Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 fcd0cc4e88 WebGPURenderer: Add error message for LineLoop 3D objects. 5 سال پیش
.github f873bb2071 CI: Update node version to 12 5 سال پیش
build dd7cf08e78 Updated builds. 5 سال پیش
docs d9d8d0777f Docs: Clean up. 5 سال پیش
editor 0d1e83d25c Editor: Fix VTK import. 5 سال پیش
examples fcd0cc4e88 WebGPURenderer: Add error message for LineLoop 3D objects. 5 سال پیش
files 688117aa7f Examples: Improvements to minimal list mode. 5 سال پیش
src bf67ea6636 Merge pull request #20356 from ycw/patch-1 5 سال پیش
test 1c3b2b4631 Fixed unit tests. 5 سال پیش
utils 33acbbef6b Merge pull request #20403 from marcofugaro/polyfills 5 سال پیش
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 سال پیش
.gitattributes 5446f535d1 git should handle the line endings 7 سال پیش
.gitignore 08bac6a468 cleanup 5 سال پیش
LICENSE e122db35fe Update LICENSE 5 سال پیش
README.md 34af368f97 README: Fixed import path. 5 سال پیش
icon.png c69db34ef8 Added icon.png 6 سال پیش
package-lock.json 2b184a49f9 Rollup: replace bublè with babel 5 سال پیش
package.json cac1fc61ea Updated builds. 5 سال پیش

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases