OBJLoader2.js 38 KB

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  1. /**
  2. * @author Kai Salmen / https://kaisalmen.de
  3. * Development repository: https://github.com/kaisalmen/WWOBJLoader
  4. */
  5. 'use strict';
  6. if ( THREE.OBJLoader2 === undefined ) { THREE.OBJLoader2 = {} }
  7. if ( THREE.LoaderSupport === undefined ) console.error( '"THREE.LoaderSupport" is not available. "THREE.OBJLoader2" requires it. Please include "LoaderSupport.js" in your HTML.' );
  8. /**
  9. * Use this class to load OBJ data from files or to parse OBJ data from an arraybuffer
  10. * @class
  11. *
  12. * @param {THREE.DefaultLoadingManager} [manager] The loadingManager for the loader to use. Default is {@link THREE.DefaultLoadingManager}
  13. * @param {THREE.LoaderSupport.ConsoleLogger} logger logger to be used
  14. */
  15. THREE.OBJLoader2 = (function () {
  16. var OBJLOADER2_VERSION = '2.3.1';
  17. var Validator = THREE.LoaderSupport.Validator;
  18. OBJLoader2.prototype = Object.create( THREE.LoaderSupport.LoaderBase.prototype );
  19. OBJLoader2.prototype.constructor = OBJLoader2;
  20. function OBJLoader2( manager, logger ) {
  21. THREE.LoaderSupport.LoaderBase.call( this, manager, logger );
  22. this.logger.logInfo( 'Using THREE.OBJLoader2 version: ' + OBJLOADER2_VERSION );
  23. this.materialPerSmoothingGroup = false;
  24. this.workerSupport = null;
  25. this.terminateWorkerOnLoad = true;
  26. }
  27. /**
  28. * Tells whether a material shall be created per smoothing group.
  29. * @memberOf THREE.OBJLoader2
  30. *
  31. * @param {boolean} materialPerSmoothingGroup=false
  32. */
  33. OBJLoader2.prototype.setMaterialPerSmoothingGroup = function ( materialPerSmoothingGroup ) {
  34. this.materialPerSmoothingGroup = materialPerSmoothingGroup === true;
  35. };
  36. /**
  37. * Run the loader according the provided instructions.
  38. * @memberOf THREE.OBJLoader2
  39. *
  40. * @param {THREE.LoaderSupport.PrepData} prepData All parameters and resources required for execution
  41. * @param {THREE.LoaderSupport.WorkerSupport} [workerSupportExternal] Use pre-existing WorkerSupport
  42. */
  43. OBJLoader2.prototype.run = function ( prepData, workerSupportExternal ) {
  44. this._applyPrepData( prepData );
  45. var available = this.checkResourceDescriptorFiles( prepData.resources,
  46. [
  47. { ext: "obj", type: "Uint8Array", ignore: false },
  48. { ext: "mtl", type: "String", ignore: false },
  49. { ext: "zip", type: "String", ignore: true }
  50. ]
  51. );
  52. if ( Validator.isValid( workerSupportExternal ) ) {
  53. this.terminateWorkerOnLoad = false;
  54. this.workerSupport = workerSupportExternal;
  55. this.logger = workerSupportExternal.logger;
  56. }
  57. var scope = this;
  58. var onMaterialsLoaded = function ( materials ) {
  59. scope.builder.setMaterials( materials );
  60. if ( Validator.isValid( available.obj.content ) ) {
  61. if ( prepData.useAsync ) {
  62. scope.parseAsync( available.obj.content, scope.callbacks.onLoad );
  63. } else {
  64. scope.parse( available.obj.content );
  65. }
  66. } else {
  67. scope.setPath( available.obj.path );
  68. scope.load( available.obj.name, scope.callbacks.onLoad, null, null, scope.callbacks.onMeshAlter, prepData.useAsync );
  69. }
  70. };
  71. this._loadMtl( available.mtl, onMaterialsLoaded, prepData.crossOrigin );
  72. };
  73. OBJLoader2.prototype._applyPrepData = function ( prepData ) {
  74. THREE.LoaderSupport.LoaderBase.prototype._applyPrepData.call( this, prepData );
  75. if ( Validator.isValid( prepData ) ) {
  76. this.setMaterialPerSmoothingGroup( prepData.materialPerSmoothingGroup );
  77. }
  78. };
  79. /**
  80. * Parses OBJ data synchronously from arraybuffer or string.
  81. * @memberOf THREE.OBJLoader2
  82. *
  83. * @param {arraybuffer|string} content OBJ data as Uint8Array or String
  84. */
  85. OBJLoader2.prototype.parse = function ( content ) {
  86. this.logger.logTimeStart( 'OBJLoader2 parse: ' + this.modelName );
  87. var parser = new Parser();
  88. parser.setLogConfig( this.logger.enabled, this.logger.debug );
  89. parser.setMaterialPerSmoothingGroup( this.materialPerSmoothingGroup );
  90. parser.setUseIndices( this.useIndices );
  91. parser.setDisregardNormals( this.disregardNormals );
  92. // sync code works directly on the material references
  93. parser.setMaterials( this.builder.getMaterials() );
  94. var scope = this;
  95. var onMeshLoaded = function ( payload ) {
  96. var meshes = scope.builder.processPayload( payload );
  97. var mesh;
  98. for ( var i in meshes ) {
  99. mesh = meshes[ i ];
  100. scope.loaderRootNode.add( mesh );
  101. }
  102. };
  103. parser.setCallbackBuilder( onMeshLoaded );
  104. var onProgressScoped = function ( text, numericalValue ) {
  105. scope.onProgress( 'progressParse', text, numericalValue );
  106. };
  107. parser.setCallbackProgress( onProgressScoped );
  108. if ( content instanceof ArrayBuffer || content instanceof Uint8Array ) {
  109. this.logger.logInfo( 'Parsing arrayBuffer...' );
  110. parser.parse( content );
  111. } else if ( typeof( content ) === 'string' || content instanceof String ) {
  112. this.logger.logInfo( 'Parsing text...' );
  113. parser.parseText( content );
  114. } else {
  115. throw 'Provided content was neither of type String nor Uint8Array! Aborting...';
  116. }
  117. this.logger.logTimeEnd( 'OBJLoader2 parse: ' + this.modelName );
  118. return this.loaderRootNode;
  119. };
  120. /**
  121. * Parses OBJ content asynchronously from arraybuffer.
