 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - normal map [Lee Perry-Smith]</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background:#000;
  9. color:#fff;
  10. padding:0;
  11. margin:0;
  12. font-weight: bold;
  13. overflow:hidden;
  14. }
  15. a { color: #ffffff; }
  16. #info {
  17. position: absolute;
  18. top: 0px; width: 100%;
  19. color: #ffffff;
  20. padding: 5px;
  21. font-family:Monospace;
  22. font-size:13px;
  23. text-align:center;
  24. z-index:1000;
  25. }
  26. #oldie {
  27. background:rgb(200,100,0) !important;
  28. color:#fff;
  29. }
  30. #vt { display:none }
  31. #vt, #vt a { color:orange; }
  32. .code { }
  33. #log { position:absolute; top:50px; text-align:left; display:block; z-index:100 }
  34. </style>
  35. </head>
  36. <body>
  37. <pre id="log"></pre>
  38. <div id="info">
  39. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl normalmap demo.
  40. <a href="http://www.ir-ltd.net/infinite-3d-head-scan-released/" target="_blank">Lee Perry-Smith</a> head.
  41. <div id="vt">displacement mapping needs vertex textures (GPU with Shader Model 3.0)<br/>
  42. on Windows use <span class="code">Chrome --use-gl=desktop</span> or Firefox 4<br/>
  43. please star this <a href="http://code.google.com/p/chromium/issues/detail?id=52497">Chrome issue</a> to get ANGLE support
  44. </div>
  45. </div>
  46. <!--
  47. <script type="text/javascript" src="../build/Three.js"></script>
  48. -->
  49. <script type="text/javascript" src="../src/Three.js"></script>
  50. <script type="text/javascript" src="../src/core/Color.js"></script>
  51. <script type="text/javascript" src="../src/core/Vector2.js"></script>
  52. <script type="text/javascript" src="../src/core/Vector3.js"></script>
  53. <script type="text/javascript" src="../src/core/Vector4.js"></script>
  54. <script type="text/javascript" src="../src/core/Ray.js"></script>
  55. <script type="text/javascript" src="../src/core/Rectangle.js"></script>
  56. <script type="text/javascript" src="../src/core/Matrix3.js"></script>
  57. <script type="text/javascript" src="../src/core/Matrix4.js"></script>
  58. <script type="text/javascript" src="../src/core/Object3D.js"></script>
  59. <script type="text/javascript" src="../src/core/Quaternion.js"></script>
  60. <script type="text/javascript" src="../src/core/Vertex.js"></script>
  61. <script type="text/javascript" src="../src/core/Face3.js"></script>
  62. <script type="text/javascript" src="../src/core/Face4.js"></script>
  63. <script type="text/javascript" src="../src/core/UV.js"></script>
  64. <script type="text/javascript" src="../src/core/Geometry.js"></script>
  65. <script type="text/javascript" src="../src/core/Spline.js"></script>
  66. <script type="text/javascript" src="../src/animation/AnimationHandler.js"></script>
  67. <script type="text/javascript" src="../src/animation/Animation.js"></script>
  68. <script type="text/javascript" src="../src/cameras/Camera.js"></script>
  69. <script type="text/javascript" src="../src/lights/Light.js"></script>
  70. <script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
  71. <script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
  72. <script type="text/javascript" src="../src/lights/PointLight.js"></script>
  73. <script type="text/javascript" src="../src/materials/Material.js"></script>
  74. <script type="text/javascript" src="../src/materials/Mappings.js"></script>
  75. <script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
  76. <script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>
  77. <script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script>
  78. <script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
  79. <script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script>
  80. <script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script>
  81. <script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
  82. <script type="text/javascript" src="../src/materials/MeshShaderMaterial.js"></script>
  83. <script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
  84. <script type="text/javascript" src="../src/materials/ParticleCanvasMaterial.js"></script>
