SVGRenderer.js 12 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. THREE.SVGObject = function ( node ) {
  5. THREE.Object3D.call( this );
  6. this.node = node;
  7. };
  8. THREE.SVGObject.prototype = Object.create( THREE.Object3D.prototype );
  9. THREE.SVGObject.prototype.constructor = THREE.SVGObject;
  10. THREE.SVGRenderer = function () {
  11. console.log( 'THREE.SVGRenderer', THREE.REVISION );
  12. var _this = this,
  13. _renderData, _elements, _lights,
  14. _projector = new THREE.Projector(),
  15. _svg = document.createElementNS( 'http://www.w3.org/2000/svg', 'svg' ),
  16. _svgWidth, _svgHeight, _svgWidthHalf, _svgHeightHalf,
  17. _v1, _v2, _v3, _v4,
  18. _clipBox = new THREE.Box2(),
  19. _elemBox = new THREE.Box2(),
  20. _color = new THREE.Color(),
  21. _diffuseColor = new THREE.Color(),
  22. _ambientLight = new THREE.Color(),
  23. _directionalLights = new THREE.Color(),
  24. _pointLights = new THREE.Color(),
  25. _clearColor = new THREE.Color(),
  26. _clearAlpha = 1,
  27. _vector3 = new THREE.Vector3(), // Needed for PointLight
  28. _centroid = new THREE.Vector3(),
  29. _normal = new THREE.Vector3(),
  30. _normalViewMatrix = new THREE.Matrix3(),
  31. _viewMatrix = new THREE.Matrix4(),
  32. _viewProjectionMatrix = new THREE.Matrix4(),
  33. _svgPathPool = [],
  34. _svgNode, _pathCount = 0,
  35. _currentPath, _currentStyle,
  36. _quality = 1, _precision = null;
  37. this.domElement = _svg;
  38. this.autoClear = true;
  39. this.sortObjects = true;
  40. this.sortElements = true;
  41. this.info = {
  42. render: {
  43. vertices: 0,
  44. faces: 0
  45. }
  46. };
  47. this.setQuality = function( quality ) {
  48. switch ( quality ) {
  49. case "high": _quality = 1; break;
  50. case "low": _quality = 0; break;
  51. }
  52. };
  53. // WebGLRenderer compatibility
  54. this.supportsVertexTextures = function () {};
  55. this.setFaceCulling = function () {};
  56. this.setClearColor = function ( color, alpha ) {
  57. _clearColor.set( color );
  58. _clearAlpha = alpha !== undefined ? alpha : 1;
  59. };
  60. this.setPixelRatio = function () {};
  61. this.setSize = function( width, height ) {
  62. _svgWidth = width; _svgHeight = height;
  63. _svgWidthHalf = _svgWidth / 2; _svgHeightHalf = _svgHeight / 2;
  64. _svg.setAttribute( 'viewBox', ( - _svgWidthHalf ) + ' ' + ( - _svgHeightHalf ) + ' ' + _svgWidth + ' ' + _svgHeight );
  65. _svg.setAttribute( 'width', _svgWidth );
  66. _svg.setAttribute( 'height', _svgHeight );
  67. _clipBox.min.set( - _svgWidthHalf, - _svgHeightHalf );
  68. _clipBox.max.set( _svgWidthHalf, _svgHeightHalf );
  69. };
  70. this.setPrecision = function ( precision ) {
  71. _precision = precision;
  72. };
  73. function removeChildNodes() {
  74. _pathCount = 0;
  75. while ( _svg.childNodes.length > 0 ) {
  76. _svg.removeChild( _svg.childNodes[ 0 ] );
  77. }
  78. }
  79. function getSvgColor ( color, opacity ) {
  80. var arg = Math.floor( color.r * 255 ) + ',' + Math.floor( color.g * 255 ) + ',' + Math.floor( color.b * 255 );
  81. if ( opacity === undefined || opacity === 1 ) return 'rgb(' + arg + ')';
  82. return 'rgb(' + arg + '); fill-opacity: ' + opacity;
  83. }
  84. function convert ( c ) {
  85. return _precision !== null ? c.toFixed(_precision) : c;
  86. }
  87. this.clear = function () {
  88. removeChildNodes();
  89. _svg.style.backgroundColor = getSvgColor( _clearColor, _clearAlpha );
  90. };
  91. this.render = function ( scene, camera ) {
  92. if ( camera instanceof THREE.Camera === false ) {
  93. console.error( 'THREE.SVGRenderer.render: camera is not an instance of THREE.Camera.' );
  94. return;
  95. }
  96. var background = scene.background;
  97. if ( background && background.isColor ) {
  98. removeChildNodes();
  99. _svg.style.backgroundColor = getSvgColor( background );
  100. } else if ( this.autoClear === true ) {
  101. this.clear();
  102. }
  103. _this.info.render.vertices = 0;
  104. _this.info.render.faces = 0;
  105. _viewMatrix.copy( camera.matrixWorldInverse );
  106. _viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix );
  107. _renderData = _projector.projectScene( scene, camera, this.sortObjects, this.sortElements );
  108. _elements = _renderData.elements;
  109. _lights = _renderData.lights;
  110. _normalViewMatrix.getNormalMatrix( camera.matrixWorldInverse );
  111. calculateLights( _lights );
  112. // reset accumulated path
  113. _currentPath = '';
  114. _currentStyle = '';
  115. for ( var e = 0, el = _elements.length; e < el; e ++ ) {
  116. var element = _elements[ e ];
  117. var material = element.material;
  118. if ( material === undefined || material.opacity === 0 ) continue;
  119. _elemBox.makeEmpty();
  120. if ( element instanceof THREE.RenderableSprite ) {
  121. _v1 = element;
  122. _v1.x *= _svgWidthHalf; _v1.y *= - _svgHeightHalf;
  123. renderSprite( _v1, element, material );
  124. } else if ( element instanceof THREE.RenderableLine ) {
  125. _v1 = element.v1; _v2 = element.v2;
  126. _v1.positionScreen.x *= _svgWidthHalf; _v1.positionScreen.y *= - _svgHeightHalf;
  127. _v2.positionScreen.x *= _svgWidthHalf; _v2.positionScreen.y *= - _svgHeightHalf;
  128. _elemBox.setFromPoints( [ _v1.positionScreen, _v2.positionScreen ] );
  129. if ( _clipBox.intersectsBox( _elemBox ) === true ) {
  130. renderLine( _v1, _v2, element, material );
  131. }
  132. } else if ( element instanceof THREE.RenderableFace ) {
  133. _v1 = element.v1; _v2 = element.v2; _v3 = element.v3;
  134. if ( _v1.positionScreen.z < - 1 || _v1.positionScreen.z > 1 ) continue;
  135. if ( _v2.positionScreen.z < - 1 || _v2.positionScreen.z > 1 ) continue;
  136. if ( _v3.positionScreen.z < - 1 || _v3.positionScreen.z > 1 ) continue;
  137. _v1.positionScreen.x *= _svgWidthHalf; _v1.positionScreen.y *= - _svgHeightHalf;
  138. _v2.positionScreen.x *= _svgWidthHalf; _v2.positionScreen.y *= - _svgHeightHalf;
  139. _v3.positionScreen.x *= _svgWidthHalf; _v3.positionScreen.y *= - _svgHeightHalf;
  140. _elemBox.setFromPoints( [
  141. _v1.positionScreen,
  142. _v2.positionScreen,
  143. _v3.positionScreen
  144. ] );
  145. if ( _clipBox.intersectsBox( _elemBox ) === true ) {
  146. renderFace3( _v1, _v2, _v3, element, material );
  147. }
  148. }
  149. }
  150. flushPath(); // just to flush last svg:path
  151. scene.traverseVisible( function ( object ) {
  152. if ( object instanceof THREE.SVGObject ) {
  153. _vector3.setFromMatrixPosition( object.matrixWorld );
  154. _vector3.applyMatrix4( _viewProjectionMatrix );
  155. var x = _vector3.x * _svgWidthHalf;
  156. var y = - _vector3.y * _svgHeightHalf;
  157. var node = object.node;
  158. node.setAttribute( 'transform', 'translate(' + x + ',' + y + ')' );
  159. _svg.appendChild( node );
  160. }
  161. } );
  162. };
  163. function calculateLights( lights ) {
  164. _ambientLight.setRGB( 0, 0, 0 );
  165. _directionalLights.setRGB( 0, 0, 0 );
  166. _pointLights.setRGB( 0, 0, 0 );
  167. for ( var l = 0, ll = lights.length; l < ll; l ++ ) {
  168. var light = lights[ l ];
  169. var lightColor = light.color;
  170. if ( light instanceof THREE.AmbientLight ) {
  171. _ambientLight.r += lightColor.r;
  172. _ambientLight.g += lightColor.g;
  173. _ambientLight.b += lightColor.b;
  174. } else if ( light instanceof THREE.DirectionalLight ) {
  175. _directionalLights.r += lightColor.r;
  176. _directionalLights.g += lightColor.g;
  177. _directionalLights.b += lightColor.b;
  178. } else if ( light instanceof THREE.PointLight ) {
  179. _pointLights.r += lightColor.r;
  180. _pointLights.g += lightColor.g;
  181. _pointLights.b += lightColor.b;
  182. }
  183. }
  184. }
  185. function calculateLight( lights, position, normal, color ) {
  186. for ( var l = 0, ll = lights.length; l < ll; l ++ ) {
  187. var light = lights[ l ];
  188. var lightColor = light.color;
  189. if ( light instanceof THREE.DirectionalLight ) {
  190. var lightPosition = _vector3.setFromMatrixPosition( light.matrixWorld ).normalize();
  191. var amount = normal.dot( lightPosition );
  192. if ( amount <= 0 ) continue;
  193. amount *= light.intensity;
  194. color.r += lightColor.r * amount;
  195. color.g += lightColor.g * amount;
  196. color.b += lightColor.b * amount;
  197. } else if ( light instanceof THREE.PointLight ) {
  198. var lightPosition = _vector3.setFromMatrixPosition( light.matrixWorld );
  199. var amount = normal.dot( _vector3.subVectors( lightPosition, position ).normalize() );
  200. if ( amount <= 0 ) continue;
  201. amount *= light.distance == 0 ? 1 : 1 - Math.min( position.distanceTo( lightPosition ) / light.distance, 1 );
  202. if ( amount == 0 ) continue;
  203. amount *= light.intensity;
  204. color.r += lightColor.r * amount;
  205. color.g += lightColor.g * amount;
  206. color.b += lightColor.b * amount;
  207. }
  208. }
  209. }
  210. function renderSprite( v1, element, material ) {
  211. var scaleX = element.scale.x * _svgWidthHalf;
  212. var scaleY = element.scale.y * _svgHeightHalf;
  213. if ( material.isPointsMaterial ) {
  214. scaleX *= material.size;
  215. scaleY *= material.size;
  216. }
  217. var path = 'M' + convert( v1.x - scaleX * 0.5 ) + ',' + convert( v1.y - scaleY * 0.5 ) + 'h' + convert( scaleX ) + 'v' + convert( scaleY ) + 'h' + convert(-scaleX) + 'z';
  218. var style = "";
  219. if ( material.isSpriteMaterial || material.isPointsMaterial ) {
  220. style = 'fill:' + getSvgColor( material.color, material.opacity );
  221. }
  222. addPath( style, path );
  223. }
  224. function renderLine( v1, v2, element, material ) {
  225. var path = 'M' + convert( v1.positionScreen.x ) + ',' + convert( v1.positionScreen.y ) + 'L' + convert( v2.positionScreen.x ) + ',' + convert( v2.positionScreen.y );
  226. if ( material.isLineBasicMaterial ) {
  227. var style = 'fill:none;stroke:' + getSvgColor( material.color, material.opacity ) + ';stroke-width:' + material.linewidth + ';stroke-linecap:' + material.linecap;
  228. if ( material.isLineDashedMaterial ) {
  229. style = style + ';stroke-dasharray:' + material.dashSize + "," + material.gapSize;
  230. }
  231. addPath( style, path );
  232. }
  233. }
  234. function renderFace3( v1, v2, v3, element, material ) {
  235. _this.info.render.vertices += 3;
  236. _this.info.render.faces ++;
  237. var path = 'M' + convert( v1.positionScreen.x ) + ',' + convert( v1.positionScreen.y ) + 'L' + convert( v2.positionScreen.x ) + ',' + convert( v2.positionScreen.y ) + 'L' + convert( v3.positionScreen.x ) + ',' + convert( v3.positionScreen.y ) + 'z';
  238. var style = '';
  239. if ( material instanceof THREE.MeshBasicMaterial ) {
  240. _color.copy( material.color );
  241. if ( material.vertexColors === THREE.FaceColors ) {
  242. _color.multiply( element.color );
  243. }
  244. } else if ( material instanceof THREE.MeshLambertMaterial || material instanceof THREE.MeshPhongMaterial ) {
  245. _diffuseColor.copy( material.color );
  246. if ( material.vertexColors === THREE.FaceColors ) {
  247. _diffuseColor.multiply( element.color );
  248. }
  249. _color.copy( _ambientLight );
  250. _centroid.copy( v1.positionWorld ).add( v2.positionWorld ).add( v3.positionWorld ).divideScalar( 3 );
  251. calculateLight( _lights, _centroid, element.normalModel, _color );
  252. _color.multiply( _diffuseColor ).add( material.emissive );
  253. } else if ( material instanceof THREE.MeshNormalMaterial ) {
  254. _normal.copy( element.normalModel ).applyMatrix3( _normalViewMatrix );
  255. _color.setRGB( _normal.x, _normal.y, _normal.z ).multiplyScalar( 0.5 ).addScalar( 0.5 );
  256. }
  257. if ( material.wireframe ) {
  258. style = 'fill:none;stroke:' + getSvgColor( _color, material.opacity ) + ';stroke-width:' + material.wireframeLinewidth + ';stroke-linecap:' + material.wireframeLinecap + ';stroke-linejoin:' + material.wireframeLinejoin;
  259. } else {
  260. style = 'fill:' + getSvgColor( _color, material.opacity );
  261. }
  262. addPath( style, path );
  263. }
  264. function addPath ( style, path ) {
  265. if ( _currentStyle === style ) {
  266. _currentPath += path
  267. } else {
  268. flushPath();
  269. _currentStyle = style;
  270. _currentPath = path;
  271. }
  272. }
  273. function flushPath() {
  274. if ( _currentPath ) {
  275. _svgNode = getPathNode( _pathCount ++ );
  276. _svgNode.setAttribute( 'd', _currentPath );
  277. _svgNode.setAttribute( 'style', _currentStyle );
  278. _svg.appendChild( _svgNode );
  279. }
  280. _currentPath = '';
  281. _currentStyle = '';
  282. }
  283. function getPathNode( id ) {
  284. if ( _svgPathPool[ id ] == null ) {
  285. _svgPathPool[ id ] = document.createElementNS( 'http://www.w3.org/2000/svg', 'path' );
  286. if ( _quality == 0 ) {
  287. _svgPathPool[ id ].setAttribute( 'shape-rendering', 'crispEdges' ); //optimizeSpeed
  288. }
  289. return _svgPathPool[ id ];
  290. }
  291. return _svgPathPool[ id ];
  292. }
  293. };