  122. * @memberOf THREE.OBJLoader2
  123. *
  124. * @param {arraybuffer} content OBJ data as Uint8Array
  125. * @param {callback} onLoad Called after worker successfully completed loading
  126. */
  127. OBJLoader2.prototype.parseAsync = function ( content, onLoad ) {
  128. this.logger.logTimeStart( 'OBJLoader2 parseAsync: ' + this.modelName );
  129. var scope = this;
  130. var scopedOnLoad = function () {
  131. onLoad(
  132. {
  133. detail: {
  134. loaderRootNode: scope.loaderRootNode,
  135. modelName: scope.modelName,
  136. instanceNo: scope.instanceNo
  137. }
  138. }
  139. );
  140. scope.logger.logTimeEnd( 'OBJLoader2 parseAsync: ' + scope.modelName );
  141. };
  142. var scopedOnMeshLoaded = function ( payload ) {
  143. var meshes = scope.builder.processPayload( payload );
  144. var mesh;
  145. for ( var i in meshes ) {
  146. mesh = meshes[ i ];
  147. scope.loaderRootNode.add( mesh );
  148. }
  149. };
  150. this.workerSupport = Validator.verifyInput( this.workerSupport, new THREE.LoaderSupport.WorkerSupport( this.logger ) );
  151. var buildCode = function ( funcBuildObject, funcBuildSingleton ) {
  152. var workerCode = '';
  153. workerCode += '/**\n';
  154. workerCode += ' * This code was constructed by OBJLoader2 buildCode.\n';
  155. workerCode += ' */\n\n';
  156. workerCode += 'THREE = { LoaderSupport: {} };\n\n';
  157. workerCode += funcBuildObject( 'THREE.LoaderSupport.Validator', Validator );
  158. workerCode += funcBuildSingleton( 'THREE.LoaderSupport.ConsoleLogger', THREE.LoaderSupport.ConsoleLogger );
  159. workerCode += funcBuildSingleton( 'THREE.LoaderSupport.LoaderBase', THREE.LoaderSupport.LoaderBase );
  160. workerCode += funcBuildSingleton( 'Parser', Parser );
  161. return workerCode;
  162. };
  163. this.workerSupport.validate( buildCode, 'Parser' );
  164. this.workerSupport.setCallbacks( scopedOnMeshLoaded, scopedOnLoad );
  165. if ( scope.terminateWorkerOnLoad ) this.workerSupport.setTerminateRequested( true );
  166. var materialNames = {};
  167. var materials = this.builder.getMaterials();
  168. for ( var materialName in materials ) {
  169. materialNames[ materialName ] = materialName;
  170. }
  171. this.workerSupport.run(
  172. {
  173. params: {
  174. useAsync: true,
  175. materialPerSmoothingGroup: this.materialPerSmoothingGroup,
  176. useIndices: this.useIndices,
  177. disregardNormals: this.disregardNormals
  178. },
  179. logger: {
  180. debug: this.logger.debug,
  181. enabled: this.logger.enabled
  182. },
  183. materials: {
  184. // in async case only material names are supplied to parser
  185. materials: materialNames
  186. },
  187. data: {
  188. input: content,
  189. options: null
  190. }
  191. }
  192. );
  193. };
  194. /**
  195. * Parse OBJ data either from ArrayBuffer or string
  196. * @class
  197. */
  198. var Parser = (function () {
  199. function Parser() {
  200. this.callbackProgress = null;
  201. this.callbackBuilder = null;
  202. this.materials = {};
  203. this.useAsync = false;
  204. this.materialPerSmoothingGroup = false;
  205. this.useIndices = false;
  206. this.disregardNormals = false;
  207. this.vertices = [];
  208. this.colors = [];
  209. this.normals = [];
  210. this.uvs = [];
  211. this.rawMesh = {
  212. objectName: '',
  213. groupName: '',
  214. activeMtlName: '',
  215. mtllibName: '',
  216. // reset with new mesh
  217. faceType: -1,
  218. subGroups: [],
  219. subGroupInUse: null,
  220. smoothingGroup: {
  221. splitMaterials: false,
  222. normalized: -1,
  223. real: -1
  224. },
  225. counts: {
  226. doubleIndicesCount: 0,
  227. faceCount: 0,
  228. mtlCount: 0,
  229. smoothingGroupCount: 0
  230. }
  231. };
  232. this.inputObjectCount = 1;
  233. this.outputObjectCount = 1;
  234. this.globalCounts = {
  235. vertices: 0,
  236. faces: 0,
  237. doubleIndicesCount: 0,
  238. currentByte: 0,
  239. totalBytes: 0
  240. };
  241. this.logger = new THREE.LoaderSupport.ConsoleLogger();
  242. }
  243. Parser.prototype.resetRawMesh = function () {
  244. // faces are stored according combined index of group, material and smoothingGroup (0 or not)
  245. this.rawMesh.subGroups = [];
  246. this.rawMesh.subGroupInUse = null;
  247. this.rawMesh.smoothingGroup.normalized = -1;
  248. this.rawMesh.smoothingGroup.real = -1;
  249. // this default index is required as it is possible to define faces without 'g' or 'usemtl'
  250. this.pushSmoothingGroup( 1 );
  251. this.rawMesh.counts.doubleIndicesCount = 0;
  252. this.rawMesh.counts.faceCount = 0;
  253. this.rawMesh.counts.mtlCount = 0;
  254. this.rawMesh.counts.smoothingGroupCount = 0;
  255. };
  256. Parser.prototype.setUseAsync = function ( useAsync ) {
  257. this.useAsync = useAsync;
  258. };
  259. Parser.prototype.setMaterialPerSmoothingGroup = function ( materialPerSmoothingGroup ) {
  260. this.materialPerSmoothingGroup = materialPerSmoothingGroup;
  261. };
  262. Parser.prototype.setUseIndices = function ( useIndices ) {
  263. this.useIndices = useIndices;
  264. };
  265. Parser.prototype.setDisregardNormals = function ( disregardNormals ) {
  266. this.disregardNormals = disregardNormals;
  267. };
  268. Parser.prototype.setMaterials = function ( materials ) {
  269. this.materials = THREE.LoaderSupport.Validator.verifyInput( materials, this.materials );
  270. this.materials = THREE.LoaderSupport.Validator.verifyInput( this.materials, {} );
  271. };
  272. Parser.prototype.setCallbackBuilder = function ( callbackBuilder ) {
  273. if ( ! THREE.LoaderSupport.Validator.isValid( callbackBuilder ) ) throw 'Unable to run as no "builder" callback is set.';
  274. this.callbackBuilder = callbackBuilder;
  275. };
  276. Parser.prototype.setCallbackProgress = function ( callbackProgress ) {
  277. this.callbackProgress = callbackProgress;
  278. };
  279. Parser.prototype.setLogConfig = function ( enabled, debug ) {
  280. this.logger.setEnabled( enabled );
  281. this.logger.setDebug( debug );
  282. };
  283. Parser.prototype.configure = function () {
  284. this.pushSmoothingGroup( 1 );
  285. if ( this.logger.isEnabled() ) {
  286. var matKeys = Object.keys( this.materials );
  287. var matNames = ( matKeys.length > 0 ) ? '\n\tmaterialNames:\n\t\t- ' + matKeys.join( '\n\t\t- ' ) : '\n\tmaterialNames: None';
  288. var printedConfig = 'OBJLoader2.Parser configuration:'
  289. + matNames
  290. + '\n\tuseAsync: ' + this.useAsync
  291. + '\n\tmaterialPerSmoothingGroup: ' + this.materialPerSmoothingGroup
  292. + '\n\tuseIndices: ' + this.useIndices
  293. + '\n\tdisregardNormals: ' + this.disregardNormals
  294. + '\n\tcallbackBuilderName: ' + this.callbackBuilder.name
  295. + '\n\tcallbackProgressName: ' + this.callbackProgress.name;
  296. this.logger.logInfo( printedConfig );
  297. }
  298. };
  299. /**
  300. * Parse the provided arraybuffer
  301. * @memberOf Parser
  302. *
  303. * @param {Uint8Array} arrayBuffer OBJ data as Uint8Array
  304. */
  305. Parser.prototype.parse = function ( arrayBuffer ) {
  306. this.logger.logTimeStart( 'OBJLoader2.Parser.parse' );
  307. this.configure();
  308. var arrayBufferView = new Uint8Array( arrayBuffer );
  309. var length = arrayBufferView.byteLength;
  310. this.globalCounts.totalBytes = length;
  311. var buffer = new Array( 128 );
  312. var bufferPointer = 0;
  313. var slashSpacePattern = new Array( 16 );
  314. var slashSpacePatternPointer = 0;
  315. var code;
  316. var word = '';
  317. var i = 0;
  318. for ( ; i < length; i++ ) {
  319. code = arrayBufferView[ i ];
  320. switch ( code ) {
  321. // space
  322. case 32:
  323. if ( word.length > 0 ) buffer[ bufferPointer++ ] = word;
  324. slashSpacePattern[ slashSpacePatternPointer++ ] = 0;
  325. word = '';
  326. break;
  327. // slash
  328. case 47:
  329. if ( word.length > 0 ) buffer[ bufferPointer++ ] = word;
  330. slashSpacePattern[ slashSpacePatternPointer++ ] = 1;
  331. word = '';
  332. break;
  333. // LF
  334. case 10:
  335. if ( word.length > 0 ) buffer[ bufferPointer++ ] = word;
  336. word = '';
  337. this.globalCounts.currentByte = i;
  338. this.processLine( buffer, bufferPointer, slashSpacePattern, slashSpacePatternPointer );
  339. bufferPointer = 0;
  340. slashSpacePatternPointer = 0;
  341. break;
  342. // CR
  343. case 13:
  344. break;
  345. default:
  346. word += String.fromCharCode( code );
  347. break;
  348. }
  349. }
  350. this.finalizeParsing();
  351. this.logger.logTimeEnd( 'OBJLoader2.Parser.parse' );
  352. };
  353. /**
  354. * Parse the provided text
  355. * @memberOf Parser
  356. *
  357. * @param {string} text OBJ data as string
  358. */
  359. Parser.prototype.parseText = function ( text ) {
  360. this.logger.logTimeStart( 'OBJLoader2.Parser.parseText' );
  361. this.configure();
  362. var length = text.length;
  363. this.globalCounts.totalBytes = length;
  364. var buffer = new Array( 128 );
  365. var bufferPointer = 0;
  366. var slashSpacePattern = new Array( 16 );
  367. var slashSpacePatternPointer = 0;
  368. var char;
  369. var word = '';
  370. var i = 0;
  371. for ( ; i < length; i++ ) {
  372. char = text[ i ];
  373. switch ( char ) {
  374. case ' ':
  375. if ( word.length > 0 ) buffer[ bufferPointer++ ] = word;
  376. slashSpacePattern[ slashSpacePatternPointer++ ] = 0;
  377. word = '';
  378. break;
  379. case '/':
  380. if ( word.length > 0 ) buffer[ bufferPointer++ ] = word;
  381. slashSpacePattern[ slashSpacePatternPointer++ ] = 1;
  382. word = '';
  383. break;
  384. case '\n':
  385. if ( word.length > 0 ) buffer[ bufferPointer++ ] = word;
  386. word = '';
  387. this.globalCounts.currentByte = i;
  388. this.processLine( buffer, bufferPointer, slashSpacePattern, slashSpacePatternPointer );
  389. bufferPointer = 0;
  390. slashSpacePatternPointer = 0;
  391. break;
  392. case '\r':
  393. break;
  394. default:
  395. word += char;
  396. }
  397. }
  398. this.finalizeParsing();
  399. this.logger.logTimeEnd( 'OBJLoader2.Parser.parseText' );
  400. };
  401. Parser.prototype.processLine = function ( buffer, bufferPointer, slashSpacePattern, slashSpacePatternPointer ) {