  85. <script type="text/javascript" src="../src/materials/ParticleDOMMaterial.js"></script>
  86. <script type="text/javascript" src="../src/materials/Texture.js"></script>
  87. <script type="text/javascript" src="../src/materials/RenderTarget.js"></script>
  88. <script type="text/javascript" src="../src/materials/Uniforms.js"></script>
  89. <script type="text/javascript" src="../src/objects/Particle.js"></script>
  90. <script type="text/javascript" src="../src/objects/ParticleSystem.js"></script>
  91. <script type="text/javascript" src="../src/objects/Line.js"></script>
  92. <script type="text/javascript" src="../src/objects/Mesh.js"></script>
  93. <script type="text/javascript" src="../src/objects/Bone.js"></script>
  94. <script type="text/javascript" src="../src/objects/SkinnedMesh.js"></script>
  95. <script type="text/javascript" src="../src/objects/Ribbon.js"></script>
  96. <script type="text/javascript" src="../src/objects/Sound.js"></script>
  97. <script type="text/javascript" src="../src/objects/LOD.js"></script>
  98. <script type="text/javascript" src="../src/scenes/Scene.js"></script>
  99. <script type="text/javascript" src="../src/scenes/Fog.js"></script>
  100. <script type="text/javascript" src="../src/scenes/FogExp2.js"></script>
  101. <script type="text/javascript" src="../src/renderers/Projector.js"></script>
  102. <script type="text/javascript" src="../src/renderers/DOMRenderer.js"></script>
  103. <script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
  104. <script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
  105. <script type="text/javascript" src="../src/renderers/WebGLShaders.js"></script>
  106. <script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
  107. <script type="text/javascript" src="../src/renderers/SoundRenderer.js"></script>
  108. <script type="text/javascript" src="../src/renderers/renderables/RenderableVertex.js"></script>
  109. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
  110. <script type="text/javascript" src="../src/renderers/renderables/RenderableObject.js"></script>
  111. <script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
  112. <script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
  113. <script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
  114. <script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
  115. <script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
  116. <script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
  117. <script type="text/javascript" src="../src/extras/cameras/QuakeCamera.js"></script>
  118. <script type="text/javascript" src="../src/extras/cameras/PathCamera.js"></script>
  119. <script type="text/javascript" src="../src/extras/geometries/Cube.js"></script>
  120. <script type="text/javascript" src="../src/extras/geometries/Cylinder.js"></script>
  121. <script type="text/javascript" src="../src/extras/geometries/Icosahedron.js"></script>
  122. <script type="text/javascript" src="../src/extras/geometries/Lathe.js"></script>
  123. <script type="text/javascript" src="../src/extras/geometries/Plane.js"></script>
  124. <script type="text/javascript" src="../src/extras/geometries/Sphere.js"></script>
  125. <script type="text/javascript" src="../src/extras/geometries/Torus.js"></script>
  126. <script type="text/javascript" src="../src/extras/geometries/TorusKnot.js"></script>
  127. <script type="text/javascript" src="../src/extras/io/Loader.js"></script>
  128. <script type="text/javascript" src="../src/extras/io/JSONLoader.js"></script>
  129. <script type="text/javascript" src="../src/extras/io/BinaryLoader.js"></script>
  130. <script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
  131. <script type="text/javascript" src="js/Detector.js"></script>
  132. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  133. <script type="text/javascript" src="js/Stats.js"></script>
  134. <script type="text/javascript">
  135. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  136. var statsEnabled = true;
  137. var container, stats, loader;
  138. var camera, scene, webglRenderer;
  139. var mesh, zmesh, lightMesh, geometry;
  140. var mesh1;
  141. var directionalLight, pointLight, ambientLight;
  142. var mouseX = 0;
  143. var mouseY = 0;
  144. var windowHalfX = window.innerWidth / 2;
  145. var windowHalfY = window.innerHeight / 2;
  146. init();
  147. animate();
  148. function init() {
  149. container = document.createElement('div');
  150. document.body.appendChild(container);
  151. camera = new THREE.Camera( 50, window.innerWidth / window.innerHeight, 1, 10000 );
  152. camera.position.z = 900;
  153. scene = new THREE.Scene();
  154. // LIGHTS
  155. ambientLight = new THREE.AmbientLight( 0x444444 );
  156. scene.addLight( ambientLight );
  157. pointLight = new THREE.PointLight( 0xffffff );
  158. pointLight.position.z = 600;
  159. scene.addLight( pointLight );
  160. directionalLight = new THREE.DirectionalLight( 0xffffff );
  161. directionalLight.position.x = 1;
  162. directionalLight.position.y = 1;
  163. directionalLight.position.z = - 1;
  164. directionalLight.position.normalize();
  165. scene.addLight( directionalLight );
  166. // material parameters
  167. var ambient = 0x444444, diffuse = 0x888888, specular = 0x080810, shininess = 2;
  168. var shader = ShaderUtils.lib[ "normal" ];
  169. var uniforms = Uniforms.clone( shader.uniforms );
  170. uniforms[ "tNormal" ].texture = ImageUtils.loadTexture( "obj/leeperrysmith/Infinite-Level_02_Tangent_SmoothUV.jpg" );
  171. uniforms[ "uNormalScale" ].value = - 0.75;
  172. uniforms[ "tDiffuse" ].texture = ImageUtils.loadTexture( "obj/leeperrysmith/Map-COL.jpg" );
  173. uniforms[ "enableAO" ].value = false;
  174. uniforms[ "enableDiffuse" ].value = true;
  175. uniforms[ "uPointLightPos" ].value = pointLight.position;
  176. uniforms[ "uPointLightColor" ].value = pointLight.color;
  177. uniforms[ "uDirLightPos" ].value = directionalLight.position;
  178. uniforms[ "uDirLightColor" ].value = directionalLight.color;
  179. uniforms[ "uAmbientLightColor" ].value = ambientLight.color;
  180. uniforms[ "uDiffuseColor" ].value.setHex( diffuse );
  181. uniforms[ "uSpecularColor" ].value.setHex( specular );
  182. uniforms[ "uAmbientColor" ].value.setHex( ambient );
  183. uniforms[ "uShininess" ].value = shininess;
  184. var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms };
  185. var material = new THREE.MeshShaderMaterial( parameters );
  186. loader = new THREE.JSONLoader( true );
  187. document.body.appendChild( loader.statusDomElement );
  188. loader.load( { model: "obj/leeperrysmith/LeePerrySmith.js", callback: function( geometry ) { createScene( geometry, 100, material ) } } );
  189. webglRenderer = new THREE.WebGLRenderer();
  190. webglRenderer.setSize( window.innerWidth, window.innerHeight );
  191. container.appendChild( webglRenderer.domElement );
  192. if ( statsEnabled ) {
  193. stats = new Stats();
  194. stats.domElement.style.position = 'absolute';
  195. stats.domElement.style.top = '0px';
  196. stats.domElement.style.zIndex = 100;
  197. container.appendChild( stats.domElement );
  198. }
  199. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  200. }
  201. function createScene( geometry, scale, material ) {
  202. geometry.computeTangents();
  203. material = new THREE.MeshFaceMaterial();
  204. mesh1 = SceneUtils.addMesh( scene, geometry, scale, 0, - 50, 0, 0, 0, 0, material );
  205. loader.statusDomElement.style.display = "none";
  206. }
  207. function onDocumentMouseMove(event) {
  208. mouseX = ( event.clientX - windowHalfX ) * 10;
  209. mouseY = ( event.clientY - windowHalfY ) * 10;
  210. }
  211. //
  212. function animate() {
  213. requestAnimationFrame( animate );
  214. render();
  215. if ( statsEnabled ) stats.update();
  216. }
  217. function render() {
  218. var ry = mouseX * 0.0003, rx = mouseY * 0.0003;
  219. if( mesh1 ) {
  220. mesh1.rotation.y = ry;
  221. mesh1.rotation.x = rx;
  222. }
  223. webglRenderer.render( scene, camera );
  224. }
  225. function log( text ) {
  226. var e = document.getElementById("log");
  227. e.innerHTML = text + "<br/>" + e.innerHTML;
  228. }
  229. </script>
  230. </body>
  231. </html>