  402. if ( bufferPointer < 1 ) return;
  403. var countSlashes = function ( slashSpacePattern, slashSpacePatternPointer ) {
  404. var slashesCount = 0;
  405. for ( var i = 0; i < slashSpacePatternPointer; i++ ) {
  406. slashesCount += slashSpacePattern[ i ];
  407. }
  408. return slashesCount;
  409. };
  410. var concatStringBuffer = function ( buffer, bufferPointer, slashSpacePattern ) {
  411. var concatBuffer = '';
  412. if ( bufferPointer === 2 ) {
  413. concatBuffer = buffer[ 1 ];
  414. } else {
  415. var bufferLength = bufferPointer - 1;
  416. for ( var i = 1; i < bufferLength; i++ ) {
  417. concatBuffer += buffer[ i ] + ( slashSpacePattern[ i ] === 0 ? ' ' : '/' );
  418. }
  419. concatBuffer += buffer[ bufferLength ];
  420. }
  421. return concatBuffer;
  422. };
  423. var flushStringBuffer = function ( buffer, bufferPointer ) {
  424. for ( var i = 0; i < bufferPointer; i++ ) {
  425. buffer[ i ] = '';
  426. }
  427. };
  428. switch ( buffer[ 0 ] ) {
  429. case 'v':
  430. this.vertices.push( parseFloat( buffer[ 1 ] ) );
  431. this.vertices.push( parseFloat( buffer[ 2 ] ) );
  432. this.vertices.push( parseFloat( buffer[ 3 ] ) );
  433. if ( bufferPointer > 4 ) {
  434. this.colors.push( parseFloat( buffer[ 4 ] ) );
  435. this.colors.push( parseFloat( buffer[ 5 ] ) );
  436. this.colors.push( parseFloat( buffer[ 6 ] ) );
  437. }
  438. break;
  439. case 'vt':
  440. this.uvs.push( parseFloat( buffer[ 1 ] ) );
  441. this.uvs.push( parseFloat( buffer[ 2 ] ) );
  442. break;
  443. case 'vn':
  444. this.normals.push( parseFloat( buffer[ 1 ] ) );
  445. this.normals.push( parseFloat( buffer[ 2 ] ) );
  446. this.normals.push( parseFloat( buffer[ 3 ] ) );
  447. break;
  448. case 'f':
  449. var slashesCount = countSlashes( slashSpacePattern, slashSpacePatternPointer );
  450. var bufferLength = bufferPointer - 1;
  451. // "f vertex ..."
  452. if ( slashesCount === 0 ) {
  453. this.checkFaceType( 0 );
  454. // "f vertex/uv ..."
  455. } else if ( bufferLength === slashesCount * 2 ) {
  456. this.checkFaceType( 1 );
  457. // "f vertex/uv/normal ..."
  458. } else if ( bufferLength * 2 === slashesCount * 3 ) {
  459. this.checkFaceType( 2 );
  460. // "f vertex//normal ..."
  461. } else {
  462. this.checkFaceType( 3 );
  463. }
  464. this.processFaces( buffer, bufferLength );
  465. break;
  466. case 'l':
  467. this.checkFaceType( 4 );
  468. this.processLinesOrPoints( buffer, bufferPointer, countSlashes( slashSpacePattern, slashSpacePatternPointer ) );
  469. break;
  470. case 'p':
  471. this.checkFaceType( 5 );
  472. this.processLinesOrPoints( buffer, bufferPointer, 0 );
  473. break;
  474. case 's':
  475. this.pushSmoothingGroup( buffer[ 1 ] );
  476. flushStringBuffer( buffer, bufferPointer );
  477. break;
  478. case 'g':
  479. // 'g' leads to creation of mesh if valid data (faces declaration was done before), otherwise only groupName gets set
  480. this.processCompletedMesh();
  481. this.rawMesh.groupName = THREE.LoaderSupport.Validator.verifyInput( concatStringBuffer( buffer, bufferPointer, slashSpacePattern ), '' );
  482. flushStringBuffer( buffer, bufferPointer );
  483. break;
  484. case 'o':
  485. // 'o' is pure meta-information and does not result in creation of new meshes
  486. this.rawMesh.objectName = THREE.LoaderSupport.Validator.verifyInput( concatStringBuffer( buffer, bufferPointer, slashSpacePattern ), '' );
  487. flushStringBuffer( buffer, bufferPointer );
  488. break;
  489. case 'mtllib':
  490. this.rawMesh.mtllibName = THREE.LoaderSupport.Validator.verifyInput( concatStringBuffer( buffer, bufferPointer, slashSpacePattern ), '' );
  491. flushStringBuffer( buffer, bufferPointer );
  492. break;
  493. case 'usemtl':
  494. var mtlName = concatStringBuffer( buffer, bufferPointer, slashSpacePattern );
  495. if ( this.rawMesh.activeMtlName !== mtlName && THREE.LoaderSupport.Validator.isValid( mtlName ) ) {
  496. this.rawMesh.activeMtlName = mtlName;
  497. this.rawMesh.counts.mtlCount++;
  498. this.checkSubGroup();
  499. }
  500. flushStringBuffer( buffer, bufferPointer );
  501. break;
  502. default:
  503. break;
  504. }
  505. };
  506. Parser.prototype.pushSmoothingGroup = function ( smoothingGroup ) {
  507. var smoothingGroupInt = parseInt( smoothingGroup );
  508. if ( isNaN( smoothingGroupInt ) ) {
  509. smoothingGroupInt = smoothingGroup === "off" ? 0 : 1;
  510. }
  511. var smoothCheck = this.rawMesh.smoothingGroup.normalized;
  512. this.rawMesh.smoothingGroup.normalized = this.rawMesh.smoothingGroup.splitMaterials ? smoothingGroupInt : ( smoothingGroupInt === 0 ) ? 0 : 1;
  513. this.rawMesh.smoothingGroup.real = smoothingGroupInt;
  514. if ( smoothCheck !== smoothingGroupInt ) {
  515. this.rawMesh.counts.smoothingGroupCount++;
  516. this.checkSubGroup();
  517. }
  518. };
  519. /**
  520. * Expanded faceTypes include all four face types, both line types and the point type
  521. * faceType = 0: "f vertex ..."
  522. * faceType = 1: "f vertex/uv ..."
  523. * faceType = 2: "f vertex/uv/normal ..."
  524. * faceType = 3: "f vertex//normal ..."
  525. * faceType = 4: "l vertex/uv ..." or "l vertex ..."
  526. * faceType = 5: "p vertex ..."
  527. */
  528. Parser.prototype.checkFaceType = function ( faceType ) {
  529. if ( this.rawMesh.faceType !== faceType ) {
  530. this.processCompletedMesh();
  531. this.rawMesh.faceType = faceType;
  532. this.checkSubGroup();
  533. }
  534. };
  535. Parser.prototype.checkSubGroup = function () {
  536. var index = this.rawMesh.activeMtlName + '|' + this.rawMesh.smoothingGroup.normalized;
  537. this.rawMesh.subGroupInUse = this.rawMesh.subGroups[ index ];
  538. if ( ! THREE.LoaderSupport.Validator.isValid( this.rawMesh.subGroupInUse ) ) {
  539. this.rawMesh.subGroupInUse = {
  540. index: index,
  541. objectName: this.rawMesh.objectName,
  542. groupName: this.rawMesh.groupName,
  543. materialName: this.rawMesh.activeMtlName,
  544. smoothingGroup: this.rawMesh.smoothingGroup.normalized,
  545. vertices: [],
  546. indexMappingsCount: 0,
  547. indexMappings: [],
  548. indices: [],
  549. colors: [],
  550. uvs: [],
  551. normals: []
  552. };
  553. this.rawMesh.subGroups[ index ] = this.rawMesh.subGroupInUse;
  554. }
  555. };
  556. Parser.prototype.processFaces = function ( buffer, bufferLength ) {
  557. var i, length;
  558. // "f vertex ..."
  559. if ( this.rawMesh.faceType === 0 ) {
  560. for ( i = 2, length = bufferLength; i < length; i ++ ) {
  561. this.buildFace( buffer[ 1 ] );
  562. this.buildFace( buffer[ i ] );
  563. this.buildFace( buffer[ i + 1 ] );
  564. }
  565. // "f vertex/uv ..."
  566. } else if ( this.rawMesh.faceType === 1 ) {
  567. for ( i = 3, length = bufferLength - 2; i < length; i += 2 ) {
  568. this.buildFace( buffer[ 1 ], buffer[ 2 ] );
  569. this.buildFace( buffer[ i ], buffer[ i + 1 ] );
  570. this.buildFace( buffer[ i + 2 ], buffer[ i + 3 ] );
  571. }
  572. // "f vertex/uv/normal ..."
  573. } else if ( this.rawMesh.faceType === 2 ) {
  574. for ( i = 4, length = bufferLength - 3; i < length; i += 3 ) {
  575. this.buildFace( buffer[ 1 ], buffer[ 2 ], buffer[ 3 ] );
  576. this.buildFace( buffer[ i ], buffer[ i + 1 ], buffer[ i + 2 ] );
  577. this.buildFace( buffer[ i + 3 ], buffer[ i + 4 ], buffer[ i + 5 ] );
  578. }
  579. // "f vertex//normal ..."
  580. } else {
  581. for ( i = 3, length = bufferLength - 2; i < length; i += 2 ) {
  582. this.buildFace( buffer[ 1 ], undefined, buffer[ 2 ] );
  583. this.buildFace( buffer[ i ], undefined, buffer[ i + 1 ] );
  584. this.buildFace( buffer[ i + 2 ], undefined, buffer[ i + 3 ] );
  585. }
  586. }
  587. };
  588. Parser.prototype.buildFace = function ( faceIndexV, faceIndexU, faceIndexN ) {
  589. if ( this.disregardNormals ) faceIndexN = undefined;
  590. var scope = this;
  591. var updateSubGroupInUse = function () {
  592. var faceIndexVi = parseInt( faceIndexV );
  593. var indexPointerV = 3 * ( faceIndexVi > 0 ? faceIndexVi - 1 : faceIndexVi + scope.vertices.length / 3 );
  594. var vertices = scope.rawMesh.subGroupInUse.vertices;
  595. vertices.push( scope.vertices[ indexPointerV++ ] );
  596. vertices.push( scope.vertices[ indexPointerV++ ] );
  597. vertices.push( scope.vertices[ indexPointerV ] );
  598. var indexPointerC = scope.colors.length > 0 ? indexPointerV : null;
  599. if ( indexPointerC !== null ) {
  600. var colors = scope.rawMesh.subGroupInUse.colors;
  601. colors.push( scope.colors[ indexPointerC++ ] );
  602. colors.push( scope.colors[ indexPointerC++ ] );
  603. colors.push( scope.colors[ indexPointerC ] );
  604. }
  605. if ( faceIndexU ) {
  606. var faceIndexUi = parseInt( faceIndexU );
  607. var indexPointerU = 2 * ( faceIndexUi > 0 ? faceIndexUi - 1 : faceIndexUi + scope.uvs.length / 2 );
  608. var uvs = scope.rawMesh.subGroupInUse.uvs;
  609. uvs.push( scope.uvs[ indexPointerU++ ] );
  610. uvs.push( scope.uvs[ indexPointerU ] );
  611. }
  612. if ( faceIndexN ) {
  613. var faceIndexNi = parseInt( faceIndexN );
  614. var indexPointerN = 3 * ( faceIndexNi > 0 ? faceIndexNi - 1 : faceIndexNi + scope.normals.length / 3 );
  615. var normals = scope.rawMesh.subGroupInUse.normals;
  616. normals.push( scope.normals[ indexPointerN++ ] );
  617. normals.push( scope.normals[ indexPointerN++ ] );
  618. normals.push( scope.normals[ indexPointerN ] );
  619. }
  620. };
  621. if ( this.useIndices ) {
  622. var mappingName = faceIndexV + ( faceIndexU ? '_' + faceIndexU : '_n' ) + ( faceIndexN ? '_' + faceIndexN : '_n' );
  623. var indicesPointer = this.rawMesh.subGroupInUse.indexMappings[ mappingName ];
  624. if ( THREE.LoaderSupport.Validator.isValid( indicesPointer ) ) {
  625. this.rawMesh.counts.doubleIndicesCount++;
  626. } else {
  627. indicesPointer = this.rawMesh.subGroupInUse.vertices.length / 3;
  628. updateSubGroupInUse();
  629. this.rawMesh.subGroupInUse.indexMappings[ mappingName ] = indicesPointer;
  630. this.rawMesh.subGroupInUse.indexMappingsCount++;
  631. }
  632. this.rawMesh.subGroupInUse.indices.push( indicesPointer );
  633. } else {
  634. updateSubGroupInUse();
  635. }
  636. this.rawMesh.counts.faceCount++;
  637. };
  638. /*
  639. * Support for lines with or without texture or Points (just Vertex).
  640. * First element in indexArray is the line/point identification
  641. *
  642. * : "l vertex/uv vertex/uv ..."
  643. * 1: "l vertex vertex ..."
  644. */
  645. Parser.prototype.processLinesOrPoints = function ( buffer, bufferPointer, slashCount ) {
  646. var i = 1;
  647. var length;
  648. var bufferLength = bufferPointer - 1;
  649. if ( bufferLength === slashCount * 2 ) {
  650. for ( length = bufferPointer; i < length; i += 2 ) this.buildFace( buffer[ i ], buffer[ i + 1 ] );
  651. } else {
  652. for ( length = bufferPointer; i < length; i ++ ) this.buildFace( buffer[ i ] );
  653. }
  654. };
  655. Parser.prototype.createRawMeshReport = function ( inputObjectCount ) {
  656. return 'Input Object number: ' + inputObjectCount +
  657. '\n\tObject name: ' + this.rawMesh.objectName +
  658. '\n\tGroup name: ' + this.rawMesh.groupName +
  659. '\n\tMtllib name: ' + this.rawMesh.mtllibName +
  660. '\n\tVertex count: ' + this.vertices.length / 3 +
  661. '\n\tNormal count: ' + this.normals.length / 3 +
  662. '\n\tUV count: ' + this.uvs.length / 2 +
  663. '\n\tSmoothingGroup count: ' + this.rawMesh.counts.smoothingGroupCount +
  664. '\n\tMaterial count: ' + this.rawMesh.counts.mtlCount +
  665. '\n\tReal MeshOutputGroup count: ' + this.rawMesh.subGroups.length;
  666. };
  667. /**
  668. * Clear any empty subGroup and calculate absolute vertex, normal and uv counts
  669. */
  670. Parser.prototype.finalizeRawMesh = function () {
  671. var meshOutputGroupTemp = [];
  672. var meshOutputGroup;
  673. var absoluteVertexCount = 0;
  674. var absoluteIndexMappingsCount = 0;
  675. var absoluteIndexCount = 0;
  676. var absoluteColorCount = 0;
  677. var absoluteNormalCount = 0;
  678. var absoluteUvCount = 0;
  679. var indices;
  680. for ( var name in this.rawMesh.subGroups ) {
  681. meshOutputGroup = this.rawMesh.subGroups[ name ];
  682. if ( meshOutputGroup.vertices.length > 0 ) {
  683. indices = meshOutputGroup.indices;
  684. if ( indices.length > 0 && absoluteIndexMappingsCount > 0 ) {
  685. for ( var i in indices ) indices[ i ] = indices[ i ] + absoluteIndexMappingsCount;
  686. }
  687. meshOutputGroupTemp.push( meshOutputGroup );
  688. absoluteVertexCount += meshOutputGroup.vertices.length;
  689. absoluteIndexMappingsCount += meshOutputGroup.indexMappingsCount;
  690. absoluteIndexCount += meshOutputGroup.indices.length;
  691. absoluteColorCount += meshOutputGroup.colors.length;
  692. absoluteUvCount += meshOutputGroup.uvs.length;
  693. absoluteNormalCount += meshOutputGroup.normals.length;
  694. }
  695. }
  696. // do not continue if no result
  697. var result = null;
  698. if ( meshOutputGroupTemp.length > 0 ) {
  699. result = {
  700. name: this.rawMesh.groupName !== '' ? this.rawMesh.groupName : this.rawMesh.objectName,
  701. subGroups: meshOutputGroupTemp,
  702. absoluteVertexCount: absoluteVertexCount,
  703. absoluteIndexCount: absoluteIndexCount,
  704. absoluteColorCount: absoluteColorCount,
  705. absoluteNormalCount: absoluteNormalCount,
  706. absoluteUvCount: absoluteUvCount,
  707. faceCount: this.rawMesh.counts.faceCount,
  708. doubleIndicesCount: this.rawMesh.counts.doubleIndicesCount
  709. };
  710. }
  711. return result;
  712. };
  713. Parser.prototype.processCompletedMesh = function () {
  714. var result = this.finalizeRawMesh();
  715. if ( THREE.LoaderSupport.Validator.isValid( result ) ) {
  716. if ( this.colors.length > 0 && this.colors.length !== this.vertices.length ) {
  717. throw 'Vertex Colors were detected, but vertex count and color count do not match!';
  718. }
  719. if ( this.logger.isDebug() ) this.logger.logDebug( this.createRawMeshReport( this.inputObjectCount ) );
  720. this.inputObjectCount++;
  721. this.buildMesh( result );
  722. var progressBytesPercent = this.globalCounts.currentByte / this.globalCounts.totalBytes;
  723. this.callbackProgress( 'Completed [o: ' + this.rawMesh.objectName + ' g:' + this.rawMesh.groupName + '] Total progress: ' + ( progressBytesPercent * 100 ).toFixed( 2 ) + '%', progressBytesPercent );
  724. this.resetRawMesh();
  725. return true;
  726. } else {
  727. return false;
  728. }
  729. };
  730. /**
  731. * SubGroups are transformed to too intermediate format that is forwarded to the Builder.
  732. * It is ensured that SubGroups only contain objects with vertices (no need to check).
  733. *
  734. * @param result
  735. */
  736. Parser.prototype.buildMesh = function ( result ) {
  737. var meshOutputGroups = result.subGroups;
  738. var vertexFA = new Float32Array( result.absoluteVertexCount );
  739. this.globalCounts.vertices += result.absoluteVertexCount / 3;
  740. this.globalCounts.faces += result.faceCount;
  741. this.globalCounts.doubleIndicesCount += result.doubleIndicesCount;
  742. var indexUA = ( result.absoluteIndexCount > 0 ) ? new Uint32Array( result.absoluteIndexCount ) : null;
  743. var colorFA = ( result.absoluteColorCount > 0 ) ? new Float32Array( result.absoluteColorCount ) : null;
  744. var normalFA = ( result.absoluteNormalCount > 0 ) ? new Float32Array( result.absoluteNormalCount ) : null;
  745. var uvFA = ( result.absoluteUvCount > 0 ) ? new Float32Array( result.absoluteUvCount ) : null;
  746. var haveVertexColors = THREE.LoaderSupport.Validator.isValid( colorFA );
  747. var meshOutputGroup;
  748. var materialNames = [];
  749. var createMultiMaterial = ( meshOutputGroups.length > 1 );
  750. var materialIndex = 0;
  751. var materialIndexMapping = [];
  752. var selectedMaterialIndex;
  753. var materialGroup;
  754. var materialGroups = [];
  755. var vertexFAOffset = 0;
  756. var indexUAOffset = 0;
  757. var colorFAOffset = 0;
  758. var normalFAOffset = 0;
  759. var uvFAOffset = 0;
  760. var materialGroupOffset = 0;
  761. var materialGroupLength = 0;
  762. var materialOrg, material, materialName, materialNameOrg;
  763. // only one specific face type
  764. for ( var oodIndex in meshOutputGroups ) {
  765. if ( ! meshOutputGroups.hasOwnProperty( oodIndex ) ) continue;
  766. meshOutputGroup = meshOutputGroups[ oodIndex ];
  767. materialNameOrg = meshOutputGroup.materialName;
  768. if ( this.rawMesh.faceType < 4 ) {
  769. materialName = materialNameOrg + ( haveVertexColors ? '_vertexColor' : '' ) + ( meshOutputGroup.smoothingGroup === 0 ? '_flat' : '' );
  770. } else {
  771. materialName = this.rawMesh.faceType === 4 ? 'defaultLineMaterial' : 'defaultPointMaterial';
  772. }
  773. materialOrg = this.materials[ materialNameOrg ];
  774. material = this.materials[ materialName ];
  775. // both original and derived names do not lead to an existing material => need to use a default material
  776. if ( ! THREE.LoaderSupport.Validator.isValid( materialOrg ) && ! THREE.LoaderSupport.Validator.isValid( material ) ) {
  777. var defaultMaterialName = haveVertexColors ? 'defaultVertexColorMaterial' : 'defaultMaterial';
  778. materialOrg = this.materials[ defaultMaterialName ];
  779. this.logger.logWarn( 'object_group "' + meshOutputGroup.objectName + '_' +
  780. meshOutputGroup.groupName + '" was defined with unresolvable material "' +
  781. materialNameOrg + '"! Assigning "' + defaultMaterialName + '".' );
  782. materialNameOrg = defaultMaterialName;
  783. // if names are identical then there is no need for later manipulation
  784. if ( materialNameOrg === materialName ) {
  785. material = materialOrg;
  786. materialName = defaultMaterialName;
  787. }
  788. }
  789. if ( ! THREE.LoaderSupport.Validator.isValid( material ) ) {
  790. var materialCloneInstructions = {
  791. materialNameOrg: materialNameOrg,
  792. materialName: materialName,
  793. materialProperties: {
  794. vertexColors: haveVertexColors ? 2 : 0,
  795. flatShading: meshOutputGroup.smoothingGroup === 0
  796. }
  797. };
  798. var payload = {
  799. cmd: 'materialData',
  800. materials: {
  801. materialCloneInstructions: materialCloneInstructions
  802. }
  803. };
  804. this.callbackBuilder( payload );
  805. // fake entry for async; sync Parser always works on material references (Builder update directly visible here)
  806. if ( this.useAsync ) this.materials[ materialName ] = materialCloneInstructions;
  807. }
  808. if ( createMultiMaterial ) {
  809. // re-use material if already used before. Reduces materials array size and eliminates duplicates
  810. selectedMaterialIndex = materialIndexMapping[ materialName ];
  811. if ( ! selectedMaterialIndex ) {
  812. selectedMaterialIndex = materialIndex;
  813. materialIndexMapping[ materialName ] = materialIndex;
  814. materialNames.push( materialName );
  815. materialIndex++;
  816. }
  817. materialGroupLength = this.useIndices ? meshOutputGroup.indices.length : meshOutputGroup.vertices.length / 3;
  818. materialGroup = {
  819. start: materialGroupOffset,
  820. count: materialGroupLength,
  821. index: selectedMaterialIndex
  822. };
  823. materialGroups.push( materialGroup );
  824. materialGroupOffset += materialGroupLength;
  825. } else {
  826. materialNames.push( materialName );
  827. }
  828. vertexFA.set( meshOutputGroup.vertices, vertexFAOffset );
  829. vertexFAOffset += meshOutputGroup.vertices.length;
  830. if ( indexUA ) {
  831. indexUA.set( meshOutputGroup.indices, indexUAOffset );
  832. indexUAOffset += meshOutputGroup.indices.length;
  833. }
  834. if ( colorFA ) {
  835. colorFA.set( meshOutputGroup.colors, colorFAOffset );
  836. colorFAOffset += meshOutputGroup.colors.length;
  837. }
  838. if ( normalFA ) {
  839. normalFA.set( meshOutputGroup.normals, normalFAOffset );
  840. normalFAOffset += meshOutputGroup.normals.length;
  841. }
  842. if ( uvFA ) {
  843. uvFA.set( meshOutputGroup.uvs, uvFAOffset );
  844. uvFAOffset += meshOutputGroup.uvs.length;
  845. }
  846. if ( this.logger.isDebug() ) {
  847. var materialIndexLine = THREE.LoaderSupport.Validator.isValid( selectedMaterialIndex ) ? '\n\t\tmaterialIndex: ' + selectedMaterialIndex : '';
  848. var createdReport = '\tOutput Object no.: ' + this.outputObjectCount +
  849. '\n\t\tgroupName: ' + meshOutputGroup.groupName +
  850. '\n\t\tIndex: ' + meshOutputGroup.index +
  851. '\n\t\tfaceType: ' + this.rawMesh.faceType +
  852. '\n\t\tmaterialName: ' + meshOutputGroup.materialName +
  853. '\n\t\tsmoothingGroup: ' + meshOutputGroup.smoothingGroup +
  854. materialIndexLine +
  855. '\n\t\tobjectName: ' + meshOutputGroup.objectName +
  856. '\n\t\t#vertices: ' + meshOutputGroup.vertices.length / 3 +
  857. '\n\t\t#indices: ' + meshOutputGroup.indices.length +
  858. '\n\t\t#colors: ' + meshOutputGroup.colors.length / 3 +
  859. '\n\t\t#uvs: ' + meshOutputGroup.uvs.length / 2 +
  860. '\n\t\t#normals: ' + meshOutputGroup.normals.length / 3;
  861. this.logger.logDebug( createdReport );
  862. }
  863. }
  864. this.outputObjectCount++;
  865. this.callbackBuilder(
  866. {
  867. cmd: 'meshData',
  868. progress: {
  869. numericalValue: this.globalCounts.currentByte / this.globalCounts.totalBytes
  870. },
  871. params: {
  872. meshName: result.name
  873. },
  874. materials: {
  875. multiMaterial: createMultiMaterial,
  876. materialNames: materialNames,
  877. materialGroups: materialGroups
  878. },
  879. buffers: {
  880. vertices: vertexFA,
  881. indices: indexUA,
  882. colors: colorFA,
  883. normals: normalFA,
  884. uvs: uvFA
  885. },
  886. // 0: mesh, 1: line, 2: point
  887. geometryType: this.rawMesh.faceType < 4 ? 0 : ( this.rawMesh.faceType === 4 ) ? 1 : 2
  888. },
  889. [ vertexFA.buffer ],
  890. THREE.LoaderSupport.Validator.isValid( indexUA ) ? [ indexUA.buffer ] : null,
  891. THREE.LoaderSupport.Validator.isValid( colorFA ) ? [ colorFA.buffer ] : null,
  892. THREE.LoaderSupport.Validator.isValid( normalFA ) ? [ normalFA.buffer ] : null,
  893. THREE.LoaderSupport.Validator.isValid( uvFA ) ? [ uvFA.buffer ] : null
  894. );
  895. };
  896. Parser.prototype.finalizeParsing = function () {
  897. this.logger.logInfo( 'Global output object count: ' + this.outputObjectCount );
  898. if ( this.processCompletedMesh() && this.logger.isEnabled() ) {
  899. var parserFinalReport = 'Overall counts: ' +
  900. '\n\tVertices: ' + this.globalCounts.vertices +
  901. '\n\tFaces: ' + this.globalCounts.faces +
  902. '\n\tMultiple definitions: ' + this.globalCounts.doubleIndicesCount;
  903. this.logger.logInfo( parserFinalReport );
  904. }
  905. };
  906. return Parser;
  907. })();
  908. /**
  909. * Utility method for loading an mtl file according resource description. Provide url or content.
  910. * @memberOf THREE.OBJLoader2
  911. *
  912. * @param {string} url URL to the file
  913. * @param {Object} content The file content as arraybuffer or text
  914. * @param {function} callbackOnLoad Callback to be called after successful load
  915. * @param {string} [crossOrigin] CORS value
  916. * @param {Object} [materialOptions] Set material loading options for MTLLoader
  917. */
  918. OBJLoader2.prototype.loadMtl = function ( url, content, callbackOnLoad, crossOrigin, materialOptions ) {
  919. var resource = new THREE.LoaderSupport.ResourceDescriptor( url, 'MTL' );
  920. resource.setContent( content );
  921. this._loadMtl( resource, callbackOnLoad, crossOrigin, materialOptions );
  922. };
  923. OBJLoader2.prototype._loadMtl = function ( resource, callbackOnLoad, crossOrigin, materialOptions ) {
  924. if ( THREE.MTLLoader === undefined ) console.error( '"THREE.MTLLoader" is not available. "THREE.OBJLoader2" requires it for loading MTL files.' );
  925. if ( Validator.isValid( resource ) ) this.logger.logTimeStart( 'Loading MTL: ' + resource.name );
  926. var materials = [];
  927. var scope = this;
  928. var processMaterials = function ( materialCreator ) {
  929. var materialCreatorMaterials = [];
  930. if ( Validator.isValid( materialCreator ) ) {
  931. materialCreator.preload();
  932. materialCreatorMaterials = materialCreator.materials;
  933. for ( var materialName in materialCreatorMaterials ) {
  934. if ( materialCreatorMaterials.hasOwnProperty( materialName ) ) {
  935. materials[ materialName ] = materialCreatorMaterials[ materialName ];
  936. }
  937. }
  938. }
  939. if ( Validator.isValid( resource ) ) scope.logger.logTimeEnd( 'Loading MTL: ' + resource.name );
  940. callbackOnLoad( materials, materialCreator );
  941. };
  942. var mtlLoader = new THREE.MTLLoader( this.manager );
  943. crossOrigin = Validator.verifyInput( crossOrigin, 'anonymous' );
  944. mtlLoader.setCrossOrigin( crossOrigin );
  945. if ( Validator.isValid( materialOptions ) ) mtlLoader.setMaterialOptions( materialOptions );
  946. // fast-fail
  947. if ( ! Validator.isValid( resource ) || ( ! Validator.isValid( resource.content ) && ! Validator.isValid( resource.url ) ) ) {
  948. processMaterials();
  949. } else {
  950. mtlLoader.setPath( resource.path );
  951. if ( Validator.isValid( resource.content ) ) {
  952. processMaterials( Validator.isValid( resource.content ) ? mtlLoader.parse( resource.content ) : null );
  953. } else if ( Validator.isValid( resource.url ) ) {
  954. var onError = function ( event ) {
  955. var output = 'Error occurred while downloading "' + resource.url + '"';
  956. scope.logger.logError( output, event instanceof ProgressEvent ? [ 'Status: ' + event.currentTarget.statusText ] : null );
  957. throw output;
  958. };
  959. mtlLoader.load( resource.name, processMaterials, undefined, onError );
  960. }
  961. }
  962. };
  963. return OBJLoader2;
  964. })();